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6,267 comments found!
@wendy I still have Iclone 6.5 pipeline and 3DXChange pipeline installed on my older PC
I still need 3DX to harvest character animation Data from other sources like Endorphin.
I would say The CC3 pipeline is the best value for the $200 USD it costs because of its ability to convert genesis 1-8 Characters/clothing/hairs to Iclone Avatars and its fully animated Character export to other programs like Game engines & Blender which is vital to my pipeline.
Until there is Ark kit support on Android I wont using any Face capture solutions any time soon and sticking with the Audio based Lip synch tools in Iclone 7
Looks like "Tafi" has partnered with Flipnormal to sell assets over there as well as tutorials for Daz studio.
Thread: I hate DAZ | Forum: Carrara
@ Wendy Someone figured out a way to use a metahuman head on a CC3 Avatar IIRC.
Yeah ,I saw the new NFT forum...not surprised
Because of NFT's relationship to crypto currency and crypto currency is effectively a political/ideological attack on the international fractional reserve banking system, Daz embracement of NFT is a corporate level ideological even, political decision as well as Financial.
This has nothing to do with the consumer product side of the company.
This is where consumers typically delude themselves into thinking they have actual power to direct what a corporation does in areas outside of the actual product line by assuming that a corporation shares their POLITICAL IDEOLOGY because of their marketing or type of goods or services they provide.
After all Daz sells realistic digital male & female genitalia so of course they are part of the general liberal civil society coalition that cares about the environment ...right???
China is committing atrocities on par with Nazi Germany (no exaggeration!!)
Yet gay, liberal "awoke" Corporate leaders like Apple's Tim cook Will never divest from China no matter how much shrill Bleeting occurs in web forums/social media by paying customers demanding otherwise or threatening to" leave".
Because Apple has already determined through analytics that the majority of the users will never leave the comfort bubble of the Apple eco system .
Daz inc is nowhere near the size of Apple and has major competition from Reallusion and Epic.
Yet they can not only continue with selling NFT's but boldly set up an official, onsite and easily controlled outlet for the rabble to express their moral outrage while still refusing to leave comfort bubble of the Daz/Genesis eco system for the practical reasons I have already noted many times.
Classic.
Thread: I hate DAZ | Forum: Carrara
Okay. So first of all, Wolf, you don't know what people are spending or not spending. I've observed the exit of some historically spendy regulars for various reasons over the last few months. I know they spent because over time, they've talked about what they've purchased and how >much they've spent. I have no reason to think they're >lying.
And neither of use have any way of knowing who is spending what so any assumption that Daz is somehow in trouble is ,based on a a few highly vocal forum regulars expressing outrage, is a foolish assumption as they dont represent an accurate sampling of the total Daz content buying population.
Second of all, you have no idea how Poser is doing under >Bondware's ownership. Neither do I. As I haven't bought >or used recent Poser,
I have a pretty good idea of how much Daz genesis female products I see in the Renderosity store verses Lefemme or the others.
Those products produce revenue that supports the continued existence of poser.
In the same way, the reallusion products look interesting, >but I have not spent money on them, either. So I have no >opinion.
There are only two reason you have not spent any money on Reallusion products.
The entry cost is too high (certainly understandable in these times)
Or you can afford them but your cost benefit analysis has determined that the reallusion products do not offer you anything that will be useful in your current artistic endeavors (stills) compared to whatever software you already own(Daz studio or Blender)
consumers make such rational decisions every day ..nothing complicated here.
Now..Ask yourself honestly WHY you have not seen fit to purchase any recent version of poser or invest in the Poser native eco system of figures & content.
But I do detect you looking down on DS users again, as >if you're somehow better. It's apparently a habit with you. >I've seen it many times now.
My opinion of DS user is based on years of pattern recognition&observation if my opinion hurts your feelings, please put me on ignore and get on with your life.
Finally, your conclusion about Daz company is based on >nothing.
My conclusions about Daz's postion in its market space is based on comparing its feature set& cost of entry to it next nearest competitors.
On balance Daz has never broken out if its little sandbox since genesis one.
