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57 comments found!
Thread: Help with two figures in pz3 | Forum: Vue
Thread: Help with two figures in pz3 | Forum: Vue
I'm using Poser5 so there is no Poser crosstalk; but Vue is obviously confused by two models with the same group names and material names. I don't want to do 2 imports as I think I would have to reposition and resize one figure in relation to the other. I think I will write a separate "preprocessor" for the pz3 which will change the names for the second figure. I also notice that Vue4.2 doesn't seem to implement Poser5's multiple runtimes. This is ok for textures since P5 dumps the full path, but is a pain for obj's as P5 only writes out the shortened path e.g. :runtime:dir:thing.obj P.S. I am not criticising Vue - it's a great product.
Thread: I can | Forum: Poser - OFFICIAL
Thread: I can | Forum: Poser - OFFICIAL
If you have Poser5, run the Python utility 'uncompress files'. For Propack, load the cr2 and resave it with the Save Compressed Files option turned off (as found in Edit/General Preferences).
Thread: Poser 5 and Vue 4.2 | Forum: Poser - OFFICIAL
Thread: Sharkey's Angelyna Wings? Useable in Poser 5? | Forum: Poser - OFFICIAL
Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=1426
Here (if I've copied the URL correctly).Thread: Sharkey's Angelyna Wings? Useable in Poser 5? | Forum: Poser - OFFICIAL
Thread: Why so few P5 "Dynamic Hair models" in the marketplace? | Forum: Poser - OFFICIAL
Thread: Neftis' Dynamic Hair for Mike | Forum: Poser - OFFICIAL
Thread: Replace MAT Pose | Forum: Poser - OFFICIAL
If you are using P5, I have often found that switching into the Material room then straight back to the Pose room will help to "unlock" the old MATs so that the new MAT pose will be accepted.
Thread: V3 MalePak problem | Forum: Poser - OFFICIAL
When I examined my V3 sr1.cr2 in a text editor, I noticed that all the PBMDC_ and PBMCC_ channels (1 - 30) are defined for each body part, i.e. body, hip, chest, etc All, that is, except for the rightEye and leftEye. Consequently, anything which tries to inject these channels for the rightEye and leftEye will get the error message as described in my first post. The DC_30_Powerhouse is such an injection. It's not that the injection doesn't otherwise work - it's just that it hasn't been completely successful (i.e. for the eyes). My workaround was to insert the lines for PBMDC_1 thru 30 (and PBMCC_1 thru 30) into both the rightEye and the leftEye definitions within the V3 sr1.cr2 file (using a text editor). By the way, my text editor of choice is ZPad since it handles my compressed files transparently.
Thread: V3 MalePak problem | Forum: Poser - OFFICIAL
I had read that post. My problem relates to the channels defined in the V3 CR2, not to the versions of malePak files.
Thread: V3 MalePak problem | Forum: Poser - OFFICIAL
Yes, I believe my malePak is completely up to date. The problem is with the V3 CR2 file (both the SR1 or SR1.1 version and the original). But thanks for trying to help.
Thread: New Item in Freestuff | Forum: Poser - OFFICIAL
Dave, would you consider redoing with the official winrar 3.11 and reposting in freestuff? I have discovered the cr2, which appeared to work, was corrupt; and another version of winrar appeared to handle the obj ok but produced rubbish. It all seems to point to a problem with winrar rather than rtencoder. I hope you see this as old threads tend to get rather lost in the Poser forum.
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Thread: how do I get e-on to listen? vue4.2 beta bug | Forum: Vue