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3,354 comments found!
Nerd- I tried an experment awhile ago, I wanted to delete the eyebrows from the P4 woman's face (I can't stand them, I'd rather paint them on the map), after pulling the polygons for awhile I said this is crazy (they are really close togeather), and I just cut out the whole area and bridged it with new mesh. I new Poser wouldn't accept it as a morph unless it had the same vertex count, so I cut polygons till the count was the same, and guess what, Poser took it! But as soon as I moved the dial.... As you may have guessed, her head sort of exploded. I now under the impression that the morph vertexes are referenced by their location in the object file, which, now that I think about it, is the only way it could work. But it was an intresting experment, all the same.
Thread: poser patch | Forum: Poser - OFFICIAL
pa902- If you open up two copies of the dreaded Windows Explorer (or two copies of the hard drive if your on a Mac) one "to", one "from", and drag between 'em it makes it a lot easier to copy all the files- took me about two minutes. Biggest improvement I've noticed is the .obj export- if your exporting to Bryce (or whatever) it now actually works, no more text editing the file first!
Thread: She Walks! | Forum: Poser - OFFICIAL
Oh, I should have mentioned- The dress is (and the shoes) are available at my webpage: http://victorian.fortunecity.com/impressionist/1030/ I've also just got done adding this texture, too.
Thread: She Walks! | Forum: Poser - OFFICIAL
Thanks Guys & Gals!- I was working on doing some animated Gif files for my Webpage when the thought hit me- up to yesterday I hadn't even noticed Poser could export animations in serial images. I thought the dress flowed amazingly well, so I sort of had to post it. The secret of getting the posette to walk in high heels is after you run her through Walk Designer, delete most of the keyframes for the feet bend (keep only about every third one), also delete all but the first keyframe for the toe bend. Set the toe bend once, jump to the keyframes with the foot bend and set each one- just do one cycle (30 frames) of course, so your have to set about 11 bends for each foot. Set the height above the ground in the first body keyframe put one in the first frame), only have additional body keyfranes if you need to adjust the height finer. Once you get a good cycle you can add it to Walk Designer. The hardest part was getting the file size down so people wouldn't be mad at me! - I wound up using 15 images, about 8 fps, cut the GIF to 128 colors. I actually animated the ground, but then I made it a flat color so the GIFs would compress better. I put the images togeather in GIF Construction set, but I should have PhotoShop 5.5 up and running later this week, I think it will do it native. Gee, I wonder if Renderosity is thinking about an Animation Gallery? This one isn't any bigger than a lot of the stills.
Thread: Bug #1 in Poser patch | Forum: Poser - OFFICIAL
JeffH- I'll do that, but do you really think there is a chance they will be fixed? I was posting this more as an aid to the people that are using the patch. Incidently, I checked, it seems to affect (effect?)all the figures (well, I actually only checked the casual male). Resaving the figure with IK off doesn't help either, it is on when you open it again, I'm pretty sure. I did save a figure composed of 4 figures (that is, a body, a hair figure and two clothing figures), it made it into Bryce with all the texture maps still in place (not the transparency ones, of course), something that it would never do without the patch.
Thread: Mesh smoothing when importing OBJ? | Forum: Poser - OFFICIAL
Nerd- The only solution I know is to subdivide the mesh close to the corner you want sharp. Sort of a real pain, if you do it (the subdividing) in RDS5 it will make a whole lot of semi-bad polygons too, at no extra charge.
Thread: Torus 3D Reminder | Forum: Poser - OFFICIAL
Gee guys, you might want to rethink the link to it on the side bar- it might be better for most users if the top part actually lead to the ring with a button on the bottom inviting you to join the ring.
Thread: underwater | Forum: Bryce
BuckRodgers- Look at the image I just posted in the Poser forum (title Underwater Encounter)and see if that is what your looking for. It was rendered in Bryce 4, of course! Maybe I should have read a tutorial too, instead I spent about 3 hours playing with the settings!
Thread: "Nasty White Lines" trick | Forum: Poser - OFFICIAL
jje- Gee, I'm lost here- I was talking about the faint lines you get on the side of the figure (where the front and back projections meet on the map). Are we talking about the same thing? I fix them by fixing the map.
Thread: Cheongsam available! | Forum: Poser - OFFICIAL
Thread: Poser Magnets - Any thoughts? | Forum: Poser Technical
Trav- A little off the subject, but I was going to include built-in magnets in on of my conforming figures, but after I set them up I noticed the one on the conforming figure was also affecting the parent figure, which is not according to my understanding of how they are supposed to work. Anybody else notice that? Another Poser bug?
Thread: This is my site, is it not nifty? | Forum: Poser - OFFICIAL
Tim- Yes it is great! So are your textures, I've been using them quite a bit, they are the best I've seen. One thing you have to be careful of, though, is some of the maps are a little skimpy on the edges of the mesh, and faint white lines sometimes show up. Computer paint is cheap, spread some more on the edges!
Thread: New! | Forum: Poser - OFFICIAL
Thread: Help with Trav's dress-texturing | Forum: Poser - OFFICIAL
Diane- I can only guess what that undershirt is, is the dress using a transparency map? As to mapping the shoes, I taught myself a lot about using UV mapper doing the mapping on the lingerie on the other post, I think I could now do a texture map for them (the shoes, that is). Everytime I tried one before I ran into problems covering the "inside" parts, like the front of the heel that is covered in planar mapping, but bow I know how to separate the mesh better, and now I know how to have one part of the map planar and one part cylindrical (or whatever), I didn't even know you could do that a week ago!
Thread: High Heels Available! | Forum: Poser - OFFICIAL
Thanks All, your just too kind! Now about the conforming part, I've been working on these shoes on and off for a couple of months, and I dimly remember at one stage they did have movable toes, and were conforming, but I seem to recall a couple of major problems- (read "gee, another Poser bug")- when you bent the toes they also scaled (a lot), and the Poser shoes don't seem to be actually conforming anyway- at least on my copy if you bend the figures toes they pop out of the shoes, imstead of the shoes toes bending. You could probaly fix this in Joint Designer, but I didn't know to do this then. Anyway, I know it's a chore to fit them, but it should be a one time deal, just save a figure with them on, props get saved with figures- unlike clothing or hair that us a separate figure. Also think "no pain, no gain"! Diane- Yamato's dress was sort of the inspiration, but mine is all original. At one time this was done, but since then I did some more work on it, and now all the "bending" morphs have to be redone. I think I'll also post this on my site when it's finished, as its pretty close to being done.
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Thread: I've got a crazy idea... | Forum: Poser Technical