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1,239 comments found!
Quote - Not to speak of that collecting cloth done by others and render out is more like an activity for little girls, and has nothing to do with being an artist.
I do it because I can create what I want when I want and actually make a living at it, and I like the commmunity, as I would rather hang out with "Non-Artists" who aren't snobs about what they like to do, than people who feel like they have a right to insult other people because of how they choose to express their creative urge.
Thread: Conforming clothes and pokethru... | Forum: Poser - OFFICIAL
thanks about the kimono dress, yes its designed to fit like a real dress would with the appropriate amount of thickness, and that required a fair amount of jcms to get it moving properly because of that looseness, particularly in the shoulder collar area and the skirt.
shoulders have to be the hardest part to get right, you pretty much have to do those fixes with jcms. but it helps to have a tool like morph loader pro for studio which allows you to export the figure and the clothing in posed position, and sculpt a morph into the clothing in my modeler specifically for that posed shape, and import it with MLP and have it reverse out the pose deformations to provide a perfect morph for the bent shape. (there is also a tool for poser users that was recently developed which is supposed to do the same thing, its name escapes me at the moment but I have heard good things about it)
the big issue with morphing clothing just like any automatic system is that it works kind of like shrink wrap, which is fine for some things, not so good for others, for example with any of the female morphs where the breasts are much larger or smaller than standard the automatic systems tend to expand and contract the chest of the clothing follow the breasts fine but the area between the breasts tends to look like it's sucked inward because those polys dont move much if at all in the base figure, or like with bodybuilder morphs you get sucking in between the muscle groups. this might be fine to a certain extent with skin tight clothing such as leotards but loose clothing should stretch across those gaps rather than suck into them.
Thread: Conforming clothes and pokethru... | Forum: Poser - OFFICIAL
actually I dont think very many merchants use any scripts for transfering morphs, the transfer programs such as Morphing Clothes do a very nice job but in general its not clean enough for commercial work. most that I know of do it the old fashioned way, either hand sculpting the morph in their modeler, or using magnets in poser (I prefer the hand sculpting route in C4D which has a very nice magnet tool).
As far as making clothes loose, some do I guess, but that can run into its own problems, because tighter clothes tend to more precisely duplicate the figure's joint bends, and it doesn't look realistic for a lot of clothes to be too loose.
Thread: Conforming clothes and pokethru... | Forum: Poser - OFFICIAL
Sorry, the stock poses I was referring to are the ones that come with the specific figure.
Thread: Conforming clothes and pokethru... | Forum: Poser - OFFICIAL
first off, all of the DAZ figures use Joint controlled morphs, (V4 Uses Magnets for this purpose for some of those, but those dont necessarily all transfer over to the clothing perfectly so I still find some jcms are necessary to fix those issues) so in order to avoid pokethrough you pretty much have to create jcms in the clothing to match those morphs if you want to avoid pokethrough.
as far as should pokethrough be acceptable in commercial clothing, I cant speek from experience with any other store but I know DAZ tests for pokethrough and fails anything that has pokethrough when using stock poses with limits on, though they do allow for adjustment morphs if necessary, but every store is different in what they allow. personally I like to see that the merchant makes every effort to avoid pokethrough in their clothing exept in extreme conditions such as limits off posing. I provide JCMs in mine as well as usually providing some general adjustment morphs to loosen the clothing in order to more easily accomodate more extreme poses, and base figure morph combinations. I think it is acceptable to provide hide poses to hide bodyparts on the base figure that wouldn't be seen under the clothing but than that limits texture artists from being able to use transmaps to hide or make translucent parts of the clothing.
Thread: Vicki 4 and Aiko 4 compatibility | Forum: Poser - OFFICIAL
Ah yes that is an error with Poser's External binary morph system, it doesnt work well with some figures, causing problems when you try to open a character you have saved to your library, my recommendation is to turn save external binary morphs off in your preferences and you wont get that warning in the future.
