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294 comments found!
Oh Boy!
What's next? Handwriting obj files? (I'm joking, of course)
That is a lot of points to observe, it's pratically a road map to frustration and failure, right?
I will sit through this advise and follow it point to point until I have a positive result.
Thanks for answering my quesitons.
Keep you posted.
Thread: Okay...am I stupid or something? My Clothing items keeps disappearing... | Forum: Poser 13
Thanks for answering to my thread.
Yes, I imported LaFemme at original scale. In Poser I used the LFDecRig to fit the clothes and rig them. Therefore I saw no reason to zero out the figure. In the properties panel every box was ticked.
My guess is, I missed something on the way through the fitting and rigging process.
The strange part is that the outcome is exactly the same regardless if I use the fitting room, or the setup room.
Thanks so far. I will try again tomorrow.
Thread: Things you want to play with in Poser... | Forum: Poser 13
@ Varnayrah
I'm working on it. To keep this thread on topic, I will contact you via side mail, if you don't mind.
Thread: Things you want to play with in Poser... | Forum: Poser 13
Just in case it is not obvious yet, I try my best!
A Poser-Wiki would be a dream within a dream.
I understand your situation.
I have the privilege to have a part time job that pays pretty well and doesn't drain that much energy out.
So, I can spend time on learning Blender for example. I'm far from really knowing my way around it, but I can squeeze something out of it, if I try hard enough.
I absolutely agree with your notion on more "fancy" clothing items and I love the examples you came up with.
I remember the days of Victoria 3 and her morphing dress and I have a bunch of texture and morph packs for it in my library.
What kind of lingerie would you like to have? I have worked on a Baby-Doll, a Body-Stocking and a better pair of Stockings.
My LF-Stockings in the Free-stuff section working fine, but think I have the experience now to fix some issues and make them available for LF2 also.
Just let me know.
Thread: Depth of field is permanent... | Forum: Poser 13
Amendment:
I tested the DoF settings on Firefly as well, you can switch it on or of to your liking. Works as usual.
Thread: Depth of field is permanent... | Forum: Poser 13
Thanks for sharing those advice to adresse this problem.
I checked it out and...it works pretty fine, of course.
At least we have a workaround until the next update, I guess.
Thread: Depth of field is permanent... | Forum: Poser 13
Addition to the previous post:
I created a new scene and rendered it, everything was fine.
I switched DoF on, took a render and DoF worked as expected.
I switched DoF off and took a render with face, dolly, aux, hand and posing camera...DoF was always active.
I created a new camera, rendered the shot and...still DoF is on.
The moment you switch DoF on, the scene can't be rendered without DoF anymore.
I also tryed to get rid of it by hitting the undo button to the point the scene was empty.
It doesn't work.
Thread: Depth of field is permanent... | Forum: Poser 13
I just wanted to add another observation regarding the DoF function.
In the aftermath of my initial posting, I went to check if I could render the scene with another camera without the DoF effect.
Turns out the DoF is turned on in every camera available.
Since the DoF checkbox in the render settings panel is unchecked in any case, DoF can't be turned off for this particular file.
I didn't checked if a new scene is also set to use DoF. If that's the case I will come back and put in another post.
Thread: Things you want to play with in Poser... | Forum: Poser 13
@igohigh
I don't think you should shut up. Instead you should ask for what you want or need. As I wrote in the initial posting, we have an imbalance in the things we want to use and the things we can have and I think a lack of communication plays a huge role in this.
And by communicating I mean not only tutorials, but round tables with older, experienced Poser user or content creator, building a pool of ideas for fresh content and maybe some sort of workbench project for people who have a work in progress and need someone to get certain parts of that project afloat. Some people are good in modeling, but can't wrap their heads around subjects like texturing or rigging. Wouldn't it be nice to have a helping hand in such circumstances? The fact remains that the majority of content creators have left Poser, so my idea is to join the know how and human resources we have left and build content as a form of a community project. As I said earlier, my background is the free and open source software community, I use Linux, Gimp, Krita, Blender and Kdenlive. I think Blender and it's great and innovative community could be function as a good role model to illustrate my idea of a community. This doesn't mean you can't sell the fruits of such a collaboration, but that is another cane of worms to open another day.
What do you think, does this sound reasonable or does it lean towards crazy-land?
Thread: Depth of field is permanent... | Forum: Poser 13
Thread: Things you want to play with in Poser... | Forum: Poser 13
Thread: Things you want to play with in Poser... | Forum: Poser 13
@RedPhantom
Thanks for answering my questions.
I do understand that example with the skirt which had handles before as a conforming clothing. If you attach all the parts of the mesh you want to be dynamic, those parts still getting influenced by this single bone, right? That's why I thought to exclude them completely from any bone influence. I think I have to do a simple prop and try how it works out.
Thread: Things you want to play with in Poser... | Forum: Poser 13
Thank you very much for all the comments so far. It's really good to see that the Poser user community cares.
The initial intention behind this thread was to put together a list of things you might have seen in the Daz Store or needed for a project, but wasn't available in one way or another.
It seems we all could agree to the notion that the wardrobe of LaFemme an LHomme is pretty short on items, especially in regards to LaFemme 2.
I would like to ask what kind of clothing you prefer to work with. The obvious choices are dynamic clothing or conforming clothes.
I also would be interested to know how to build conforming clothes with dynamic parts. I guess the dynamic parts has to be excluded from the part of the mesh that is influenced by a bone, but I'm not sure if that is the right way to do it.
So far, I'm quite happy with the amount and quality of the comments. I also appreciate the civilized tone of the discussion.
Have a great week and greetings from Germany.
Thread: Things you want to play with in Poser... | Forum: Poser 13
@RedPhantom
Thanks for pointing that out. I wasn't aware of that product. I will definitely check it out. One item less on the list.👍
Thread: Things you want to play with in Poser... | Forum: Poser 13
That is interesting.
I wasn't aware that the backward compatibility in Daz Studio reaches as far as V4/M4.
I just installed a fresh copy of Daz Studio to learn about how they build there base models.
My last statement about the single base mesh of the Genesis Platform is only partial true.
I found out that Genesis 9 is back to that single base mesh model for both sexes.
Loading this mesh next to a LaFemme mesh into Blender reveals the difference between both meshes quickly.
Genesis 9 has a very orderly mesh, it looks almost like a chess board.
Even with little experience in regards to UV mapping I can imagine that this dense and evenly created mesh shows less texture distortion and can support highres textures.
This clean geometry itself helps immensely to create more realistic morphs and better fitting clothing.
As much as I like the LaFemme figure, I see the point being made about the Genesis Platform.
The only conclusion I can draw from seeing this is that we need something similar for Poser.
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Thread: Okay...am I stupid or something? My Clothing items keeps disappearing... | Forum: Poser 13