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1,553 comments found!
I want a full fledged imperfections and aging lab, where it would be a cinch to add rust, grime, water damage, cracks, tarnish, mold etc based on existing materials in the scene. i.e. you would have an "effected by aging" slider in the dte, and then the imperfections/aging lab would effect the materials with a higher value moreso than those with a lower value. It would also cause plants to overgrow around the objects in the scene. There would be sliders in this environment for selecting the degree to which global aging is applied, such as a rust level, overgrowth level, rot level, etc, as well as a section for global random distribution of instanced objects such as pollen and fallen leaves, as well as a scene wetness slider. The DTE would also have individually controllable parameters for these imperfections for custom tuning of particular objects. If not in B7, I'm hitting the SDK hard ;)
Thread: The official Bryce 6 performance thread | Forum: Bryce
OK, just tested Bryce 6 on a quad processor Power PC G5 (quad 2.5ghz), and it does indeed use all four cores when rendering. A sample scene took 12:30 on my dual processor 2.0ghz G5, and the same scene took 5:00 on the quad processor 2.5ghz model. Woweeeee
Thread: Bryce Benchmark V2 | Forum: Bryce
Wow, 5:00 flat on a quad processor PowerPC G5, quad 2.5ghz. During rendering, bryce showed close to 400% CPU usage:
Thread: Making pipes | Forum: Bryce
Thread: Bryce 6 render : 16-bit tiff import | Forum: Bryce
Thread: The official Bryce 6 performance thread | Forum: Bryce
True, but the amount of data being written is so small it shouldn't be stressing the disk at all, and it shouldn't effect the processor usage either. Plus, the data is being rendered to the RAM first, and then to the disk later. If the total image size is 4MB, and it takes a full minute to render, that's 68k/second of data that's coming out. Modern hard drives have read/write speeds of at least 50MB/sec, so I doubt that the hard drive is a bottleneck here. But then again, could be, can;t tell for sure :)
Thread: The official Bryce 6 performance thread | Forum: Bryce
My initial observations: Tests performed on: Dual processor 2.0Ghz PowerPC G5 Mac OSX 10.4.8 (current) running with web browser open Processor usage at idle: When Bryce is not the active application, i.e. is not the active window, CPU usage is negligable, in the 1-2% range. When it is the active window, processor usage jumps to 50% per core, or 100% total. I consider this a bug, there's no reason it needs to use a full core if I'm not doing anything in it, regardless if it's the active window or not. It is, however, more even than with bryce 5. Bryce 5 would use 100% of one core and zero of the other, while this uses 50%/50%. I'm not sure if this is due to upgrades to bryce or upgrades to the operating system. If one processor is disabled, bryce hovers around 80% usage of the single core when made to be the active window. Processor usage while rendering: A test scene used 100% of both processing cores and took 0:47 to render With one CPU core disabled, the rendering used 100% of the single core and took 1:23 This equates to a multiprocessor speedup of 76% Interestingly, the rendering process performed one final pass with both cores enabled, and did two partial final passes with only a single core activated. Rendering to disk does not utilize dual processors, and is slower than rendering to screen with a single processor (80-85% usage versus 100% usage while rendering to screen). I also consider this a bug :) Let's see what you've got to share!
Thread: well I'll be a monkey's uncle! | Forum: Bryce
Everything is GREAT! School is intense this year, taking two physics classes, biology honors, and the obligatory documentary photo class, just so I can prove to people that I still am in fact a photography major (but now attempting to double-up with pre-med, although likely doomed to fail). I have a FANTASTIC job working at the advanced media studio at NYU, where I am in charge of large format printing. We do work for students, museums, and galleries affiliated with NYU on 44" wide archival epson printers, the awesome part being that I get to do as many prints as I want for free, and get paid too! And these are prints that would cost $500 each if done in a lab. But the REALLY cool part is that we also have a laser cutter/etcher and a rapid prototyping 3d printer, so I can actually beuild physical objects from 3d models, in 24-bit color! (And no, I haven't printed a poser sex scene yet) So yeah, that's been great, and I can perhaps manage to get ya'll a free big print or two, though not at the full size. I'd say 20"x35" is fine, with at least four people with one image each per run. And they do need to be large, high-quality, well rendered files, 3000x5250 or higher. Maybe I'll do it as a prize for the first, second, and third place monthly contest winners, thereby avoiding the approximately 1 million requests that I will recieve as soon as people read this post ;P But yeah, it's all good here. How about yourself and Quest? P.S. New version is great, only uses 2% of one of my CPUs when idle, as opposed to 96% in bryce 5.5, and multi-threaded rendering itself is worth the upgrade.
Thread: Bryce Benchmark V2 | Forum: Bryce
12:30 on a dual processor 2.0Ghz powermac G5, 2.5GB RAM Rendering showing 200% CPU usage! Yay!!!!!! I'll try it tomorrow on the quad-core G5 at work (quad 2.5ghz powerpc G5), and try to find someone who has a mac pro (quad xeon 2.66-3.0ghz) Anyone know if bryce 6.0 is a universal binary?
Thread: well I'll be a monkey's uncle! | Forum: Bryce
Haha it's downloading right now :-D I need a new hard drive though, out of space. So we can actually do hdri's now (perfect timimg, i'm just making some for school at the moment). What we need to know is what it CAN'T do so we can start to remedy that situation. Ohhhhh I can't wait to render! takes off nerd hat slaps self across face Anyways, good to be back, good to be brycing, yada yada time to update zenith and smartpipe, and test out the boolean exports.
Thread: GUI Made in Bryce & PhotoShop-Image Ready | Forum: Bryce
Cool!!! I'd love it if I could also mouse-over the gold blocks and click them, as that's what I first tried to do. Nice concept!
Thread: Bryce 5.1 and QuickTime VR? | Forum: Bryce
Here's an example qtvr I made a while back and used cubic connector/cubic converter to add link hotspots. Move around and click the colored spheres on the ground, they take you to old 3dfightclub web pages: 3dfc store test Here's a few more fractal nublua seascape landscape
Thread: Bryce 5.1 and QuickTime VR? | Forum: Bryce
Just so you know, to make cubic scenes in bryce the windows much be 1:1 sqaure, and the camera must have a field of view of 112.5 degrees. Here's a tutorial, found using the wayback machine (gotta love it!): Florence Artur's cubic QTVR tutorial yes, cubic converter/cubic connector is the best app i've used for this work.
Thread: "Ice Age 2" - Raytracing Factoid | Forum: Bryce
If you go to virgina tech, do you get to use this on nights and weekends? Virginia Tech System X :)
Thread: I still hate Bryce.... | Forum: Bryce
and btw 10.4 tiger is a big improvement over 10.3, i'd ask to borrow someone's 10.4 disk (there is no serial number) and upgrade, then run the software update to bring it up to 10.4.6. I wouldn't feel too bad because you can buy 10.5 leopard when it comes out in a month or two. No sense in paying for both.
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Thread: Bryce 7 wish list | Forum: Bryce