I move in proffessional 3D/CG circles/communities and this is a fact. you not see any mention of the bridge/export plugins in any of the major online communitys outside of the Daz site.
Daz still makes great looking figures and content that only realizes it full potential inside Daz studio with Iray and that is fine as their core user base has made it clear that they are going to continue to buy... so good for Daz!!!
Thread: I hate DAZ | Forum: Carrara
Daz can pursue this NFT/Crypto scheme because they have very little to worry about alienating the hobbiest /still render market....and why would they??
Poser is on full life support largey funded by selling Daz Genesis 8 female products in the RMP. but it cost $200 USD with no true ,Full genesis supportand LF&LH are not viable alternatives to genesis.
The still render hobbiests will continue to buy from Daz despite the canting screeds posted ,in the Forums, against NFT and Daz's association with them... LOL!!! background noise on the plantation.
Sure a small few will use Blender( via the bridge plugins) but only for Cycles as an alternative to NIVIDA Iray ...for stills to render Daz content they buy from the Daz store
And Iclone/CC3 pipeline requires a combined minimum $400 USD buy-in to "transform" genesis figures and clothing into CC3 avatars. And you lose your precious HD morphs /JCMs and have a crap render engine that cannot even do screen space reflections unless you $$$Buy a plugin$$ to use the very same IRay engine Daz studio includes at ZERO cost.
The serious animators like TimVining( Star Trek Aurora) have already left so Daz need not bother getting serious about a proper IK system in Daz studio.
UE 4/5 with the meta-humans is too complicated for the average DS user with notable exceptions Like Wendy who is on a soft ban from community participation.
So yeah I would Say Daz inc is in a pretty safe position right now.
Thread: Carrara issues need Carrara solutions and not DAZ studio workarounds | Forum: Carrara
Although they loathe to admit it, I suspect that Daz agreed to some very restrictive licensing terms when they bought Bryce ,Carrara and even mimic basic.
They used to market position themselves as providers of a suite software solutions taking over the mantle of Metacreations.
Then they got a very positive article in 3D world magazine about the original Genesis 1 and decided that focusing on that figure line was the way forward ?
They admitted that mimic basic is still 32 bit due to "licensing terms"? and I suspect they cannot alter the core code of carrara & bryce beyond a certain limit as well hence the apps languishing as vestigial necro-ware.
Thread: Some big News and possible game changer for Blender | Forum: Blender
I am curious if all users need to have the same third party addons.
Thread: I used Genesis 8.1 Male in Poser 12 | Forum: Poser 12
Because Daz studio is too hard to figure out how to make a........oh wait!!!
Thread: Some big News and possible game changer for Blender | Forum: Blender
Ubisoft was one of the first major Game dev companies to switch to Blender for their content creation after the introduction of 2.8. This is likely a tool they developed for their asset creation artists to collaborate in house.
it is good to see them sharing it with the public.
Thread: I hate DAZ | Forum: Carrara
wendyvainity posted at 12:37PM Thu, 13 May 2021 - #4419090
Elon Musk hath Spoken ?โโ๏ธ?โโ๏ธ
Yep speculation about the intentions of those rich elites is fine.....start mentioning names???....poof!!!
Thread: I hate DAZ | Forum: Carrara
Thread: I hate DAZ | Forum: Carrara
No CC3 for me yet, as I'm probably overly cautious to pick another 3D silo that has a lot of the same agenda alignment and resulting odor of the DAZ >eco-system in the >air. It still may prove to be the right path,
In all honesty Reallusion continues to do a very poor job of Clearly describing their product line to anyone who does not literally visit their forums and describe their individual objectives and ask what products they should buy. and even then, it is not a cheap proposition for most.
If you plan to migrate completely away from Daz studio for Character animation & rendering, it will require a minimum $400 USD investment in Iclone basic($199) and CC3 pipeline($199)
This would give you the widest range of future options to convert ALL pre genesis 8.1 characters & clothing/hairs into Iclone native avatars as well as Export presets to Blender, Maya,C4D and the two major game engines.
