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108 comments found!
No Patrick, what GWeb is trying to say is "Carrara 1.0 was born in MetaCreation" or maybe more accurately; "Carrara 1.0 was born in MetaCreation ". What you said was: "Carrara 1.0 was born in MetaCreation ".
Thread: Killer video clip of Poser to Carrara | Forum: Carrara
Thread: Killer video clip of Poser to Carrara | Forum: Carrara
Before Fractal Design there was Ray Dream the company. They produced Ray Dream Designer (which had no animation capabilities) which later became Ray Dream Studio (which did). They also produced Add Depth, a 3d vector program sorta like Adobe Dimensions. They were based in Carpenteria, California. I believe Ray Dream kept going until Ray Dream Studio 3 and Fractal Design took over. Fractal Design later became MetaCreations and eventually sold off all their graphics programs. Painter went to Corel, Bryce went to Corel and then to Daz, Canoma got sold to Adobe and Carrara floated around for about a year until Eovia formed and took it over. Thus ends today's history lesson, we now return you to your previously viewed posting, already in progress.
Thread: Killer video clip of Poser to Carrara | Forum: Carrara
I agree that Rustboy is an impressive piece of work. Its creator, Brian Taylor uses Infini-D for all of his 3D work. Carrara 1.0 was only used to model Rustboy's head even though Eovia's advertising might make you think different. Some of you old school guys like me may remember when Metacreations folded parts of the now defunct Infini-D into Ray Dream and made Carrara.
Thread: Killer video clip of Poser to Carrara | Forum: Carrara
Thread: Carrara 5 - Impressive... or not? | Forum: Carrara
Thread: Carrara 5 - Impressive... or not? | Forum: Carrara
Thread: Eovia Announces Carrara 5 | Forum: Carrara
Just tried to import a daz file into C4, no luck. It doesn't recognize it. You can bring in an obj. in with the usual texture problems
Thread: Eovia Announces Carrara 5 | Forum: Carrara
It all looks good to me. I think Eovia is moving forward in a great way. As far as Poser 6 import goes, well, it would be nice but what I'd really like to see just as much is DAZ Studio import. Seems like DAZ and Eovia already have somewhat of a business relationship. Daz studio is an up-and-comer, powerful and besides, it's free.
Thread: Hexagon Vs Silo | Forum: Carrara
My story is almost the exact opposite of yours. Got Silo back in March and was a beta tester for Hexagon about the same time. Didn't have time to do much in Hexagon but I did sit down with Silo for a weekend in April. I took right to Silo, loved the interface. Around May I had to create a Space Shuttle model for work and picked up Hexagon again (almost like the first time actually) and worked in it for about 4 days. I agree with you about the interface not being as easy to get into at first but once I got into it I found it to have a lot of things I wanted that Silo didn't have. Being able to import Illustrator files is major with me and Silo is not scheduled to do that anytime soon, version 2 doesn't list it. The gist of all of this is that both are impressive modelers with good companies behind them. You can pretty much model anything in either one and both can be had at a great price. This is a great time to be a 3D artist. A few years ago the pickings were slim and expensive.
Thread: Interesting Carrara Chat coming up. | Forum: Carrara
Thread: Been thinking about Carrara 4 for animation... | Forum: Carrara
Carrara was used to model Rustboy's head. Infini-D has been used for everything else. If you wanna see what can be done with a lot of creativity and work, visit this site. It is incredible. When you view what this guy has done, keep in mind that Infini-D is an old orphaned program that is being run on a Mac on System 9. Carrara, on the whole , is more powerful, as are most 3-D programs these days. Whenever I see these long discussions about whose software is better, I think about this site. Good tools are important but nothing beats pure talent.
Thread: Been thinking about Carrara 4 for animation... | Forum: Carrara
I did these animations for the last space shuttle flight. They've been compressed a bit. http://www.ocregister.com/multimedia/shuttle/
Thread: An update WIP for CG talk entry done in Carrara | Forum: Carrara
Very nice modeling job Mike. All in the vertex modeler? Wow. What's your take on Hexagon? I think that if you pushed the texturing just a little bit it would kick it up a notch. I'm always amazed at how a little extra time in that department can make an even simple modeling job richer. And yours ain't simple. Any chance we could see a wireframe?
Thread: Hexagon vs. Silo - Opinions | Forum: Carrara
I'm sorry GWeb, I must be dense. I went to http://www.eovia.com/products/hexagon/hexagon_inaction.asp and in the second IN ACTION piece, the Alien Creature's first movie called Extrusion I saw what I feel is symmetrical modeling. This isn't what you're talking about?
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Thread: Killer video clip of Poser to Carrara | Forum: Carrara