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1,144 comments found!
Lol, I'm not sure. I honestly have not worked with weight maps at all.
I can see what you are saying about fixing the issues on the fly. And for personal use, for those that have the tools and knowledge, it is easily doable.
But if you look in the galleries you see that many must not have either the ability or the knowledge.
Even packages exist in the marketplace solely to fix the bend issues. They are great, but aren't pose specific.
I had two goals. 1 to get this character out with main morphs and fix morphs.
2 - to begin including these pose fixes in my pose packages, for higher end user utility.
Now for #1 - maybe I am just trying to do too much for that character. As you noted it's not too much of a problem on the weight mapped V4.
But for #2 since those packages do exist currently in the market, I know it can be done on standard V4.
Even if I decided not to include them in packages, I'd still like to know how it is done in a way that works. and why it's not currently working.
I am: aka Velocity3d
Thread: Morph creation, desperately need answers. | Forum: Poser - OFFICIAL
Did not work. Same result.
It's absolutely baffling. I was told by another person that yes, the reason for this is that it is multiplying the morphs from the character and the 'fix morph'. I guess the conclusion is that no it is not possible to create morphs on top of morphs that work together.
Seems kind of dumb to me. It should just be math. If the value is 500, and we add another 200, it just becomes 700, not 1200.
In any regard. I've also tested the process on an UNMORPHED standard V4. In posed position. I've taken her into zbrush and created adjustment morphs for her bends.
Load it back into poser via GoZ, all works fine initially. Point an INJ to the pmd. Load a fresh V4, put her in same pose, use the INJ and again distorted morph. Not what I created.
I had hoped to be able to in the future incorporate these 'morph fixes' into pose packages. Since many don't have the ability to just go into a modeling program and fix issues themselves. This effort should definitely be possible. The fact that it is producing the exact same results as the other makes me think there is something else going on here.
I am: aka Velocity3d
Thread: Morph creation, desperately need answers. | Forum: Poser - OFFICIAL
Not sure if I am loading from CR2 correctly in PMDedit. Everytime I try it tells me that the file contains no morphs. I'm going to redo specifically as you've said in this post and see what happens.
I have decided to take a short break today and make a 'fun picture'. Something I rarely ever take the time to do anymore. I was getting well well past frustrated.
With my mothers passing and my father in laws cancer, I've had to start trying to work ONLY from home so I can be the caregiver. I need badly to be able to move past only producing pose packages. Some days, it just gets to be a lot trying to figure all this stuff out. In addition to the obvious other stressors.
For both of you who have helped you have my immense appreciation. I'm sure I'll be back shortly with more questions lol.
I am: aka Velocity3d
Thread: Morph creation, desperately need answers. | Forum: Poser - OFFICIAL
I think you are right Jaager in that I need to morph test etc. More.
Right now, I'm just wanting to see the process work a single time on anything.
To double check and verify that I am not pounding my head on the wall for nothing:
Is it definitely possible to load a figure with custom morphs. Pose that figure. And then create additional morphs to be used in the event of that pose on the figure? One's that work as expected 99% of the time.
It's particularly frustrating because I have a CR2 with all these morphs loaded on it, intact and working. But for whatever reason I can't get proper functioning INJ for the morphs out of that cr2. It's obviously correct in there.
I am: aka Velocity3d
Thread: Morph creation, desperately need answers. | Forum: Poser - OFFICIAL
Ok so after both of you working on this to give me correct INJ files for the character, I am still getting this major mesh distortion when I apply the 'splits fix' morph. I can't tell if this is a program issue/bug or if the same result is happening on other ends.
I have to consider the morph 100% not working as intended and I don't know what to do for that. I'm not positive if it visually worked for either of you. Technically, it loads and removes as expected. It is the mesh that is not behaving in the way it should.
Any ideas?
Jaci
I am: aka Velocity3d
Thread: Morph creation, desperately need answers. | Forum: Poser - OFFICIAL
Phil,
Thank you.
The main morphs are there with that inj.
What is not showing up at all is the 'splitsfix' morph that the PMD contained. The CR2 that I sent also contains that morph, but it's not coming in at all. Not even distorted.
This is the issue I am having. Getting the 'Posefix' morphs to load, and to load correctly.
Jaci
I am: aka Velocity3d
Thread: Morph creation, desperately need answers. | Forum: Poser - OFFICIAL
Thread: Morph creation, desperately need answers. | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
On standard V4 texture you see the morph applied from INJ
I am: aka Velocity3d
Thread: Morph creation, desperately need answers. | Forum: Poser - OFFICIAL
Quote - OK, I just got my user profile in Firefox to let me do copy/paste here.
Look, Just give me the following data and I will get you an INJ and REM pose file for your character:
group name
If the group is a branch of a tree, the tree str names
Do you want the tree collapsed?
Do you want limits? what are they? Do you want them enforced?
valueParm names for the morphs
targetGeom names
PMD name
Which names do you want to show on the dial
Which groups have the fix morphs
Which rotation is the controller
I will have to search thru my "attic" since it has been years since I setup a delayed start, but for the ERC
ratio of joint value to morph value 1:1 1:0.5 1:0.1 ? (deltaAddDelta or do you want something other than linear?)
When do you want it to start (joint value) when to stop?
My preference is to have separate Face and Body INJ files, (I use separte PMD for FACE and BODY but I think both can work from one PMD if the Face has a different morph name) but I can combine if you wish.
