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48 comments found!
It works!
Quick proof-of-concept earless morph I just did:
Thank you thank you thank you!!
Thread: Perhaps requiring your vendors to answer support inquiry's would be a good idea! | Forum: MarketPlace Customers
That's terribly unprofessional of whoever these vendors are. A seller that can't be bothered to communicate with customers deserves, and will quickly earn, the greatest penalty for any vendor - a lack of those customers.
Thread: Support from me as a content creator | Forum: MarketPlace Customers
Wow. I'm really sorry that happened.
I've had contacts from customers for tech support. So far the worst anyone has been is clueless. :D
It sounds like you really drew the short straw and I'm very sorry that happened. But look on the bright side. Most customers aren't like that, and the few that are are much more likely to show up when you've sold lots of products. It's annoying, but at least it's a penalty of success rather than an indication of failure.
I add that my customers (or potential customers - I do answer questions about products in my store) are always welcome to contact me for support, questions and comments as well.
Thread: Sneakers On Sale! | Forum: MarketPlace Showcase
Probably not. I love the Kids, but the K4 items I've made have sold less than anything else - even the towel chiton for Eepo did better than the k4 jeans have. This is my only source of income, so I have to go with what brings in the revenue.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
I have no experience with LOD specifically, but I really can't imagine that method not working in Poser if it works in other 3d programs. And if LOD involves the program swapping out lores for hires meshes, it will definitely work.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
I don't know Lightwave, but in Blender that would be about the only way to go about it. Normally if you're going to have two versions you'd do the lores one first, map it, then subdivide and sculpt for the HR version.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
I'd rather have a hires version than a lores, personally. And I am definitely very interested in Antonia (speaking as a freebie clothing creator, ahem).
Thread: Renderosity FreeStuff - Allow External Hosting Petition | Forum: Freestuff
Thread: ShrinkWrap - the Clothing Modeler's Best Friend | Forum: Blender
You would indeed still have to do tweaking. Shrinkwrap does not give instant perfect results, especially in areas of folds or very detailed geometry on the underlyling mesh; it also tends to give odd-looking things around the armpit area that have to be corrected afterwards. I generally find it most useful in combination with mirror (it never gives symmetric results otherwise) and subsurf (for fewer surface irregularities).
It is not extrusion as I understand the term, but that might just reflect technical ignorance on my part. In extrusion you move out from existing verts; shrinkwrap moves your new verts in where they fit right over the old ones (meaning those of the target mesh).
Thread: ShrinkWrap - the Clothing Modeler's Best Friend | Forum: Blender
Thread: ShrinkWrap - the Clothing Modeler's Best Friend | Forum: Blender
Thread: ShrinkWrap - the Clothing Modeler's Best Friend | Forum: Blender
You're welcome. :)
And as for the "problematic use" -
This is a labor-saving method, but it is NOT a magic bullet. Doing something like you describe would not be particularly easy and would certainly screw the UV and cause considerable surface distortion. A person who wanted free body models to use that they were going to have to re-map anyway (and UV mapping curved surfaces is not the easiest thing in the world, particularly when you're working with a render engine that shows seams more readily than Poser does) might as well use the free and opensourced MakeHuman and run a couple of subdivisions instead.
Thread: ShrinkWrap - the Clothing Modeler's Best Friend | Forum: Blender
Oh, I love Blender! Otherwise I wouldn't be stalking Graphicall for new SVNs. :) I did buy a 1-year student license of Max 9 once, but honestly I didn't care for the interface (EVERYTHING is a modifier and it's a click-heavy program, much harder to use with shortcuts than Blender). Cost was also an issue since to make anything I could sell I would have to pay more than I have invested in my entire computer at the moment.
Maya and Max undoubtedly have advanced features Blender does not, but Blender is completely adequate to my needs at the moment - and isn't held in charge by people who want to make it as hard as possible to obtain and use their product.
Thread: ShrinkWrap - the Clothing Modeler's Best Friend | Forum: Blender
That's what I thought!
Anyway, there's no possibility that I will EVER make anything from which ANY DAZ geometry could be extracted, and I'm certainly not going to make any catsuit-type clothing (I hate catsuits, no offense to those who make them) nor clothing from which other people are meant to make their own meshes. I'm not out to rip anybody off or violate anyone's copyright or EULA. I just want to use the tools available to me to make a good product.
And if AerySoul can get away with it in Maya, I can't imagine how anybody could object to a vastly-less-sophisticated Blender script. :lol: AS will always be the team to beat (or at least to respect and envy) when it comes to modeling and texturing.
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Thread: Making a face morph for genesis | Forum: Blender