The native Iclone render engine is rubbish unless you buy the same Slow brute force path tracer IRay plugin that Daz uses.
Hence all of the figure export options from CC3 pipeline
I export animated figures to Blender via a free Addon that auto converts the material to Blender shader nodes
If you have any intention of using Iclone as animation tool for export back to Daz studio/IRay you will have to Buy the more expensive pipeline version of Iclone($500+IIRC) and be limited to only retargeted BVH body motions exported back to Daz studio for G1-G8
Any facial animation will have to be done with one of the many Daz studio options (face mojo-$295,Anilip2-$90, mimic live-$60).
Face mojo is the best but requires an Iphone 10 or higher($$$???) and the plugin itself cost more than CC3 pipeline for full G3 & G8 support.
No other iclone Content(meshes etc) are exportable back to Daz Studio.
If you have No immediate interests in Character animation/ CG filmaking or exporting animated Characters to the major 3DCC's /Game engines you should stay out of the Reallusion Eco system.
Frankly it offers nothing for still renders/portaits that one cannot get in Daz studio/poser for far,far less money.
I don't share Wolf's issue with the sexy ladies. I like them a lot. I like >the >male figures, too. I have a lot more ladies in my library than men.
Historically the use of you sexy (mostly european) women to sell products ha been very succesfull.
I have no "issue" with that reality
The problem arises when your entire brand is only associated with. "pin up" girls you will have a very hard time expanding your user base beyond that user Demographic.
Particulary to Corporate & educational institutions where a images of a bikini girls etc is tantmount to "harrasment" in many cases.
Poser never accomplished such an expansion and where does poser rank in the general arena of 3D/CG applications today??
The Epic Metahumans demos have been very shrewd to avoid showcasing Young, white bikini /naked women and that is no accident, of that I am certain.!!
Also everyone has pretty, young ,girls now .
Daz users can croon about JCMs and HD morphs all they want, but you have to work within Daz studio to fully access those features.
Staying within Daz studio is just not an option for those needing Realtime viewport Display (EEVEE.UE4,unity Iclone). or professional animation tools.
Thread: I hate DAZ | Forum: Carrara
Having tought myself to model my own clothing and environments is not some rarified skill and it only take about 30 seconds over on artstation.com to remind me of where I rank (which is nowhere TBH).
That said I was a long time content hoarder since my poser 4 days and it was only because I really needed specific marvel comic Character outfits for The "Galactus Rising" feature film that I had my modeling epiphany.
There forums are their petty fiefdom. Just like Blender artist or the Reallusion forums so they can ban who they will.
I dont hate Daz I just "dislike" Hubris & Hypocrisy.
their Hubris was assuming that as long as their young pretty white pinup girls looked better than the poser natives ( and they always did) then the professional CG community would rush over and become addicted buyers. So no need to appeal to a wider base of users with native animation tools or more male content.
That mass in flux of Autodesk & Maxon Users/buyers never happened (and still has not nor will it ever happen)
But Reallusion supported Genesis 1-2 with a special FBX import template to use Genesis figures in Iclone and for a few years Daz had a forum sticky thread on how to export genesis into Iclone 6 never being concerned about Iclone 5.5-6.5 Superior animation tools.
After G3 broke the Reallusion import template Reallusion realized the folly of chasing the golden unicorn and built Character creator, replete with their own pretty girls and an Optional IRay plugin as well.
Daz instantly burned all bridges with Reallusion not because of Realtime animation tools or IRay but because of some delusional notion that the Genesis white girls are not to be challenged in any competitive way.
Fine their market strategy is thier own business
Reallusion did not Blink but instead Further Developed CHaracter creator up to version 3 with ability to transform Any genesis 1-8 figure into a look alike Iclone native avatar (Genesis 8.1 breaks this ability but we no longer care)
Daz introduces bridge plugins for the Major 3DCCS& Game engines ,two of which are co-opted from third party plugins, in a cynical attempt to convince people that fully functional Genesis is actually portable
It clearly is not without exporting a massive amount of Data bloat that normally resides in your local Daz Data folder making it useless for animation In Maya, Blender Maxon C4D etc..more intellectually insulting Hubris.