My template FACE.INJ has trans values for the eyes since some morphs move the eye sockets. Setting those values = instant eye fix
It also has Y and Z trans values for the upper and lower jaws since some morphs need them moved.
I can delete if not wanted.
Jaager,
That would be very awesome of you. I'll need email.
To respond to your first message. I was flustered and trying to type out the problem. PMD is binary so nope it wasn't that I was editing lol. (If I was trying that I would have lost it a looong time ago). I was just creating my own INJ file in text editor and pointing to the PMD.
After that, I can't really even understand what went wrong with that effort. The INJ does work. Dial loads and alters the mesh. But it looks NOTHING like the morph I made. The only parts being altered on the mesh are ones I did alter. Kind of in the direction I altered them. But it just looks nothing like it.
I have tried opening the pmd in PMDedit - I get a list of all V4s included morphs (which is again strange because this was all created on a dev V4 with those morphs stripped out) - After I scroll through I do find my morphs. So holding ctrl, I select them and continue on, just like you say here.
I am able to create INJ and REM poses for the morph, and I get the same exact result upon injecting the morph. It is not what I have created.
Also none of the teaching that I had done for the morph is included.
Is this not possible? To distribute to others morph teaching you have done?
On this particular morph, if the thigh was set to side to side 84 or -84, (for r and l) the morph is suppose to go to 1 on it's own. Using this injection it does not do this.
I will happily send these files to you. I will also post a screenshot of the differences in the morph I created and the morph that loads.
Thank you!
I am: aka Velocity3d
Thread: Morph creation, desperately need answers. | Forum: Poser - OFFICIAL
Yes!!!!!!!!!!!!!!
I will pack up and send asap. Thank you!
(Didn't know you'd actually see this, I promise I have no real intentions to show up at your doorstep)
Jaci
I am: aka Velocity3d
Thread: I need some texturing help... | Forum: Poser - OFFICIAL
If you still need help and you'd like to send me the UVs I can put together a couple texture maps for you to see how it needs to be done. Up to you. PM me if you need the help and i'll give you my email. I'm gunna be doing nothing til I get answers to my morphing questions anyway.
I am: aka Velocity3d
Thread: Is the Poser user base shrinking? | Forum: Poser - OFFICIAL
I see, threads done. Too bad, was enjoying reading the discussion and different points of view.
I am: aka Velocity3d
Thread: Is the Poser user base shrinking? | Forum: Poser - OFFICIAL
Quote - I've never deleted any of your posts. In fact I haven't deleted much of anything in a while now, except for some random spambot posts. I try to only get rid of the hostile stuff that sounds like arguing. Been trying to make it a point for people to express themselves freely on any issue as long as it doesn't devolve into arguing and hostility. haven't seen much of any of that in a good bit now, which is nice.
That is really refreshing to know. I know you have never deleted my posts. You seem to be a fairly easy going mod, which is also refreshing.
I am: aka Velocity3d
Thread: Is the Poser user base shrinking? | Forum: Poser - OFFICIAL
Quote - @Hornet
Another one who sounds hurt, don't be!I pointed out Unreal Engine because I think it's a threat to Poser and DS, I never brought it up to get you to try it. I've been quietly using it for months without even mentioning it.
In fact, the only time I felt bad about not mentioning it was in Nygtfalls thread when he was talking about Vue. I was going to mention it as a realtime replacement for Vue, but the concept sounds too alien I thought it best not to go there. I did mention finding something standalone to create the plants that can then be imported into a program, and guess what, import those plants into Unreal and you can use Unreal's painting tools to paint those plants wherever you like, and again, all in realtime. When you've placed those plants in real time, you don't have to wait for a render, it's already rendered, cause the render is realtime as well - lol
People don't have to be interested in this thing, but unless you're aware that things like this are real and do exist, you're living behind the times. I'll be the first to admit that when I first found out about it I felt exactly that, that I were using a workflow way behind the times.
It might not be for you, but personally I'm super pleased I found out about it.
Going to look into it now. This is the sort of stuff I tend to miss not coming to the forums much.
I am: aka Velocity3d
Thread: Is the Poser user base shrinking? | Forum: Poser - OFFICIAL
Long replies. I just wanted to add my two cents to what was being discussed on page 2.
I don't want to 'diss' renderosity, but it is this market that is saturated IMO. Testing is not quite as good as it should be. I gave up vending here or any possibility of doing so when I submitted a package and was told 'make it look like this other one we are already selling'. That one message explained for me so much of what the issue is. I've sold quite a few copies of that particular package now, without making it look like anything else out there.
As to when sales come, Ambient (I think that's who said it) is 99% correct in saying that 99% of sales come in the first 3 days. I think that is primarily due to the market saturation. Most people don't go through all 500 pages of similar products. So the newest products sell quickest.
I do have one product out that has been out for 5 years now though, and I still get sales. So I'm not sure if with that longevity if the math still holds true. If you are selling somewhere that cuts off the product after x amount of time, it is probably more likely to be true. This is basic estimations from my crappy math brain.
As to OP, I do not think the user base is down. Based on sales personally, I'd say it's up. However community participation across the board is nose diving. I think that makes it appear as if users are down. Maybe they have all gone to facebook and other less 'moderated' forms of communication. This is a pita you know. I'm not even 100% sure if I've said anything here that is not allowed or will be deleted. In that way I am often unlikely to post due to the fact that my time spent trying to participate may just be completely wasted. I don't really have that much time to just chuck out the window like that.
I am: aka Velocity3d
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Thread: Morph creation, desperately need answers. | Forum: Poser - OFFICIAL