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45 comments found!
I have only used the cloth room a little, but if you move the camera around to inspect everything after the simulation is over with the last frame selected, the camera will have moved for the end frame. If you redo the simulation the camera will move to match its position at the end frame as the simulation goes on. If you keep doing simulations and move the camera around, I have found it can move in some pretty funky ways. It sounds like maybe you are accidentally animating the camera to move. If that's the case just use one camera view to do work with, and use another one to remain stationary. I don't know if that is what is happening with you though, its just the first thing that comes to mind. Maybe someone with more experience with the cloth room could give a better explanation.
Thread: Is Poser's rendering speed limited by the software itself? | Forum: Poser - OFFICIAL
Quote - "everytime I am thinking about upgradiing they release an even newer version"
When you buy a car, are you upset that a new version comes out every year and you have to keep your car for 4 years?
Why is software any different? If Poser doesn't improve until you're ready to upgrade, then what should they do, go home for 2 years?
I am not really upset about it; I guess I didn't elaborate enough. Honestly it is great that these types of programs are changing with the times to utilize the latest technology, and obviously it is expected, just like every other industry. What I meant is that everytime I think about upgrading I find out that an even newer version will released in a few months, so then I wait. And then after I wait and look at the changes made in the even newer version, not much has really changed at all. It just seems like Poser isn't advancing as fast as it really should be, and when I look at versions that are even two ahead of where I am, they really don't seem, at least at face value, very different. I am the kind of person that jumped from the SNES to the PS2, and I will probably be the guy to jump from the Poser 6 to Poser 9. I guess I am just hesitant to spend on new technologies, that though still an improvement, are still far from what I am looking for.
In short, it isn't really that I am put off by newer versions being released, but that the newer versions don't seem that much different and have not fixed many of the issues that so many people here have.
Thread: Is Poser's rendering speed limited by the software itself? | Forum: Poser - OFFICIAL
Quote - Since it's multithreaded, all other things being similar, at least twice as fast if you have a dual core (probably faster). You can turn on all the quality options and it'll take longer to render but if you want to just match what the P4 renderer can do, pretty safe to say at least twice as fast.
Thanks. That's exactly what I wanted to know. I think its probably time I upgraded anyway. It seems like everytime I am thinking about upgradiing they release an even newer version; everything just goes out of date so quickly.
Thread: Is Poser's rendering speed limited by the software itself? | Forum: Poser - OFFICIAL
Quote - I don't really get this. What is your reason for sticking with the Poser 4 renderer for this long, and then wanting to switch to some external renderer with a billion cutting edge features? If the P4 renderer's output is OK then maybe consider getting the upgrade to Poser 8 and just setting your render options to very low settings, rather than all this hardware/software experimentation you're talking about.
edit: this is a completely serious suggestion and not anything but.
I use the Poser 4 renderer because I don't use alot of the features that are enabled with FireFly. Most of my stuff is map based using mixed lighting with a bit of specular effects; nothing fancy. Honestly, I like that Octane is fast, and that I could render with proper effects at a speed better than I am at now. I just want to render my scenes faster.
I have tried using the FireFly renderer a number of times and it seems slower and I find it tends to blur my maps. The lighting looks alot better, but I'm not too hung up on that. If I did switch to Poser 8 or Poser Pro what kind of rendering speed increase could I expect? I have thought about it, but I was always under the impression that the rendering speed was only marginally faster and had more to do with the hardware you were using rather than the program itself. I mean if switching to Poser 8 will make a huge difference than I am all for it.
Thread: Is Poser's rendering speed limited by the software itself? | Forum: Poser - OFFICIAL
Quote -
Unless you are planning on upgrading Poser going to a new PC wouldn't benefit you that much performance wise as your biggest bottleneck is going to be Poser 6 itself. P6 can't use multiple threads for rendering and is limited to 2GB a thread (32-bit app). In order to take advantage of the newer hardware, you really need to be working in Poser Pro and above with the Firefly render engine on a 64-bit operating system.
I was beginning to get that feeling. Good to know not to waste my money. Thanks.
