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269 comments found!
Oh yes, all the money I spend in the two decades...actually I'm quite happy not to be reminded of that fact on a regular bases ;)
I'm not a programmer, but looking at the structur of the Database, I can imagine building something similar in Excel or Calc.
Would be cool to have a scribt that connect's the Library of Poser with this Database.
If I remember correctly, Poser does create an inverntory sheed (ContentLibrary_9.db) of it's librarys and provides meta data of products in the details tab of the library window, right?
Thread: A suggestion, if I may? The Library is littered with double's.... | Forum: Poser 13
Wow! Just Wow! That is a hell lot of work, you put in there.
Okay, for this to be the way you run this, you had to come up with this kind of structure on some point in time in which the runtimes were significantly smaller, right? Otherwise to put all this stuff in the place where it belongs, would be a very time consuming task, right?
I assume your runtimes have grown over time, item for item.
A few years ago, I made a similar approach, putting all the figures into seperate runtimes, including poses, clothing and such. But I desided to merge those runtimes into one, because I fund it rather difficult to deside on each item where it should go.
There are several items who are meant for two figures, like poses for M3 and V3, or hair that can be used for many figures. Some of the very old items came with textures who wasn't properly named, so I had to search for them in several runtimes manually.
But I think your way of managing your runtimes is interesting.
I'm curious, what product do you use to create this database?
I know there are many scribts and tools for Poser out there.
I don't use most of them because for my workflow I don't really need them, but this looks very helpful.
Thread: A suggestion, if I may? The Library is littered with double's.... | Forum: Poser 13
Thread: A suggestion, if I may? The Library is littered with double's.... | Forum: Poser 13
Thanks so far for the reply. 85 Runtimes? That's a lot! How do you keep track on what is inside of them? Unbelievable! I think I was misunderstood in part, sorry, as you probably know, English is not my native language.
I don't want to delete the Runtime folders named Download, Purchased or Include.
I will give you an example of what I meant.
After the blank install of Poser 13 and the download of the included content, there is a LaFemme folder in the character Library, containing a Hair folder. If you open this folder, you will find a folder named OOT. It contains a conforming Hair figure.
At the first level in the character folder you will find a folder named OOT as well, who contains the very same item.
In the material folder the different skin shader for LaFemme are inside of the LaFemme folder. One of them, the default one, I guess, is also directly in the material folder listed.
That's the default, before I start merging the doubles. I find this a bit confusing, that's all.
Thread: Show your Poser 13 renders! | Forum: Poser 13
@Okhi
Sorry for that mistake.
I have watched the video again and you said that you would explain how to make the calculated Simulation manually, which you actually did.
I surely had to listen closer, for I am not a native english speaker, I sometimes just get it wrong.
Thread: Show your Poser 13 renders! | Forum: Poser 13
@Ohki
I have watch your tutorial on dynamic clothing for the new figure which was very interesting and informative.
However, you used pre-calculated dynamics from your Library and mentioned that you would explain how to make/save them.
Maybe I have overlooked that part of the video, but I can't find that topic outside of you using it.
It would be much appreciated if you could explain how you did that.
If you already have, please leave me a link to the tutorial/video.
Thanks!
Thread: Show your Poser 13 renders! | Forum: Poser 13
@Ohki
Thanks for answering me questions. I have seen the default pose has changed from T to A. Regarding the morphs I created for LF, I will consider them as exercise for the new figure. At least if have learned how to build and import them.
Thread: Show your Poser 13 renders! | Forum: Poser 13
@Kalypso
Thank you very much.
That was pretty helpful.
I was not aware of that tutorial, must have come out during my vacation.
Thread: Show your Poser 13 renders! | Forum: Poser 13
Sorry to bother, but entire different figure means that all asset's, clothing, etc.for LF and LF Pro won't work on the LF V2, right? Will there be a converting tool available to make clothing item fit to LF 2, or do we have to go to the whole process via fitting room or setup room? Since I have some clothing items on the workbench I'm considering to wait until the new figure is available, because I think it's reasonable to expect lesser interests in content for the older figures.
Thread: Show your Poser 13 renders! | Forum: Poser 13
@
Afrodite-Ohki
Looks promising. I always missed the diversity in ethnicity an skin color in LF who V3-4 provided practically out of the box.
Just curious, is there any idea on what the Pro Version of LaFemme will cost at the end of the day?
It would be also interesting to know if LF V2 will overwrite the current LF Pro, or did we end up with three different LF figures in the Library.
Thread: Show your Poser 13 renders! | Forum: Poser 13
Content Advisory! This message contains nudity
Hi fellow Poser User,
I was absent for a while but I followed this thread on a regular bases.
There are a lot of very fine images and the textures and body and face morphs you are creating are really well done.
Since my taste in women is more on the curvy/voluptuously side of things, I thought I try and make one on my own.
I also created a little outfit for her and like to present a few test renders of what I came up.
Hope you like it and it's not to revealing.
Here we go....
Thread: Scripts for dynamic clothing... | Forum: Poser Python Scripting
@FVerbaas, thank you for the explanation. Sorry for my late response, I was on vacation until yesterday.
I will check out what you have suggested as soon as I have installed and tested the new Poser Version that came out during my absence.
Thread: Scripts for dynamic clothing... | Forum: Poser Python Scripting
@ FVerbaas, thank you for your response.Your solution sounds like something I saw in an very old dynamic cloth for V3.
The fellow who created it (SVDL is the name of the items folder) made 16 items to chose from, each with a different amount of buttons open or closed.
My initial idea using a script was to have those constrained groups saved to the library, like poses or props, it but seems not possible.
I went back to Blender and made separate material groups for each button to address them as individual constrained.
That made the selection part easier, but I couldn't figure out how to have more then one constrained group at a time and I didn't see how I can save them.
So, it seems that I have to go back to Blender and detach each button and save each step as a morph.
Your last hint means also I have to add a morph before the clothing item gets clothifyed, do I understand that right?
This was very helpful, thank you very much.
Thread: Scripts for dynamic clothing... | Forum: Poser Python Scripting
Thanks, this is helpful. The tool sounds interesting. I'm using Poser since version 5 but I never thought about writing a script. Seems like time to learn something new, right?
Thread: New figure for Poser 13 | Forum: Poser 13
Is there any information out about what the improved rig will looks like? A schematic with the bone structure would be awesome. More variety in skin tone and ethnicity morphs for the facial features would be on my wishlist for LaFemme/LeHomme V2.
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Thread: A suggestion, if I may? The Library is littered with double's.... | Forum: Poser 13