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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 15 2:13 am)



Subject: V3 elbow-fix experimentation questions


klozen ( ) posted Mon, 04 April 2005 at 4:37 PM ยท edited Wed, 14 August 2024 at 3:10 PM

file_214895.jpg

I know this has been discussed several time's and looked from different angles but i'll have a go at it. Cleaning up the mesh for stills using 3dsmax is giving me nice results {i think} Now for the hard part,getting the "fixed mesh" into poser for animation! I was thinking of getting the morphtargets into poser using a plugin that can wright morptargets into the cr2. I know that pmorphtools can do this , but does it allow me to have a modifier on top of it in the stack like bodystudio? Can someone give me some tips to get me in the right direction? {I know there are some great Max_users here} ps: don't judge the pic. to hard ,'s just getting the 'grease' out of the elbow! Thanks


face_off ( ) posted Mon, 04 April 2005 at 7:07 PM

I spent some time on this a while back (using Maya), and it theory I think it's possible - but the memory requirements killed Maya. The issue you have is that you can only make morph targets by modifying the original obj file (bl_WomV3, or whatever it's called). So you can't make a morph target from an already bend arm. I worked out a way using blendshapes - but I needed 4 copies of the V4 mesh in Maya at use - all blended with each other, and it kept crashing. Maybe in max there is another way. You have to somehow get the posed mesh into max, fix the arm joint, then work out what the deltas are on the unposed mesh and use that as your morph target in Poser.

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