Quote -
Don't know if anyone has tried it yet with Poser, but Octane is software agnostic and just requires an import of an obj. file with the materials data to work. .rib import is coming, too. Poser can export .obj and .rib files. You will probably have to correct your materials in Octane or just use Octane to set them up. Octane will also have a good collection of materials soon. I'd try it but I haven't got the money to finish my new PC I've been building that will use a newer Nvidia card. Octane will run with older Nvidia cards as long as they have CUDA cores and the drivers that work with the program. Fewer cores means a slower render, but what you're getting is usually faster than a CPU doing a render with advanced lighting techniques. YMMV. More info at refractivesoftware.com
I was meaning more fully compatible in terms of being able to load actual Poser Scene files. Does it support any kind of rigging system? It still is nice to know that there could be some level of compatibility at least.
Thread: Is Poser's rendering speed limited by the software itself? | Forum: Poser - OFFICIAL
Quote - What spec system do you have now, and what are you thinking of , also what version of poser ?
I am using Poser 6 with almost exclusively the Poser 4 rendering. I am going from about a dual core 2.3 Ghz prosessor with 4GB ram and a crappy video card (I can only approximate because it died three weeks ago) to a 3.2 Ghz Intel core i5 650 with 8GB ram and for a graphics card a NVIDIA GeForce GT320 with 1GB of dedicated video memory. In order for this to be worth it to me it will have to be a very signficant speed increase, close to triple. Could I reasonably expect those results? From what I read in this thread it doesn't seem like the graphics card will make much of a difference.
That Octane program looks awesome! It is just too bad it doesn't seem compatible with Poser. Otherwise I would buy that thing in a second. That is the kind of results I would love.
Thread: Is Poser's rendering speed limited by the software itself? | Forum: Poser - OFFICIAL
Yeah, I don't really strive for realism in my renders and I actually try to cheat effects as much as I can, and I think I only ever actually used ray tracing about twice. I am just looking to create a comic as a hobby and not neccessarily a work of art that will blow people away.
I do have another question though about the gaming rendering vs Poser rendering. Newer games that are run on the PC (like Bioshock) do utilize real-time shadowing and lighting, water effects etc.. I get that gaming consoles are designed differently, but this is a game that is run on a general CPU and has access to the same resources Poser has. Am I just not getting it? Is there an article somewhere that goes into depth on this topic? I would like to know just for the sake of knowing.
Thread: Is Poser's rendering speed limited by the software itself? | Forum: Poser - OFFICIAL
Thread: Starbucks style coffee cup? | Forum: Poser - OFFICIAL
If you look on http://cgi.jelly-po.com/diarypro/diary.cgi?field=1 there is a really good Starbucks coffee cup prop.
Thread: How Do You Create a Blank character cr2 (no morphs)? | Forum: Poser - OFFICIAL
Thread: How Do You Create a Blank character cr2 (no morphs)? | Forum: Poser - OFFICIAL
I use morph Morph Manager for that as well. The only problem I have with it is that the material zones from the orginal character file are still there. Is there a way to get rid of the material zones?
Thread: Using .AVI backgrounds | Forum: Poser - OFFICIAL
Thanks for the advice. I actually just finished tearing apart my whole house looking for my copy of Movie Edit Pro which I just remembered I had bought about three years ago and never used. It should be able to convert the video. I don't know why they would make poser use such a limited type of video files. Did they even address that issue in Poser 8? Oh well, thanks again.
Thread: Using .AVI backgrounds | Forum: Poser - OFFICIAL
Yeah, the audio isn't really important. I just tried it without the audio, but poser still won't read the resulting .avi. I am trying both VLC and Amidemux, but neither seems to offer the option for uncompressed frames; they both require I pick a codec. Can you recommend any software that can do this?
Thread: Can anyone tell me where I can download high quality celebrity pics. | Forum: Poser - OFFICIAL
www.skins.be has tons of high resolution celebrity pictures. Just check in the forum there.
Thread: Problem Saving a Figure to Library | Forum: Poser - OFFICIAL
Thanks for the responses. I managed to get it to work out after all. The only thing I could think of that I was doing wrong is when I was creating a new bone and the previous one was moving to line up that when I hit undo to return it to its normal position I screwed it up. I didn't touch the undo this time and it worked.
I too do as little work in the setup room as possible. Is it actually possible to save your progress in the setup room without leaving it? I have just been saving the unfinished rig in the library and then reapplying it to the base mesh in order to save in increments.
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Thread: FLYING SIMULATION CAMERA | Forum: Poser - OFFICIAL