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Subject: Bryce 7 wish list


ddaydreams ( ) posted Wed, 18 October 2006 at 8:15 PM · edited Fri, 15 November 2024 at 7:21 AM

Adjustable size nano preview window.
Carrara's render engine or something as fast.

Frank Hawkins/Owner/DigitalDaydreams

Frank_Hawkins_Design

Frank Lee Hawkins Eastern Sierra Gallery Store

 

My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store

 


Sans2012 ( ) posted Wed, 18 October 2006 at 8:44 PM

Daz buy's out Maxon and renames "C4D"  to  "BRYCE 7 worth the upgrade edition".

I never intended to make art.


skiwillgee ( ) posted Wed, 18 October 2006 at 8:50 PM

LOL at ddaydreams.  KInda thinking ahead, eh?


Starship_Yard ( ) posted Wed, 18 October 2006 at 9:24 PM

Yah had to get him going, didn't you?????

http://forum.daz3d.com/viewtopic.php?t=45973

Steve says "And about 7.0..."

Brett

 


AgentSmith ( ) posted Wed, 18 October 2006 at 9:33 PM

Yup, in B7 as DAZ says there wants to have "instancing", an SDK, and....well, some other stuff that couldn't make it into B6.

With the better code and availability to steal from their Carrara products Bryce 7 will be the "sexy" update.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


deadman67 ( ) posted Wed, 18 October 2006 at 9:58 PM

i'd still like to see bryce and vue to be more compatible like vue's sky's mats.


omac2 ( ) posted Thu, 19 October 2006 at 2:40 AM

well...

  • Bryce7 with hardware assisted rendering and Ambient Occlution.

🆒

 

 

 


bikermouse ( ) posted Thu, 19 October 2006 at 2:49 AM · edited Thu, 19 October 2006 at 9:15 PM

C4D + Bryce! Yeah that's the ticket . The bodypaint plugin could do wonders.

 


AgentSmith ( ) posted Thu, 19 October 2006 at 5:59 AM

Bryce7 with hardware assisted rendering

What hardware? Like that 2nd core?  :oD

(I gotta get one of those)

Seriously, by Bryce 7's release, some of us could have quad core cpu's. I kid you not.

Tie that in with solid state hard drives that in speed response leave hard drives at the end of their dust trail. Imagine having your OS and/or your Program Files and/or your Virtual Memory in flash memory instead of sitting on a hard drive. OMFG, fast....

We may see a future Bryce that uses a users video card gpu to help in rendering, but with multi core cpu's, why? I'd rather see DAZ concentrate on producing a 64-bit Bryce.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Cyba_Storm ( ) posted Thu, 19 October 2006 at 6:28 AM

I like the idea of a scanline render work enviroment, running in realtime. Node processing with almost unlimited expansion. Imagine a 64cpu node rendering your 4000 x 3000 res image in a few seconds. And once you turn up the detail to warp factor 9 the other 7, 15, 31 nodes kicking in to help. 15 minutes of animation rendered out while you watch the news. Sony is working on it RIGHT NOW.


ddaydreams ( ) posted Thu, 19 October 2006 at 10:46 AM

Once Windows Vista comes out and has a year to get stable and useful. I'd like a 64 bit quad core system with enough of that flash memory to hold the OS and a large application or two.
I think that by the end of 2007 that such a system might be a possability for some.
However I'd probably still be waiting for Bryce 7 With
Adjustable size nano preview window and
Carrara's render engine or something as fast.

Frank Hawkins/Owner/DigitalDaydreams

Frank_Hawkins_Design

Frank Lee Hawkins Eastern Sierra Gallery Store

 

My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store

 


Swade ( ) posted Thu, 19 October 2006 at 2:03 PM

I applaud DAZ for all their efforts in re-writing the code so that they can move Bryce ahead.  A decade worth of jumbled code had to be a nightmare to sort out.  But they sound like they want to let us help them to develope it further and bring Bryce up to speed now that they have the code sorted out. 
I am looking forward to better things in the future now.  Rock On DAZ!

There are 10 kinds of people: Those who know binary, and those who don't. 

A whiner is about as useful as a one-legged man at an arse kicking contest.


