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72 comments found!
I've tried some first attempts at using the program to simulate hair movement. These aren't polished, I need more practice. Here's the link:Place display text here
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Here is another very short video using clothes I bought today. As the clothes consist of two items, two simulations were required. Next, I need to add hair!
https://www.youtube.com/watch?v=PVvGlnMLJUg&feature=youtu.be
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
It's great to see what others are doing with this software.
I haven't anything great to show but, since I've put up a couple of videos, perhaps they may be of interest.
The first is Roxie and the clothing is just a very loose-fitting item I made in Hexagon. This is 70 frames and the animation is nothing more than movement of limbs.
https://youtu.be/djU-K-_fZ2Y
The second is V4 with a bought item of clothing. I've moved the figure from a 'T' pose to two other standing poses over 120 frames and have kept all settings at the default values.
https://www.youtube.com/watch?v=vvl5b_cNJ8Y&feature=youtu.be
Thread: Dynamic Cloth and Hair simulator for Carrara - Do you want this ? | Forum: Carrara
Hi 0oseven,
I appreciate what your saying about trying to prevent Carrara from being left out. I think VWD deserves all the recompense that he can get from the work he must have put in to this. There can't be too many people on the planet who would even know where to begin. (OK I stand to be corrected on that but that's how it seems to me!)
But it would be a pity if it all became Poser's gain at the expense of other software because VWD at the outset envisaged making his program available to users of other software, starting with Poser.
His original idea of selling through Renderosity seems to have been abandoned because he wants to retain control over his method of generating licence keys. Naturally, he wants the best security system possible to prevent a hacked version of his program appearing on the internet for free one day.
The main aim of my post above was to give a quick description of the working of things for anyone just hearing about it for the first time. Thanks for clarifying that a stand alone version could be made to work with Carrara. I thought it would need to be re-written as a plugin. I guess that a stand alone version would only need to read the Carrara scene to pull out the elements it uses. (I say 'only' but it's beyond me!)
If DAZ knows anything about the wishes of its users it must know that a significant number of customers would love to have more in the way of dynamic clothes and hair. I sometimes wondered whether better Bullet Physics would be one of the big selling points of a new version of Carrara. The benefit to DAZ would be that probably many Studio users would buy into Carrara for that feature. Sadly, if I take that line of thought further then the provision of VWD's program for Carrara could take away from DAZ a major development opportunity. As we all know, however, what DAZ is interested in doing is anyone's guess.
In fairness to DAZ who pays the bills for its own Forums I don't think I could discuss VWD too much over there!
EDITED TO CLARIFY: re-reading my last comments I might have given the impression that I don't mind not having this for Carrara. On the contrary, I've wanted it from day one!
Thread: Dynamic Cloth and Hair simulator for Carrara - Do you want this ? | Forum: Carrara
The latest video by VWD - which is linked to in one of his posts near the bottom of the last page - is amazing. The others are too and are not to be missed if realistically animated cloth and hair is of interest.
As things stand today the program allows the user to select items from a Poser scene as a cloth, hair, or collision object. The figure is the normal collision object and can be animated. When the cloth or hair simulation is run, the results are returned to the Poser scene for rendering. (The free demo doesn't return the results to Poser but the simulation can be saved as a video file).
VWD spoke early in the thread about exporting the results from simulations in various file formats so that programs other than Poser could use them. One of the formats (I forget which, it's in the thread) can be converted (with a free converter) to MDD format, which Carrara can read with a plugin.
My hope is that VWD will be able to develop the facility to export simulations in a form, such as this, that Carrara can use. Currently Poser is required and I'm not sure what chance there is of a Carrara version of the program being written soon - or at all. (I don't know either way).
By Carrara version I mean one which would run in Carrara, take elements from a Carrara scene and return simulation results back to that scene. If Poser remains the 'starting point' then I guess the choice of figures for Carrara use is restricted to some extent.
Thread: Can i import a rigged character into poser? | Forum: Poser - OFFICIAL
Autodesk had a free FBX Converter program which I used a couple of years ago to convert Collada to FBX. If I recall correctly, there were different versions of FBX output available to choose from (differentiated by year).
I was using it for trying to get DAZ figures into an older version of Iclone so I can't comment on its effectiveness for Poser.
Thread: When I try to load a character I bought, V4's head becomes huge. | Forum: New Poser Users Help
Thanks, hborre, for replying here and in the other thread.
For new Poser users, here is hborres's advice from that thread:
Reinitialize to correct the problem because it will crop up again unexpectedly. Go to Runtime>Libraries>iDAZ, and double-click DZCreateExPFiles-V4.bat. This should take care of the issue. And this must be done every time a new DAZ morph package is installed
Thread: When I inject this body morph into V4, V4's head becomes huge. | Forum: Poser - OFFICIAL
Thanks so much, quietrob & hborre.
The solution you've both explained would never have been one I'd have discovered for myself.
Best regards.
Thread: When I try to load a character I bought, V4's head becomes huge. | Forum: New Poser Users Help
It's OK now.
I searched through the Morphs ++ in the Pose library and double-clicked on 'Head Size'. The morph dial then appeared in the Parameters window.
I'm still a bit puzzled as to why that dial didn't appear after I had loaded Morphs ++.
Thread: When I inject this body morph into V4, V4's head becomes huge. | Forum: Poser - OFFICIAL
It's OK now.
I searched through the Morphs ++ in the Pose library and double-clicked on 'Head Size'. The morph dial then appeared in the Parameters window.
I'm still a bit puzzled as to why that dial didn't appear after I had loaded Morphs ++.
I'll update the other thread for beginners.
Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Thread: When I try to load a character I bought, V4's head becomes huge. | Forum: New Poser Users Help
Thread: Carrara and Poser and Lightwave, Oh My! | Forum: Carrara
Thanks 0oseven.
I'm in the bad habit of posting replies (in any forum) last thing at night, hence the delay.
Thread: Carrara and Poser and Lightwave, Oh My! | Forum: Carrara
Today I've used both Poser and Carrara and got what I was looking for from both so, today at least, I'm satisfied.
Strangely, I signed up yesterday evening to Carrarators. Your test videos are showing great results.
Thanks for the tip about the two buttons - knowing about such things makes all the difference to ease of use.
Thread: Get your inner-creature on. **Contest** | Forum: Carrara
Thanks for the video link. It looks like fun as well as hard work - and yes, the live action teams must have lots of changes of plan thrown in.
Hope you get a chance to enter the contest here!
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL