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25 comments found!
Hi,
It can be done but there is a "liltle" preparation involved.
Zbrush don't like the standard uv mapping of poser figures,
this is not a problem for morphing or smoothing but it is for displacement creation.
You have to adjust the uv's , that can be done in different way's.
You have to remove all overlapping and inverted uv's and next you have to make a choice of
putting the uv's in multiple uv tiles or fitting all the uv's in one uv space.
I use this "method" with 3dsmax and this works ok , so it should also works for vue.
Thread: Remapped V4 for Displacement Painting | Forum: Poser - OFFICIAL
Quote - Hi Gareee
Here are the uv's i use , i still like to point out that i'm using these uv's in 3dsmax with zbrush and that they are working fine for my purpose.
However i don't think you should to much trouble using them for poser.
The Single_Space uv's are the one's i use myself and as you test them in zbrush you will find there's no more overlapping uv's { red in check uv's } after that check fix seams and you can even load the complete texture for V4 and paint the map or like i like to do "Sculpt from texture"
http://www.pixologic.com/zbrush/education/zclassroom/texturing-with-photo-ref.html
The displacementmaps are created fine now.
The Multi_spaces uv's are the same uv's as the single one only they are layout in the daz manor with the only difference that the uv's are not "stacked but spread" { hope that make sense} and ofcourse the uv's are all fixed.
It's really not a great discovery as you sad rather more a dirty job of cleaning up all overlaping uv's.
What you do find is that a lot of seams are stiched, cause zbrush see's them as overlapping also.
I also provided templates for the single uv's and i hope you give theme a try { i still like to hear if you think the quality is to low }
The template also gives you a good idea what uv's have been fixed.
For the multi uv's you can still use the same daz templates
I hope that "Stonemason" can give you a good direction for using The multi displacement exporter 2 from zbrush because i don't have that knowledge.{ hope to learn that from him to }
I hope you have a good idea of my explanation and i would love to hear your 'Experience's
"greetings
rapidshare.com/files/8186540/V4_uv_s.rar.html
Thread: Remapped V4 for Displacement Painting | Forum: Poser - OFFICIAL
Hi Gareee
Here are the uv's i use , i still like to point out that i'm using these uv's in 3dsmax with zbrush and that they are working fine for my purpose.
However i don't think you should to much trouble using them for poser.
The Single_Space uv's are the one's i use myself and as you test them in zbrush you will find there's no more overlapping uv's { red in check uv's } after that check fix seams and you can even load the complete texture for V4 and paint the map or like i like to do "Sculpt from texture"
http://www.pixologic.com/zbrush/education/zclassroom/texturing-with-photo-ref.html
The displacementmaps are created fine now.
The Multi_spaces uv's are the same uv's as the single one only they are layout in the daz manor with the only difference that the uv's are not "stacked but spread" { hope that make sense} and ofcourse the uv's are all fixed.
It's really not a great discovery as you sad rather more a dirty job of cleaning up all overlaping uv's.
What you do find is that a lot of seams are stiched, cause zbrush see's them as overlapping also.
I also provided templates for the single uv's and i hope you give theme a try { i still like to hear if you think the quality is to low }
The template also gives you a good idea what uv's have been fixed.
For the multi uv's you can still use the same daz templates
I hope that "Stonemason" can give you a good direction for using The multi displacement exporter 2 from zbrush because i don't have that knowledge.{ hope to learn that from him to }
I hope you have a good idea of my explanation and i would love to hear your 'Experience's
"greetings
rapidshare.com/files/8186540/V4_uv_s.rar.html
Thread: Remapped V4 for Displacement Painting | Forum: Poser - OFFICIAL
Hi all
Would it be allright to share the uv's as a uvs file { I think that would be the easiest way for me to do}
Or must it be encoded somehow?
Thread: Remapped V4 for Displacement Painting | Forum: Poser - OFFICIAL
Gareee mudbox doesn't work well with poser meshes exept for V4
Mudbox at the moment only likes quads
Thread: Remapped V4 for Displacement Painting | Forum: Poser - OFFICIAL
Spanki
The uv's are not just tiled alone , the where a few "nasty spots" did had to be fixed and offcourse there where still the notorious overlapping uv's which are fixed.
The map's work great now in zbrush even with displacementmap writing { Not even one crash!! }
the only thing zbrush can't do is multiple mapping but that's no problem.
Gareee:
The uv map itself doesn't tile it's the uv spaces in the map that tile.
You can use the same template's from daz and the same amount of textures
As spanki explaind poser seems to work as 3dsmax and reorders the uv's on top of each other.
Thread: Remapped V4 for Displacement Painting | Forum: Poser - OFFICIAL
Spanki that reply made my day !!
The multiple UV spaces is how i layout the uv's in 3dsmax ,but i always thought that poser
did not read multiple UV spaces.
So thanks again for your reply.
btw I was asked by some people if i could share the uv's , could someone explain me if this is ok { legal} or how to do this ?
greetings all.
Thread: Remapped V4 for Displacement Painting | Forum: Poser - OFFICIAL
**Hi ThrommArcadia,
**I Understand what youre saying.
The template i use in 3dsmax is 4096/4096 ,like u said :Your template layout there would have to be a lot huger then Poser's resources could handle to give the same pixel width on the face alone
I can do this because Max instanced the bitmap.
For poser i'm trying to split-up the bitmap's because like you said:A bunch of 4096X4096 textures would send Poser 6 and lower into a nose dive
Poser uses the same bitmap {for example "Body"} about 15 times to cover up the mesh because of several matregions right?
What if this could be split-up , by that i mean for example the fingernails require the complete bodytexture bitmap right ?
If you would split the texturemap and give poser only the nail's portion of the map?
I'm a making sense ?
Thread: Remapped V4 for Displacement Painting | Forum: Poser - OFFICIAL
Thread: Remapped V4 for Displacement Painting | Forum: Poser - OFFICIAL
Hi gareee, thanks for your reply.
I understand what youre saying but what i mean with displacement is not just painting bumpmaps that are used as displacement but a more "broader concept" off displacement.
It's not just poser related , i mean as a 3dsmax user i use "displacement sculpting " daily.
For example why does DAZ not provided a V4 version that can be used for displacement,
by that i mean a 1uv set version so that she can be used in Zbrush,Mudbox etc.
They do provide a RR,S3,A3,H3.D3,M3 etc.
I'm geeting the feeling by this that it's not suppossed to be used outside poser or DAZStudio.
Are they not interessed in a more "global" market ?
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Thread: Poser/Zbrush/Vue Displacement Maps | Forum: Poser - OFFICIAL