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471 comments found!
You can fairly easily convert your DSON content to Poser 11 native and never worry after conversion. I also have no problem with G2F DSON in Poser 11, so there is probably something specific to your setup going on.
Thread: Need help rigging Boots | Forum: Poser - OFFICIAL
I fact, I suppose you could just use the non-zeroed boot figures as the object in the fitting room and skip the obj export entirely.
Thread: Need help rigging Boots | Forum: Poser - OFFICIAL
Forgetful me! Fortunately, I slept on your question and realized I had described the solution in my how-to on converting G3F shoes to PE on the SM board, though I left out a step that hopefully readers would deduce for themselves. So here is your solution:
Model to the posed foot.
Use the fitting room to create figures rigged down to and including the toe, with your boot(s) as the object and non-zeroed PE as the goal, depending on whether you want to rig as a pair or separately. This/these figures will not conform properly.
In the pose room, zero PE. Your boots now have the analogous body parts to PE. Pose the boots to fit the zeroed figure. Export the boots as one or two objs with the body parts you will need from the thigh/shin/foot/toe chain. Reimport your obj(s) and fit them to zeroed PE.
In the fitting room, use the non-zeroed obj as the object and the zeroed PE as the goal. Add the bones only down to the foot. Do not/not rig the toes . Click create figure.
Et voila! Rigged boots
Thread: Need help rigging Boots | Forum: Poser - OFFICIAL
Well, @vilters always said to rig only to a zeroed figure, which is why I use G3 boots to rig in Poser. They usually load in the zero position, high heel angled sharply forward. Depending on the style of the boot—something rigid that will not bed at the ankle—you can rig only down to the shin. I learned that from looking at Bat Kitteh’s rigging for Bootleggers 2 in DS, which made them an easy conversion to Poser with the shoe, in essence, modeled to the foot. I’m guessing that transferring rigging in the setup room wouldn’t work because other rigs work to the zero position of the figure.
Thread: What Poser needs is Posette 2018 | Forum: Poser - OFFICIAL
Teyon: You gave us just what people said they wanted on the old official board, a neutral character that could be morphed into anything. Then people complained. No good deed goes unpunished. I use your figures frequently.
Thread: Project Evolution for Poser | Forum: Poser - OFFICIAL
TheDarkerSideOfArt posted at 7:03PM Tue, 13 February 2018 - #4324256
-Timberwolf- posted at 12:07PM Mon, 12 February 2018 - #4323825
No sorry, she is Poser only. But! as long as you don't do animations, bake your PE scene as an obj static, that you export to DS. You will still need to make DS Iray skin shaders for her.
I got her in (demo version ) fully pose and morph ready in around 5-10 minutes.and Iray shader ready in 2 or less minutes (not really cause its that easy but because im just quick like that. lol) ,did a nice pose of her and it renders real nice in Iray from what i seen (but i cancelled the render just wanted to see if I could do it or not, curiosity testing i guess after reading your comment.) but then again I dont think im the average user either. I'm also pretty sure if he wanted her in there he would have released her compatible to both himself so out of respect for creator I will leave that or rather the info on that alone,maybe he does it himself down the line sometime.
Heck! Let people know! I talk about hacking DAZ-only stuff for use in Poser all the time. More sales of PE would be good.
Thread: Project Evolution for Poser | Forum: Poser - OFFICIAL
Jules53757 posted at 10:16AM Thu, 08 February 2018 - #4324024
For These interested in some Bodymorhs for PE, I added some here into the freestuff area. https://www.renderosity.com/mod/freestuff/ullis-bodymorphs-for-project-evolution-pe/78679
Thank you!
Thread: Project Evolution, fun and the future. | Forum: Poser - OFFICIAL
Thread: Project Evolution, fun and the future. | Forum: Poser - OFFICIAL
Thread: Project Evolution, fun and the future. | Forum: Poser - OFFICIAL
-Timberwolf- posted at 12:54PM Mon, 29 January 2018 - #4323266
stop fighting, make content - damit !!! ;-)
Thread: Project Evolution for Poser | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
For your rendering pleasure, I have posted a freebie Project Evolution Expressions for the hot new girl. Be forewarned that the powers that be managed to perceive nudity (!?) and slapped such a thumb on the product.
Original Thumb
The Expressions
Thread: Pauline 2 Thoughts - Renders | Forum: Poser - OFFICIAL
I think Pauline 2 looks good! All my freebies (morphs and textures) for Pauline work. The comic book heroine expressions work, as do most of the Oichi variants. Here is the Heroine Pauline body applied to European Pauline 2, with Abigail outfit for G3F, open toed high heel boots for G3F, and Fiora hair for V4.
Hero Paul 2.0 works with Paul 2. Hero David does not.
Thread: Project Evolution for Poser | Forum: Poser - OFFICIAL
Thread: Project Evolution for Poser | Forum: Poser - OFFICIAL
Here are a sample of expressions I created using the face handles, which are extremely flexible. I've done expressions for comic book heroines and villainess, sultry, and winsome.
Angry
Battle Desperate
Evil Intent
Fury
Lick Teeth
Pissed
Thread: Project Evolution for Poser | Forum: Poser - OFFICIAL
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Thread: Deleted Poser 11 Pro this morning - back to Poser10/2014 Pro | Forum: Poser - OFFICIAL