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678 comments found!
I'm just building new computer. I have spare HD which works upto 7 hours. If you install your runtime or aplication on this HD you will have bluescreen after time limit. Then you must put HD to refrigerator for few hours and next day you can spend with Poser another 7 hours.
I can send you this smart device. I not need it anymore, because my wife is more effective.
Thread: Using clothify for unepected things? | Forum: Poser - OFFICIAL
I do not remember all setting which I use in sample animation but I think that animation was about 150 frames (very fast calculated - less then 1 minute); capsule zscale 200%; windforce parented to capsule: amplitude 2, range 0.3; cloth setting: fold res 1, density 0.008 air bouncing increased ?10 times (do not remember).
I did not want to place hair on capsule. I wanted to use it as a marker. If you parent it to head of animated figure, you can use morphs (or magnets) on hairs in correct frames. Most hairs have morphs "wind left/right" Due to dynamic prop, you know when hairs should be bended left/right or bounce.
Hair as soft decorated group should be placed on hair shape cap. I tried to make it long time, but I have prolem with UV maps and texturing. Few years ago I made hair shape cap which works well, but looks terrible. LINK. Later I wanted to add to "cap" soft decorated strands. Strands were easy to UV and texturing, but still too difficult for me - looks more natural, but still terrible ;) LINK This case shows dynamic cloth-hair with draft transmap on strands and invisible "cap".
Thread: Using clothify for unepected things? | Forum: Poser - OFFICIAL
Quote - I tried chains made from links as hard decoration items on an (invisible) carrier cloth strip. Was not a big success, but maybe my carrier cloth strip did not have enough polygons in the width of the strip.Â
Chain works quite good as soft decorated group. Low poly links are deformed only a little.
Dynamic body parts looks smooth, if they are low poly. They can be either supported by windforce.
Short animation shows primitive capsule with windforce inside. Body parts can be animated the same way. Use your imagination to guess which one ;)
Furthermore "pumped capsule" can be used as a marker for animation. If you parent it to head, you can adjust hair morphs according to capsule bends and damping. The same with another morphs. I remember python scripts, which created breast jiggle using dynamic hair calculation. Dynamic prop can be used the same way, but morphs must be adjusted manually.
Thread: Using clothify for unepected things? | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
Just like shvrdavid - I tried most of your ideas.
Most useful I found dynamic water or mattress surface. (Dynamic Furniture in marketplace)
Water drop looks good if there is no collision. It looks weird if water falls through the body.
Skin over skeleton must be prepared for particular animation and single move. Other way folds apear in wrong areas. I think that it could be solved creating many dynamic groups with different fold resist density etc. I had no patience to continue experiment and now it is useles because WM does the same.
I made dynamic rubber or snot. It worked well but was pretty useles. Nasty animation.
Body morphs is good idea, but they are limited to single body part. Anyway some morphs like breast gravity are easy to create and look good.
Dynamic cloth-hair are great, but hair must be made as soft decorated group.
Here you can see draft. Unvisible dynamic group is a cap pinned to the top of head with single line of verticles, selected as choreographed. Over dynamic group are strands which are soft decorated, except few choreographed verticles on the top. I found few problems. This kind of hair cannot be used in all position, for example upside-down. Anyway the most problem was that I cannot create good transmap and texture ;)
Thread: how to make clothing lay on a flat surface... | Forum: Poser - OFFICIAL
First dynamic cloth which you should test is not rendo freebie, but cloth plane from Poser primitives.
Load cloth plane and ball (hi or low res) from library. Place plane over ball, create new simulaton, clothify plane, select collide again ball and ground and run simulation. After few second or minutes you will understand how cloth room works.
Later try to change simulation setting "cloth self collision" and later change simulation parameters fold resistance, cloth density etc.
Thread: how to make clothing lay on a flat surface... | Forum: Poser - OFFICIAL
Quote - > Quote - > Quote - Once you go cloth room you wont want to go back. Â :) Â
Just be very honest with me...is the Cloth Room friendly? Poser is packed with so many things to learn. I want to completely master the entire software program someday. -TOM-
According to SM, yes. According to everyone else, no.
IMO Poser is very friendly application. You cannot open and use all tools after 1 hour with manual, but I have no idea, how can it be easier.
Just in case here you can find few clothes on hangers. You can use them, before you discover how drop them on the floor.
