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1,506 comments found!
So, am I to understand that figures with expressions such as smile and frown and such have dozens of head geometry somewhere. Or is that done differently?
<strong>bandolin</strong><br />
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Thread: Custom Facial morphs using outside 3d app | Forum: Poser - OFFICIAL
Thank you all. All very informative.
Sorry for not mentioning the outside app. Its Max. The clue would be at the bottom of my post. lol
<strong>bandolin</strong><br />
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Thread: Coordinating/Instancing Lights | Forum: Poser - OFFICIAL
I've been on this forum for quite a few years now and rarely have I ever been given such an elegant and direct solution to a problem.
Thank you dadt. It worked like a charm.
Label this one solved.
:biggrin:
<strong>bandolin</strong><br />
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Thread: Poser Content Library Window Empty | Forum: Poser - OFFICIAL
Hmm, that wasn't the problem but after the 3rd restart the library came back.
Thanks for the quick reply though.
<strong>bandolin</strong><br />
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Thread: Workshops - Would you like to see them, and, if so, what kind? | Forum: Poser - OFFICIAL
Poser already lends itself to modular instruction.
Workshops can be given by room.
Those who are expert in a given room can put together a workshop on it.
Suggested nomeclature for the workshops can be as follows:
Level 1: Essentials or Basics
Level 2: Beyond the basics
Level 3: Advanced
Level 4: Expert
Level 5: Masters
Specific workshops can be given on Firefly (rendering), lighting, compostion and so on.
<strong>bandolin</strong><br />
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Thread: Is the Poser 8 material Room generally sluggish? | Forum: Poser - OFFICIAL
Thanks. Sounds logical.
<strong>bandolin</strong><br />
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Thread: Is the Poser 8 material Room generally sluggish? | Forum: Poser - OFFICIAL
Was doing a search and came across this. My issue is when I alter a texture, must I reimport it from the material room in Poser 8, or will it update the texture automatically.
Because up until now, the texture does not update either way until I do a test render.
<strong>bandolin</strong><br />
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Thread: Vue Newbie needs tuts. | Forum: Vue
My apologies to GAP. As suggested I tried the advanced tutorials and they were very informative and well narrated. They were full of meat.
<strong>bandolin</strong><br />
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Thread: Vue Newbie needs tuts. | Forum: Vue
@ FrankT, **Jonj1611
**The problem I have with geek-at-play is that the tutorials seem a little ad hoc. She knows what she's doing but hadn't practiced before hand as there are a lot of interruptions and there doesn't seem to be any real goal in mind. I find the tuts to be very annoying. Most of the Cornucopia tutorials are the geet-at-play ones.:rolleyes:
@silverblade
Thanks I'll check out your site.
@impish
Thanks I'll do that for sure.
<strong>bandolin</strong><br />
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Thread: Poser 8 advertised! | Forum: Poser - OFFICIAL
Poser 8 could have fewer features, be less compatible, be harder to use and I'd still buy it.
I'm such a sucker.:blink:
<strong>bandolin</strong><br />
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Thread: Create conforming boots - What am I doing wrong? | Forum: Poser - OFFICIAL
Yeah, you're the nth person whose told me to use uvmapper. What is it with 3ds Max a $3500 program can't do what a free program can.
I've had uvmapper on my machine since 2005 but I've yet to launch it.
<strong>bandolin</strong><br />
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Thread: Create conforming boots - What am I doing wrong? | Forum: Poser - OFFICIAL
Question, in Max are your morphs relative or absolute?
For fear of sounding ignorant I'm not sure I know the difference. I imported Apollo with leg morphs set to whole numbers and basically scaled the boots to fit each morph.
So, I don't know if that is relative or absolute.
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Thread: Create conforming boots - What am I doing wrong? | Forum: Poser - OFFICIAL
Thanks for the info. Its nice to get input from the source. I've kind of shelved the project due to my inability to create morphs. Its a very complicated procedure that I'm having a hard time wrapping my head around.
Max seems to change the vertex order on export which is going to force me to use a 3rd party app to export properly.
Otherwise the footwear is done as long as you don't use any of Apollo's morphs which kind of makes it useless.
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Thread: Create conforming boots - What am I doing wrong? | Forum: Poser - OFFICIAL
make sure the vertex ordering is the same as in the unmorphed boots.
How do I ensure this?
<strong>bandolin</strong><br />
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Thread: Create conforming boots - What am I doing wrong? | Forum: Poser - OFFICIAL
@svdl
Alright I've made the morph in Max. I'm now trying to follow your instructions on how to make a morph. You wrote:
Then load the boots, make sure they're selected, and run this Python script:
Ok, which boots are you referring to. The original unmorphed boots or the altered morphed boots?
<strong>bandolin</strong><br />
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Thread: Custom Facial morphs using outside 3d app | Forum: Poser - OFFICIAL