Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 20 7:20 am)
If you're making water, colored glass, fog, translucent plastic, etc., then use a ScatterVolume node. It will inherently be more see-through where the geometry is thinner, and more opaque where the geometry is thicker. No math node tricks needed for this.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Oh, and if you're using one of the scatter nodes (there are several) with the PoserSurface root, plug the scatter into the root's Alternate_Diffuse socket, not Transparency.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Looking at the question in a slightly different way "is there a way to calculate the distance that a light ray traveled through an object" If using Superfly possibly the following may be of interest using ray length
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Is it possible to control transparency with SSS somehow? So the material becomes transparent when it gets very thin? The scatter nodes seem to not be plugable into the transparency nodes