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67 comments found!
Thread: Shaders | Forum: DAZ|Studio
seeing as not many people actually give helpful advice, ill take it upon myself.
a shader is, from what ive seen, changes the different parts of whatever material it is applied to, like its ambient lighting color, specular color, material type, etc.
you can accomplish the same thing by tweaking the Surface tab in DAZ, but shaders are a bit of a shortcut.
they might also include different textures, but im not too sure on that one
as for general "how to use", there are some in the freestuff section. just put them into your runtime, run DAZ, select what you want to modify, and load the shader.
Thread: Conforming Bodysuit | Forum: Freestuff
ahhhh. all this technical stuff is non sequiter to me, seeing as i dont have poser
and, lol. you want me to supply the chicken?
Thread: Conforming Bodysuit | Forum: Freestuff
edit above
also, the knees and genital area, as well as the armpits. the knees do like the elbows, the armpit area of the suit has some sort of...thing...i can only describe as a deformation of the cloth, and the genital area.....just messes up,lol.
Thread: Conforming Bodysuit | Forum: Freestuff
ok, i just checked it more thoroughly this time.
no pokethrough in basic t-pose.
elbows need work, though. they tend to poke through. a lot.
Did I mention that I hate JCMs? :D
JCMs? joint something......???
Thread: Conforming Bodysuit | Forum: Freestuff
Thread: Conforming Bodysuit | Forum: Freestuff
Oh, about... Now. :P Here's a first try at it, anyway. The feet just started working of their own accord, so I guess Poser must have been playing up last night. I've remapped as a front-back split, which has come out a bit more symmetrical.
you, sir, are awesome. ill play with it and get back to you on it.
Have a play with it and let me know how you get on. That goes for anyone else who may be lurking in this thread, too. :)
heheh. yeah...you KNOW theres someone
Thread: Conforming Bodysuit | Forum: Freestuff
Thread: Conforming Bodysuit | Forum: Freestuff
*Wait till you see the results before you say that. :-)
Looks reasonable so far, but there's some pokethrough and I have to figure out why the feet don't conform...*
poke through is ok. thats what a paint program is for,lol.
Here's what the template looks like. It's a bit lopsided, maybe because the mesh wasn't totally symmetrical. I may re-do that as a front-and-back layout, which stands a better chance of being balanced - but gives you more seams. Your choice, depends on what you want to do with it really.*
alright. cant wait,lol.
Think of it as my "5000 posts" gift to the community. :-) (I only just noticed that I passed that milestone.)
I can't spend too much time on it though, and I don't want to add too many features since I'd rather it didn't compete with DAZ's body suit. Not much chance of that yet. *
congratulations,lol.
and it doesnt have to compete, lol .so long as it works, its awesome.
Thread: Conforming Bodysuit | Forum: Freestuff
I discovered that I hadn't installed the V4 update for OBJ2CR2. Once I have that sorted out, I'll run the QuickSuit through it and see what I get. Do you have a preference for UV mapping style - "bearskin" (one connected piece, with the seam down the back, like V3/V4) or "split front/back" (two separate pieces, with the seams down the sides, like V2)?
thank you so much. yore the first really helpful person ive found,lol.
umm..whichever one is easier to apply a texture to. I could run it through UV mapper if i had to.
Thread: Conforming Bodysuit | Forum: Freestuff
Had you considered using displacement mapping to give thickness to painted-on clothes?
do you have a link to the tutorial for it? and, the most important part, will it work in DAZ?
I could slap a quick rig on Thip's V4 QuickSuit*, but the fit will probably not be ideal without a lot more work (this may be why there isn't a free one). You can make most of V4 invisible underneath it, of course. *
yeah, that would be nice. i just need something to work with,lol.
Thread: Quick Question | Forum: Poser - OFFICIAL
@darman42*
*Doing what you ask is a bit more complicated for someone else to do for you.
First, the person would have to have the same figure, base or character to shrink to .
Then, you wind up with dynamic clothing, which I don't know if DS supports or not.
If the person doing this was real nice they might rig it as conforming.
yeah, but the character i want the suit shrink wrapped to is Victoria 4. that model is pretty much everywhere by now.
What i suggest is going to content paradise and see if P6 is still on sale. It was pretty cheap awhile back.
umm....that's why im asking HERE. im poor and pretty much have no way to get something like that., so i figured its worth a shot to ask.
thank you for the information, though
Thread: Quick Question | Forum: Poser - OFFICIAL
ah, thank you for clarifying.
but once again, could either you or someone else shrink wrap a obj i have if i provide the file?
Thread: Quick Question | Forum: Poser - OFFICIAL
Thread: rigging for models | Forum: Poser - OFFICIAL
if anyone is interested, i also request someone to help me with rigging an obj file.
i dont have Poser either : l
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Thread: Scarf | Forum: Freestuff