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199 comments found!
Wow this morning I was just thinking about this very same project that was mentioned a while ago.
Thread: Need more comments and suggestions, please. | Forum: Poser - OFFICIAL
Nice work, really. Only thing I would suggest in addition to the prior comments is to make the iris size smaller on the characters. It works well on cute or child-like characters. But for more serious dramatic work it can be distracting.
Thread: Training my dragon hatchling to talk. | Forum: Poser - OFFICIAL
Thread: Conquering a Poser kingdom near you soon! | Forum: Poser - OFFICIAL
Thread: Conquering a Poser kingdom near you soon! | Forum: Poser - OFFICIAL
Attached Link: http://westwood.fortunecity.com/ghost/294/poser3/radiotut.html
Very nice it has a very LW look to it. Same technique as the one posted at http://westwood.fortunecity.com/ghost/294/poser3/radiotut.htmlThread: Conquering a Poser kingdom near you soon! | Forum: Poser - OFFICIAL
Thread: Hair | Forum: Poser Technical
I'd map and make the transmaps for the strips before putting the modifiers on them but hey it's looking good.
Thread: Dance Studio | Forum: Poser - OFFICIAL
Hey so far no problem with my Win98 P3, it works pretty well making custom bhv files for my new poser creations.
Thread: Dance Studio | Forum: Poser - OFFICIAL
Thread: Hair | Forum: Poser Technical
Thread: I can't create puffed cheeks...any help??? | Forum: Poser - OFFICIAL
The pic was just a quick example. Extra magnets can be used to puff out the spaces above and below the lips for more effect.
Thread: I can't create puffed cheeks...any help??? | Forum: Poser - OFFICIAL
Thread: Hair | Forum: Poser Technical
For me it's not really expense as it is rendering time and character stylization. It's way quicker to do some hairstyles that are transmapped rather than using a hair plug-in for a long elaborate render time. Especially with animated sequences. Besides the results of Max and LW hair plug-ins aren't going to work in poser. And we don't want to exclude the poser community from more hair. ;)
Thread: Hair | Forum: Poser Technical
Clothreyes is a 3D Studio Max R3 plug-in. The current verion is offered free from www.Reyes-infographica.com This plug-in allows you to add real world physics and cloth dynamics to a mesh. - Kendo that sounds similar to something I was playing with, Transmapping some hexmesh strips parented to a dummy head then using the Clothreyes modifier on them. It's just one of those things that needs patience to get the right look for. Maybe it works better on certain hairstyles. I got the idea from seeing recent videogame cutscenes where the hair seems to use cloth dynamics and is transparency mapped. (Check out Final Fantasy 9) I also tried using the Poser treemaker in conjuntion with Furfur to do hairy transmapped objects, then importing to max and adding the Clothreyes modifier. I got rather poor results but it can be done.
Thread: Tech question: Removing Duplicate Faces. | Forum: Poser - OFFICIAL
Attached Link: http://www.gfxcentral.com/bobo/ipas/ddf/
It's a max plugin that should remove duplicate faces. http://www.gfxcentral.com/bobo/ipas/ddf/ I still wonder if there is an app out there the opposite of Twoface (it makes a duplicate set of inversed normal faces)that is an all in one tool for removing any duplicate faces.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: scene.Draw(), mouse and loops | Forum: Poser Python Scripting