AgentSmith ( ) posted Thu, 19 October 2006 at 2:50 PM

But they sound like they want to let us help them to develope it further

Absolutely. Look at the plugins Carrara has that has been made by people/companies other than DAZ. Or even Studio, they have a sub-surface/ambient occulsion package.  ;o)

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Erlik ( ) posted Thu, 19 October 2006 at 3:58 PM · edited Thu, 19 October 2006 at 4:00 PM

Quote - Bryce7 with hardware assisted rendering

What hardware? Like that 2nd core? :oD

One word: Gelato. And one link: http://www.nvidia.com/page/gz_home.html And it's free. Seeing that DAZ had some ties with Nvidia, I should go and suggest they try to make a deal with them about Gelato. :)

-- erlik


AgentSmith ( ) posted Thu, 19 October 2006 at 5:24 PM

I've heard that name many times, don't know what it is. Time to read, lol.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Thu, 19 October 2006 at 5:26 PM

"Gelato is a software program that leverages the NVIDIA GPU as a floating point math processor"

I'll be right back, gotta go pry my foot outta my mouth.  ;o)

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Thu, 19 October 2006 at 9:14 PM · edited Thu, 19 October 2006 at 9:23 PM

Sethren - Last post deleted

bikermouse - Earlier post edited.

Sorry, thanks, & keep to the topic at hand.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


skiwillgee ( ) posted Thu, 19 October 2006 at 10:27 PM

I'm still hoping a tool or plugin that would allow you to select a metaball with the tool and multi-rep the ball along a 3d path: that path being real time drawn by moving the mouse and moved on the y axis with the third (scroll) mouse button. 


AgentSmith ( ) posted Thu, 19 October 2006 at 10:35 PM

That's a unique idea. It's a crap shoot as it is now, guessing on count and spacing.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


bleaufreek ( ) posted Thu, 19 October 2006 at 11:36 PM

Using quicktime movies as texture maps... Been waiting for that feature


ddaydreams ( ) posted Fri, 20 October 2006 at 12:31 AM

I'de also like convert metaball or metaball object to mesh for export.

Frank Hawkins/Owner/DigitalDaydreams

Frank_Hawkins_Design

Frank Lee Hawkins Eastern Sierra Gallery Store

 

My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store

 


AgentSmith ( ) posted Fri, 20 October 2006 at 2:14 AM

Instancing (which DAZ has basically already announced for B7)
Developer SDK (which DAZ has basically already announced for B7)
Displacement Support in Terrains and in the Materials
Tree/Plant Lab
Multi-Pass rendering with Photoshop Export
3D Text Editor
Radiosity
MetaShapes - All exisiting primitives made Meta

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


adh3d ( ) posted Fri, 20 October 2006 at 11:31 AM

What about improve bryce to bryce was made, make worlds, yes, c4d is ok, but bryce need liquid simulation, particles, and things like thouse.



adh3d website


pakled ( ) posted Fri, 20 October 2006 at 12:32 PM

I'm still waiting for the 'make art' button..;)

Sub-surface ambient occlusion...Doc, is it operable?..;) sub-surface scattering is what the roaches do when I turn on the light at night..;)

Someday I hope to be smart enough to know what all this means..;)

 

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


madmax_br5 ( ) posted Fri, 20 October 2006 at 2:17 PM

I want a full fledged imperfections and aging lab, where it would be a cinch to add rust, grime, water damage, cracks, tarnish, mold etc based on existing materials in the scene. i.e. you would have an "effected by aging" slider in the dte, and then the imperfections/aging lab would effect the materials with a higher value moreso than those with a lower value. It would also cause plants to overgrow around the objects in the scene. There would be sliders in this environment for selecting the degree to which global aging is applied, such as a rust level, overgrowth level, rot level, etc, as well as a section for global random distribution of instanced objects such as pollen and fallen leaves, as well as a scene wetness slider. The DTE would also have individually controllable parameters for these imperfections for custom tuning of particular objects. If not in B7, I'm hitting the SDK hard ;)


AgentSmith ( ) posted Fri, 20 October 2006 at 2:45 PM

Dang...

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


serendigity59@gmail.com ( ) posted Fri, 20 October 2006 at 3:13 PM

file_357244.jpg

Apart from all the technical improvements mentioned above, I'd like to see Bryce 7 taking some more interesting and creative directions in imitating nature in terrain generation, cloud/skyscape creation and a greater range of water effects. 

I would like to see various forms of surf and large waves, spray foam etc integrated. Realistic thunderstorm clouds, tornados etc integrated. I would like to see river valleys created with the detail already there right down to the boulders at the water's edge and pebbles under the surface...  And how about really good background forests that are low polygon counts - sorta 'treed terrains'. I attach an example of the sort of terrain complexity I would like to see.

