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47 comments found!
Ugh. I've been doing this, but it just occurred to me that when I apply a photo as the surface of the plane primitive, the photo stretches to the size of the plane. I need to maintain the dimensions of the photograph. Is there a way to do that?
Thread: What's the deal with IBL, Uberenvironment, and HSS? | Forum: DAZ|Studio
Thanks. I downloaded the free AhEnvironment, but to be honest, I don't know how to use it. I need to spend some time with it.
Thread: V4 Arms/Shoulders Fix? | Forum: DAZ|Studio
Thread: What's the deal with IBL, Uberenvironment, and HSS? | Forum: DAZ|Studio
Thread: What's the deal with IBL, Uberenvironment, and HSS? | Forum: DAZ|Studio
Thanks for responding. I actually, sort of, got it working last night after reading through an entire forum and jiggling things around. It's not working perfectly -- there seem to be some bugs -- but at least now my Daz3d seems to think it's working.
You know, the whole problem stemmed from content management and/or file organization -- as almost all of my problems with Daz3d seem to do. (I'm working on a Mac.) The script kept telling me to browse to the DS Defaults folder in my CONTENT/LIGHTS folder. In the end, part of the problem was, there was no LIGHTS folder in my CONTENT folder. I simply had to create one to put the DS Defaults in. This is endemic of my frustration in general: My content never seems to be set up like the content in the tutorials, or in the readme files, or whatever. Everything seems scattered and therefore confusing.
Perfect example: In my DAZ STUDIO folder, I have several folders: CONTENT, DOCS, SCRIPTS, SHADERS, UNINSTALLERS, etc. However, within the CONTENT folder, in addition to the requisite RUNTIME folder, several of those folders are repeated, namely SCRIPTS, SHADERS, and UNINSTALLERS, but with different content. I feel like I should be able to consolidate those folders with identical names inside the CONTENT folder, but I'm afraid to touch anything because I didn't set it up like this. It was just sort of in this disarray when I unzipped it.
Any advice?
Thread: What's the deal with IBL, Uberenvironment, and HSS? | Forum: DAZ|Studio
I'm befuddled. I installed the SDK -- after I figured out what it was -- and downloaded the upgrade lights script. But now I'm stuck. This a quote from the posting of the script on the DAZ forums to illustrate how far I've gotten:
"This script allows you to access new light parameters in DAZ|Studio 1.4.16.
To use:
If you have not already, you must install the DAZ|Studio Script Development Kit. CHECK!
Place Upgrade Lights.dsb into a DAZ|Studio content directory. CHECK!
Launch DAZ|Studio. CHECK!
Execute Upgrade Lights by double-clicking it from your content tab. CHECK!
You can now create more complex lights by running one of the scripts from the Studio/Lights/DS Defaults content folder. (The scripts in that directory were originally created by DAZ.) UGH!
First of all, how do I do this? I assume I'm supposed to run the scripts from the newly created DAZ Script IDE tab in the view menu since that's the only way I can reach that folder. But there are only three scripts in that folder -- the standard lights: point/distant/spot. Should there be more? And also, what's supposed to happen when I run them, because all I get is an error message at the bottom of the IDE pane.
Help?
Thread: What's the deal with IBL, Uberenvironment, and HSS? | Forum: DAZ|Studio
Thanks for your help. Where can I get this "scripting SDK"? Please tell me you don't mean the $200 SDK plug-in on the Daz website.
Thread: The "X" Factor Redux -- Advice? | Forum: DAZ|Studio
I'm confused about the difference between Shaders and Textures. Let's say I'm using some outfit from Hongyu or whomever. Once I apply it, I get that all white version of the form -- what do you call that, the geometry? Anyway, I know that instead of then using the MAT that goes along with it, I can apply a shader which just covers the surface in whatever the shader may be i.e. satin, leather, latex, eelskin. But I thought the shaders could actually be applied to an existing material to give it an ADDITIONAL quality of satin, leather, etc. Am I wrong about how these are supposed to be used? I definitely feel like I'm missing the significance of shaders. Please help.
Thread: please teach me!!! | Forum: DAZ|Studio
I can't seem to find this Stonemason inspired lighting in the Daz Freepozitory. Any clues?
Thread: V4 Arms/Shoulders Fix? | Forum: DAZ|Studio
Okay, I downloaded both of the free ones. One of them says I have to run a script. How do I do that?
Thread: The "X" Factor Redux -- Advice? | Forum: DAZ|Studio
Thanks. I was wondering what "deformers" were for. I'll try this tonight when I'm busy rendering instead of sleeping like a normal person.
Thread: The "X" Factor Redux -- Advice? | Forum: DAZ|Studio
Yeah, I figured that out. Most of the time I get poke through once I put the dressed character into a pose. Suddenly, there's ass poking out of a pair of jeans or nipple peaking through a otherwise tasteful business vest. Alot of times I end up adjusting the outfit's "breast size" or "bulk" or "fitness" or, occasionally, "amazon" morphs to compensate, but often what I get is noticeably bulkier or disproportionate than I'd like it to be.
Thread: V4 Arms/Shoulders Fix? | Forum: DAZ|Studio
Thread: V4 Arms/Shoulders Fix? | Forum: DAZ|Studio
Thread: V4 Arms/Shoulders Fix? | Forum: DAZ|Studio
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Thread: Backdrops | Forum: DAZ|Studio