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DAZ|Studio F.A.Q (Last Updated: 2024 Sep 17 12:29 pm)



Subject: Material Based Ambient Occlustion


bandolin ( ) posted Fri, 07 January 2011 at 6:29 PM · edited Wed, 31 July 2024 at 1:54 PM

I have searched high and low. It appears that AO is easily done using UberEnvironment lighting in D|S 3 advanced.

But is Material based AO possible in plain old D|S 3?

Also if I may, where the heck is that node based shader mixer I keep seeing? I can't find it anywhere in D|S 3.


<strong>bandolin</strong><br />
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RobynsVeil ( ) posted Fri, 07 January 2011 at 11:52 PM

Shader Mixer BETA is a part of Daz Studio 3 Advanced. Its precursor Eilir can still be found somewhere around here, I think.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


RHaseltine ( ) posted Sat, 08 January 2011 at 8:26 AM

Not in plain DS3, but pwSurface 2 does offer surface-based AO (and other effects) http://www.daz3d.com/i/3d-models/-/pwsurface-2?item=8258&_m=d


bandolin ( ) posted Sat, 08 January 2011 at 8:50 AM

Thank you. I'm beginning to wonder by the time I purchase all the plugins I need to do what I want if it isn't more economical to simply buy D|S 3 Advanced.:tongue1:


<strong>bandolin</strong><br />
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RobynsVeil ( ) posted Sat, 08 January 2011 at 10:45 PM

Quote - Thank you. I'm beginning to wonder by the time I purchase all the plugins I need to do what I want if it isn't more economical to simply buy D|S 3 Advanced.:tongue1:

That would be a yes. Watch for a special - they happen from time to time. There might even be one on now...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


kuk68 ( ) posted Thu, 13 January 2011 at 8:28 AM · edited Thu, 13 January 2011 at 8:31 AM

Material Based Occlusion is possible inside Ds3 Adv through either the Shader Mixer or the Shader Builder. But you have to build it by your own (or use a tut somwhere else).

I've added a dbm file for the Shader Mixer (open Shader Mixer then File load...apply to surface) which is a very simple Material with occlusion

[EDIT] It seems that I can't upload such a file. Do you now a place where I can?

 

Regards


RHaseltine ( ) posted Thu, 13 January 2011 at 2:30 PM · edited Thu, 13 January 2011 at 2:30 PM

Many file-hosting sites exist -for what it's worth I use 4Shared. However, if you save a Shader Preset for your shader it can be used 9though not reconfigured) even by people with only the free base version of DS3 - .dbm files need DS Advanced to use.


bandolin ( ) posted Thu, 13 January 2011 at 4:40 PM

Why not put it up in freestuff here?


<strong>bandolin</strong><br />
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kuk68 ( ) posted Fri, 14 January 2011 at 9:25 AM · edited Fri, 14 January 2011 at 9:39 AM

The Shader Preset is an good Idea...thx for that

 

If you have DS Advanced you can even load the brick setup from the scene after you have aplied the preset to some object. As mentioned it is just a simple basic setup.

You can find it in my Free Stuff Area once approved

http://www.renderosity.com/mod/freestuff/index.php?user_id=670525

Regards

 

Kai

 

PS: No limitations, use it for what ever you need as long as it aligns with whatever DAZ Rules.


kuk68 ( ) posted Sat, 15 January 2011 at 2:56 AM

It's now available at:

http://market.renderosity.com/mod/freestuff/details.php?item_id=63076

If I find the Time I may update it into a more full flavoured Shader

cheers

Kai


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