Thread: Lucas - original male figure project for PP2012 | Forum: Poser - OFFICIAL
I think that this shape should exist as a morphs. I don't want to say that I do not like it, but some muscles (ie dimples over buttocks) and bones (spatulas) are visible or not, depending of pose.
Standing figure looks avesome, but I'm not sure if she will looks good when she sit.
Thread: How safe is Poser for a younger audience? | Forum: Poser - OFFICIAL
I see that we can be neewbie in material room, render setting etc. but here we are experts ;)
Thread: Creating primitives in Poser | Forum: Poser - OFFICIAL
For this purpose Wings would be the best. You do not need software with advanced options.
Wings is free, is small (I do not remember but about 10-20MB) and what is most important Wings is very easy.
Â
BTW - Sam I think that you can model something in Poser. I never tried, but I think that you can weld one sided square. It would be difficult and useless but I think possible.
Quote - ....Then what the hell is Poser used for????? I mean I already know that its animation tools aren't that good. But I've seen some people do good with it, not as good as Maya but still a little better than what I could possibly do in terms of animating...Poser sounds quite disappointing when you said that. I mean I use it mostly for rendering and such. But I know that some people will just go into photoshop or some other program and then they'll just pretty much do all the harder work that can't be done in Poser. But it makes me curious as to what people use to design and create the figures and props used in Poser including Daz?
Poser is a toy.
Thread: How safe is Poser for a younger audience? | Forum: Poser - OFFICIAL
Quote - ...I never understood the difference between upper torso nudity in man and woman, I always found it bizarre...
Hmmm... I see difference ... and I like it ;)
Thread: What is the most popular Smith Micro Figure ever released? | Forum: Poser - OFFICIAL
Thread: How safe is Poser for a younger audience? | Forum: Poser - OFFICIAL
How "safe"? Do you think that he can have an accident? ;)
It depends of you, your family, environment, etc.
I think that he is 15, testosterone is leaking from his ears. He can watch porn move in the Internet or create his own naked scenes. Internet porn sites offer nothing. Poser porn scenes let him learn 3D software and match (if he read BB tutorials). BTW I think that if young guy get foreign edition of porn magazine, can be good way to study another language ;)
Anyway - it depends of your customs.
Thread: there's a new figure that slipped quietly into the MP here | Forum: Poser - OFFICIAL
Quote - DAGrant, NanetteTredoux
Thank you!
**
**I never use merchant resouces before. What need to be in skin merchant resource ?
I also never used skin resource. Most of them offer makups or tatoo as psp layers. IMO it is useless, because makeup or tatoo are easy to create with any psp brush and can be easy adjusted with Poser node. For me most difficult is adjusting skin texture on seams and making wrinkles in correct places, for exapmles knuckles, mouth wrinke etc.
Anyway I'm weird customer.
Thread: there's a new figure that slipped quietly into the MP here | Forum: Poser - OFFICIAL
Quote - Not to hide, but to systematize. :)
Maybe need create pz2 to unhide it for vendors, but i don't see any vendor who want to support her at this moment.
I try to look thumbs...
Creating clothes for Bella is much more difficult then unhidee dials. Fortunately she can be adjusted (with X-morphs) to V4 shape, then converting dynamic clothing is quite easy.
I think that most helpful for vendor would be set of JMC mangets to magnetize clothing. ATM Bella is really fresh and hard to predict whether she will be supported or not.
Shoes are great. I have no idea how many people use Bella in DS
Thread: there's a new figure that slipped quietly into the MP here | Forum: Poser - OFFICIAL
Quote - shuy,
Greatest idea about twist!
I'll ty to do it.
I love to dig in the cr2 ;) You work hard to hide all morphs and joints but it gives me more fun ;)
BTW some morphs should not be hidden, because they are worth to split left-right. For example breast morphs or buttocks which can be used with arm or leg bends. Anyway if somebody care about such details, he should be able unhide morphs on his own.
Check also thumbs. This is very difficult area, because is affected by hand and index joints, moreover this is very small body part and adjusting is very hard. I was not able to improve it. I think that joint center should be moved along X closer to wrist. I'm sorry I cannot open Poser atm and show what I wanted to improve.
Eshter - You are right. I checked Poserplace and Diogenes did not released WM M4 yet. Be patient, I hope that he finish him soon. I have also old copy of Brad. It is great figure, but empty - 0 morphs, even expresions.
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Thread: OT - controlling the time spend in poser | Forum: Poser - OFFICIAL