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62 comments found!
Yeah, if you want to sell, you've got to do good marketing.
That's why there are so many advertising companies... :biggrin:
Thread: odd transparencies | Forum: Poser - OFFICIAL
You can check "Enhance multilayer transparency" to have a correct display in the OpenGL preview. but that slows things down quite a bit. Alternatively try the Sreed display.
I usually switch the display of those objects to lit wireframe if they bug me too much.
Thread: What about V3? | Forum: Poser - OFFICIAL
well, to me V3 looks more than a woman as V4 and M3 looks more a man than M4 and my favorite characters are still gen3
Thread: Can someone unemotionally state the advantages of Genesis over V4/M4 in Poser? | Forum: Poser - OFFICIAL
Quote - The obj export works fine as long as you export either:
Only the subD bone of the sub-divided Genesis (and the necessary "internals" eyes, teeth...)
Only the base/cage and then sub-divide in your target app.
In the image above I used Genesis with the V5 morph and exported her with Poser Pro 2012 as .obj. The resolution was set to Subdivision level 2. Only the subD bone was selected for export. The resulting obj was then imported into Vue 10.5 Infinte and rendered (no subdivision in Vue).
Looks fine to me.
TD
indeed. you never stop learning.
Thread: Can someone unemotionally state the advantages of Genesis over V4/M4 in Poser? | Forum: Poser - OFFICIAL
Thread: Can someone unemotionally state the advantages of Genesis over V4/M4 in Poser? | Forum: Poser - OFFICIAL
Quote - ...yeah the obj export could be an issue, more generally... if it can't export a subdivided version, only the base... and this doesn't get resolved.
It's certainly a limitation.
especially when you think of things like Pose2Lux or the upcoming Reality3 or Octane PlugIns.
Thread: Can someone unemotionally state the advantages of Genesis over V4/M4 in Poser? | Forum: Poser - OFFICIAL
Quote - I reckon, if your looking to use Genesis in Vue, then going via Poser is just a convolution anyway?
Not sure how well Genesis in DS4 export / import to Vue works though either? Did they sort something out there? I guess that's going OT for this thread...
well, i don't know. i don't use Studio and i don't plan to use Genesis seriously, so i can't tell how well they work together with Vue.
but the export issue is more general, it seems. the image i posted above is from a simple OBJ export rendered in Octane. there's definitely a smoothing (or sub-dividing) problem going on.
Thread: Can someone unemotionally state the advantages of Genesis over V4/M4 in Poser? | Forum: Poser - OFFICIAL
well, sadly i rather found disadvantages.
the importer thingie worked quite well, also the figure seems to morph fine (i only have the starter pack) but after some playing things came to an aprupt halt for me.
No one noticed the -very- conservative limits they have put on every single axis?
try to bend the arms behind the back - you can't. raise the knees, it stops at a very low angle.
try a more 'extreme' Spiderman-Pose.....
sure, you can tick those limits off, but this can become a very tedious work after a while and shouldn't be nescessary in the first place.
it's a first disadvantage.
second drawback:
Poser doesn't export the Genesis figure correct. neither to Vue nor as OBJ you seem to get a sub-devided mesh (see butt in image above), so external rendering is a no-go, what breaks my workflow.
third point, already mentioned, without spending a lot of money you can't do anything with the figure, what may be nice for DAZ, but i'm not willing to do.
my impression is - if you'd like to work with Genesis - do it in DAZ Studio, that'll probably save you some trouble.
edit: oh - and don't click on "Figure - Use limits" - or pooooff - genesis dissapears like a jinny :)
Thread: OctaneRender for Poser | Forum: Poser - OFFICIAL
Quote - just plodded around the octane forum, karba has done a couple of renders with 3,000,000 trees each with 500,000 polys.... my pc would explode
not necessarily.
the miracle is known as 'instancing'
Thread: OctaneRender for Poser | Forum: Poser - OFFICIAL
right-click on the 'knob' of the material node of the mesh. in the context menu you can copy the material node. right-click in the node editor area to paste the shader.
you can copy/paste all nodes.
requires version beta2.58 and up.
Thread: OctaneRender for Poser | Forum: Poser - OFFICIAL
Quote - Is there a way to grab the material from the OBJ and drop it as a new material node? Like a copy paste? Sure would be easier to start that way.
yes, you can do that.
i use Octane pretty much from the start, and i have to say - it rocks.
things that take hours in luxrender are done in minutes and in a quality i've seen in hardly any other render engine.
Thread: Lucas - original male figure project for PP2012 | Forum: Poser - OFFICIAL
new figure, new maps, new ideas, new income for vendors :biggrin:
i'd say: leave DAZ stuff to DAZ, get rid of old habits, enjoy some new ones.
excellent figure modelling this is. :thumbupboth:
between all that 'get-all-out-of-one-mesh' hype i almost lost hope seeing a model aimed to a realistic shape.
i really hope, this will become something usable.
Thread: Full Genesis - Poser compatibility may be coming | Forum: Poser - OFFICIAL
* I think if you will stick with us over the next couple of months, you will be very pleasantly surprised with the direction we are going with Genesis. I can’t give any details, but you Poser users will be in heaven. Stay tuned to the DAZ 3D Channel.*
i bet, that works as well as everything DAZ did in the recent past.
my Poser heaven is a Genesis-free - but functional - runtime :biggrin:
Thread: What does everyone want from Poser from here on in? | Forum: Poser - OFFICIAL
Quote - I have seem things in people's wish lists that are already in poser if I understood them correctly.
that's no excuse for not developing them further or find better working alternatives.
a nature-like male and female figure that stands up against verification would be nice though.
Thread: What does everyone want from Poser from here on in? | Forum: Poser - OFFICIAL
i pretty much gave up hoping for any - in my eyes - usefull additions or changes for the better.
since ver 5 there has been no significant progress in Poser's core functionality
some things even got worse
yay, weight mapping! now that i have, i found i hardly care for it.
IBL, SSS, yeah, nice, but Poser never was and probably never will be a really good render engine.
for my taste, they're fixing things that are not essencial for the work with Poser but probably might do some good buzzing in the advertisment.
well, of course it's a software for the cheap market and you get what you pay for.
i don't expect that to become better.
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Thread: IRK/complaints: seeing new product titles don't say who it's for anymore | Forum: Poser - OFFICIAL