All this to free up the scene creator from the time consuming aspects of making the background look right, then we can move onto the central subject matter of the scene - the figures/objects and props in the foreground...


visionality ( ) posted Fri, 20 October 2006 at 4:01 PM

Gosh! Is anybody believing in that "wishlist"? Look at "Bryce 6" and you know what DAZ is going to make out of it: NOTHING! Hey, there is absolutely no improvement qualifying for a new version. Let's just check it out:

  • Now we can import Daz-Studio figures! Wow! (Bryce 5.5 could do that as well but never mind ...)

  • Now we can use HDRI-reflection maps. Wow! (Not that any other comparable program wouldn't be able to, but let's not really think about that...)

  • Now we can buy "the frist name in 3-d landscapes" for just 6 bugs. ... Wow! ... Or rather: Ouch?

The truth is, everything that is "new" in Bryce 6 wouldn't be anything more than a free patch in any other program. And that's a sad truth. Neither does Bryce try to catch up with Vue concerning eco-systems nor does it try to get a grasp on generating organic landscapes as do Terragen or Mojoworld. Yes, once upon a long ago, Bryce was the no. 1 in landscape generation, at least concerning non-professional (i.e. affordable) software. But five or six years of complete neglection have made that a "once upon a VERY long ago".

I don't believe in any kind of inventive "Bryce 7". Sorry to say (because I was a Bryce-fan myself until I discovered Vue Infinite), but it's rather obvious that DAZ is just abusing the Bryce community to sell an outdated program and to promote their Platinum Club (and of course hoping to cheat you into buying outrageously expensive DAZ-figures for DAZ-studio which is just by chance included in so-called Bryce 6.) That is no fair trade. Any fair trade would be a free upgrade to features that are a natural part of any up-to-date 3D-landscape program.


Erlik ( ) posted Fri, 20 October 2006 at 5:09 PM

Right. And you'd pay for the update how? Or you mean they would do that in their free time? How long did e-on take to come up with their ecosystems? Five versions. Five effing versions of continuous development. And how much the effing Infinite costs now? BTW, in comparison, check Mojo and their forests and you'll see it's not nearly as good. Please, a little a bit of the sense of proportion. Take a look at Vue Easel and see what it has that Bryce doesn't have. EcoSystems? Nope. Direct Poser animation import? Nope. HDRI? Nope. A terrain editor with enough resolution for you to see what you're doing? Nope. Normal positioning system? Nope. What it does have is global illumination, environment mapping and a useful vegetation editor. And only Vue d'Esprit costing $299 has HDRI. But not even that version has EcoSystems or direct Poser animation import. You know, posts like yours are really starting to grate on my nerves. We all know what Bryce can and cannot do. And there's still ton of people who can run rings around you with their puir wee Bryce. Enough already.

-- erlik


AgentSmith ( ) posted Fri, 20 October 2006 at 5:22 PM

"The truth is, everything that is "new" in Bryce 6 wouldn't be anything more than a free patch in any other program"
"...because I was a Bryce-fan myself until I discovered Vue Infinite"

So, basically you "upgraded" to V5i for the rock bottom price of $580...

Cool. Enjoy your program, and we'll enjoy our $6, 6.0 upgrade.

Back to the wishlist, please/thanks.  :o)

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


dvlenk6 ( ) posted Fri, 20 October 2006 at 5:40 PM
  • A way to hide the hideous Windows menu bar now hovering menacingly over my nice big green workspace. Unless there already is one and I just don't know about it.

Friends don't let friends use booleans.


AgentSmith ( ) posted Fri, 20 October 2006 at 6:12 PM

Windows menu bar ?

Which one is this? The Windows OS Toolbar at the bottom of your monitor?

Or Bryce's text menu bar at the top of Bryce's GUI? Which is now stationary in B6.0 (that one is probably staying as the 5.0 & 5.5 autohide feature was really screwing with peoples' computers.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


dvlenk6 ( ) posted Fri, 20 October 2006 at 6:25 PM

The one at the top.
I liked it hidden. Maybe there could be an option to hide it?

Friends don't let friends use booleans.


AgentSmith ( ) posted Fri, 20 October 2006 at 6:40 PM

Maybe, since they have had it both ways now. That would be cool.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


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