Then they receive a megagrant from Epic games for promoting UE4 with their Exporter to UE4 at the same time Epic unveils the Metahumans.
We have all seen the metahumans.... whoops!!
FORGET ABOUT the Iclone/ CC3 Avatars!!
These Metahumans** Curb stomp Genesis in figure realism &facial animation function,** they are causing much buzz in the PROFESSIONAL CG communities while meticulously avoiding the use of early 20s Ideal BMI Chicky poo's as Click bait
Unlike the CC3 Avatars, They are not compatible with any Daz Store content.
Yet Daz allows a long running thread replete with embedded videos about the metahumans because they do not dare Alienate Epic games having taken thier free grant money... more Hypocrisy.
Dont really care about the NFT fiasco as it is Daz's money to waste not mine.
But I am amused at those canting screeds posted by the mutual validation ,moral outrage society ,whom daz is calmly allowing to stomp & Bleet like dependent children who will eventually calm down and rush to buy Genesis 9 the instant it is released.
Thread: I hate DAZ | Forum: Carrara
Remember that DAZ Inc. is a company, not your friend, nor your enemy. Believing that any company would behave in anything but their own better-interest is simply foolish, >regardless the so-called 'goodwill' that their >marketing and product brochures would imply.
They are also keenly aware that most of the user base is hopelesslly addicted to thier products despite any righteous bluster/threats to "leave" being posted repeatedly in that Dumpster fire of a thread Announcing Daz's expansion into the NFT/Cryptocoin based ponzi scheme.
Daz obviously knows who is still buying and who is not.
I am banned from posting in their forums for posting a link to thier "Tafi" Unity store where they have made one last desparate attempt to toss Content against the game dev wall to see if anything sticks.
others have posted multiple links to that Unity store replete with unfounded speculation about the direction of the Company yet they remain
Alas I have not bought any daz content in the several years since I learn to model My own and have migrated completely to the Reallusion/CC3/Blender Eco system. and they stated so bluntly in their Email informing me of my "Pre-moderation" status (AKA banishment)
No loss for me but most of the user base are a captive demographic and Daz knows it.
Thread: Why don't you like Superfly? | Forum: Poser - OFFICIAL
ironsoul posted at 4:58PM Sat, 08 May 2021 - #4418752
Mybe tajking the discussiion outsude of thread, just get tired of Superfly being presented as a mistake, its just a tool and >what we make of it is down to >expectation
Many of the complaints I see about "superfly" is that its material system is missing several vital nodes such as the color ramp, compared to Blender.
But most poser users buy premade content ,with only a tiny percentage even knowing what a color ramp does, let alone use this node to build their own materials.
As a Blender user I can attest that the color ramp is critical to making many types of complex shaders such as this procedurally scratched metal (See pic)
Also there is no rendered veiwport display as there is in Blender cycles. Tthat is a poser core software limitation not a fault of Superfly per say
However if you want to truly get the full features of the Blender render engine /material system then you will have to manually port your poser content over to Blender for rendering as no actual bridge to Blender plugin exists for poser'as They do for for CC3 pipeline or Daz studio.
Thread: Why don't you like Superfly? | Forum: Poser - OFFICIAL
Blender have the benefit that Octane come free with it as far as I know
This is incorrect.
While there is a free stand alone version of octane that requires in internet connection(IIRC) and supports only one GPU. it does not come with a Blender installation.
Blender ships with Cycles(the complete version) and its realtime Veiwport engine EEVEE. There is also the AMD Radeon ProRender for Blender that is a separate install.
I have the these three engines installed but as animated filmmaker I use EEVEE almost exclusively and some time cycles for smoke& fire sims
There is also the free Luxcore engine for blender.
Bryce, like Carrara and hexagon is "necro-ware". Dead programs with no further development/updates and only exist because Daz makes the installers Available
Bryce is still a 32 bit brute force raytrace application built on the ancient code of Eric Wenger ,the french musician who created it.
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Thread: I hate DAZ | Forum: Carrara