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759 comments found!
Hi, I am not a vendor any more. Sales were close to zero and in Germany it has an extra overhead when you have a commercial activity. So I decided its far more convenient to stop it. Make things more easy.
Thread: Poser companions. What are yours? | Forum: Poser - OFFICIAL
Thread: EZMat | Forum: Poser - OFFICIAL
hm weird. well the setup is this: i copied the contents of the .zip file to the main poser runtime c:programs..., and this is where I start the program from.
I had assumed the tool has a system component and a data component and the sytem component needs to go to the main poser folder for library inclusion reason, as that is true for many python scripts... maythe thats wrong and it cannot write its configuration files but maybe it should raise an error in that case?
the plugin folders are on the data drive. d:ezmat
so maybe I did it wrong 180° degrees. the plugin folders are writable but the program folders are virtualized...?
Thread: EZMat | Forum: Poser - OFFICIAL
I've downloaded and installed it but it does not accept any plugin folders. I can select them but they all appear empty, there are no plugins read from these folders.
Any hints?
Thread: EZMat | Forum: Poser - OFFICIAL
Thread: V4 M4 Shoulder Fix | Forum: Poser - OFFICIAL
Best technique is to fix shoulder manually.
1.) Study shoulder anatomy
2.) Study morphing techniques
3.) Get efficient
I think no off-the-shelve fix product can really stack convincingly with all the other individual morph add-ons floating around... no? Some vertices will always be off :)
Thread: Feature requests for Poser | Forum: Poser - OFFICIAL
Request a control element to modify all rotations of a body part at the same time. E.g. mouse wheel twist, mouse left right for side-side, mouse up-down for bend. Shift for symmetry. Plus some keys for up down the actor hierarchy as long as its a single actor.
Plus some Bend-Until-Collision
Â
Thread: List of Poser keyboard accelerators | Forum: Poser - OFFICIAL
assign python script to a hotkey, is that possible? then we could script our own accelerators
Thread: BulletPhysics internals | Forum: Poser - OFFICIAL
No i'm using 6DOF for all the joints.
Translation from and to Poser somewhat works, its not 100% I feel, maybe the rotation order is wrong or something else. Moreover, I'm initializing the bullet doll based on the posed figure (world geometry with world orientation of joints) because I wasn't sure I'm able to use the base geometry as bullet does not support scaling and Poser's world API's all have scaling included in the transformations.
The convextrianglemeshshape, I wonder what happens if the mesh is not totally convex?
Compound Shape wise, I thought of segmenting a Poser actor along its bone axis into several smaller convex pieces, to have a bit more precision. But the clumsy finger problem is I think different.
I also do not know if bullet creates the smallest convex hull or if its just any hull that is convex.
Thread: Problem in the Fitting Room with M4-K4 mixed models | Forum: Poser - OFFICIAL
someone know, does fitting room work with figures that have only weight maps, not spheres? how about v4wm?
Thread: Problem in the Fitting Room with M4-K4 mixed models | Forum: Poser - OFFICIAL
hm no luck so far. does fitting room work on weightmapped figures in general? or does it need classic zones in the target figure?
Thread: Problem in the Fitting Room with M4-K4 mixed models | Forum: Poser - OFFICIAL
No problem. I'll try to make a bake script that freezes the mixed figures in their current state. Maybe the fitting (and other tools) like that better. With a bit luck it might be enough to disconnect the ERC for the animated joints, and instead apply the current position as new joint origin.
Thread: List of Poser keyboard accelerators | Forum: Poser - OFFICIAL
Thread: BulletPhysics internals | Forum: Poser - OFFICIAL
I think adjacent actors do not collide, but the convex hull of the fingers seems to be too large. Its bigger than the finger segment, but I do not know how to get it smaller. I tried using the mesh itself as its own collision shape, but bullet does not seem to support mesh hulls for moving objects :/
Thread: Problem in the Fitting Room with M4-K4 mixed models | Forum: Poser - OFFICIAL
I think Poser made bad weightmaps for it.
The weightmaps in the short seem to be aligned to the old, unanimated joint origins, not the joints of the morphed figure.
I'll file a bug for it.
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Thread: make older kids and teens by mixing K4 with M4 or V4 and clothes fit too! | Forum: Poser - OFFICIAL