Thread: Vicki 4 and Aiko 4 compatibility | Forum: Poser - OFFICIAL
nope not true at all, A4 is a morph set for V4 so as long as the V4 clothing has A4 morphs you can go between them quite easily(as far as I know there is no clothing for A4 that isnt at base V4 clothing, that just wouldnt make sense). as far as facial morphs V4 morphs will work on A4 but due to the fact that its adding one morph ontop of another you have to be careful how high you set the other morphs before you get distortion.
Thread: OT:Bane of My Existence - Single-machine Licence Software | Forum: Poser - OFFICIAL
your arguement makes no sense, you list off a lot of computer problems and think that invalidates my point? Sorry it really doesn't.
Thread: OT:Bane of My Existence - Single-machine Licence Software | Forum: Poser - OFFICIAL
Quote - The idiocy of licencing or activation is only punishing honest consumers. Any hacker can crack within minutes any activation scheme and any illegal user can download a full working version online for free or buy in the street for few $$$, and what is "illegal" also depend on the local definition of "illegal".
I've heard that logic before but I think its bogus, first off for the most part how hard is it for a legal customer to activate a piece of software? though Im sure there are a few that are problematic, generally not hard at all. so for the most part it doesnt punish honest customers. And my second response to that arguement is that such security schemes are not always so simple as to assure complete security as much as to be able to prove that a company is trying to assure that a product is a legally purchased version, if they take someone to court who is using or distributing pirated software it is much easier to prove that is the case if the person is in posession of hacked software and are not under the impression that they own legal software.
Thread: OT:Bane of My Existence - Single-machine Licence Software | Forum: Poser - OFFICIAL
Actually with zbrush they do allow you to install on multiple computers, they just make you log off on one before you can log on on another. but you can litterally have it installed on a dozen computers if you want.
Thread: Why some body parts of my figure move on their own? | Forum: Poser - OFFICIAL
Quote - thanks for your help,I managed to fix this:for some strange reason the initial state rotation was set not at zero...so I edited the cr2
yes the figures tend to be pre-posed in order to work smoothly with Poser IK, instead of using the base figure as your skeleton donor try to find a blank or Dev foundation. the DAZ mil 4 figures have them, M4's blank is available to download on the bottom of the M4 Morphs++ product page. the blanks are zeroed figures with no morphs or extra stuff, designed specifically for reusing the skeletons in clothing.
Thread: Posing .obj mesh in Poser | Forum: Poser - OFFICIAL
Quote - I believe DAZ|Studio uses its own rigging compared to Poser's rigging standard. The Collada format is supposed to remedy this between apps.
Nope Studio uses the same rigging system as Poser, so if you rig for poser you can import the resulting cr2 into studio no problem. and collada format is not really poser rigging friendly.
Thread: Need Help Fixing Clothing Transparency | Forum: Poser - OFFICIAL
Quote - Btw, the lighting properties/parameters screengrabs shown are the "default" settings poser gives me when I open the program, these are not settings I've changed at all.
yep I know, that's my point, the lighting setup that loads by default is crappy lighting, which to my knowledge hasn't changed appreciably since poser 4 when poser was running a different renderer altogether (and it wasn't even good lighting for that).
Thread: Need Help Fixing Clothing Transparency | Forum: Poser - OFFICIAL
the bad color is because you are using the default lights, which really never give decent results. Their colors are muddy which of course makes the images look muddy. Learn to use the lights and you will end up with much better images.
Thread: Using .pz2 to apply materials to main and also conforming figure | Forum: Poser - OFFICIAL
Quote - > Quote - ... but then that would not work in Daz Studio ...
For D|S, you'd have to use it's scripting to do the same thing (i.e. as the solution requires scripting, there isn't a universal answer).
Actually in DS you can select both figures and apply one mat pose to both at the same time. if you have such a mat pose with all the materials for both the figure and the conformer and a python script to apply it to both, than you can just instruct the user to select both figures and DS will just ignore the script call and apply all the materials (though if its more than a very simple material setup you would still want to provide a separate DS material preset in any case).
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Thread: Conforming clothes and pokethru... | Forum: Poser - OFFICIAL