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16 comments found!
Doesn't setting displacement bounds to 1 mean that any displacement higher than 1 will get clipped, resulting in a hole? BTW, I haven't tried replacing the 1-sided square with a HiRes square, but I doubt it would help the problem, because today I noticed the same bucket edge rendering bug on a V3 body part, which probably has a lot more vertices than the square, and it has some bump on the skin, so it's not totally flat. This really looks more like a subpixel render bug when rendering on one edge of the current bucket (the 32x32 (or whatever) area being rendered). It might help if I could turn the pixel samples up to 12, but that crashes me on lots of different documents.
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Thread: Render bug | Forum: Poser - OFFICIAL