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90 comments found!
Well finished the gun, I really hate doing guns they never look right and take forever to do. So this will have to be it.
Thread: Midnight_stories( WIPs) | Forum: DAZ|Studio
Quote - Looks pretty cool. Is there an option for no skirt? it looks cool/realistic draping in the last frontal shot, but not in the first 2 images,
I like the crossbow option also, maybe a holster set that straps around the leg(s) with a collapsible crossbow/blade of some sort.
Yes draping is a really hard thing to get right I haven't started on the morphs for it yet but will put a big effort in, to get wind and flow to look right. the sides are seperate as is the back skirt. Cheers
Thread: Midnight_stories( WIPs) | Forum: DAZ|Studio
I'm leaning towards the gothic and I think she needs some match earrings. I've add a zipper at the fron of of the boots to that was so hard to do. And I'm still working of the gun. Thanks for the comment guys !!!
Thread: Midnight_stories( WIPs) | Forum: DAZ|Studio
Thanks for the comments guys. I'm still debating on if I should go sci-fi or gothic or both. I thought about a necklace here's some wip.
Thread: Genisis Werewolf | Forum: DAZ|Studio
Hmmm I've tested him but apart from the little duplicate error on the first load it's working fine, so it's hard to say ?
Thread: Dragon Render Thread | Forum: DAZ|Studio
I working on theis guy now most of the rigging is done and the head morphs are done.
This is a DS4 render with a bit of help from rons exposions. More demos of him can be found
at utude http://www.youtube.com/user/MsMidnightStories
Thread: Order #: 112090331 no product key | Forum: MarketPlace Customers
I guess it's not your stsndard rendo product so I totally understand, thanks for looking into it.
Midnight :)
Thread: CR2 export kills scale limits conforming clothes disappear | Forum: Poser - OFFICIAL
Thread: ** Weekly Daz Studio Staff Picks! ** | Forum: DAZ|Studio
Thread: PoseMorphLoader/Autofit Looking for smoke test help at this weekend | Forum: Poser - OFFICIAL
Thread: ERC controlled by other figure ? or figure conform to? | Forum: Poser - OFFICIAL
Quote - Delete all this:
valueOpDeltaAdd
conformingTarget
lThigh:1
zrot
deltaAddDelta -14.000000
valueOpDeltaAdd
Figure 1
BODY:1
L-Thigh-Side-Side
deltaAddDelta 1.000000Replace it with this:
valueOpDeltaAdd
Figure
lThigh
zrot
deltaAddDelta -14.000000Before you load the conformer, make sure some part of the character figure is selected.
Yes I got it in the end very similar but just one change to your code where Figure is you put the actual name of the figure and it works great. Thanks for the Tip !!!
Thread: ERC controlled by other figure ? or figure conform to? | Forum: Poser - OFFICIAL
Thread: ERC controlled by other figure ? or figure conform to? | Forum: Poser - OFFICIAL
That's quite a good tutorial Thanks I picked something up there, but this has to work in poser 7 as it's being tested by DAZ. I'm trying to do what they have with their bodysuit.
Thread: combine 2 morphs with the one dial | Forum: Poser - OFFICIAL
I'll delete the other two dials now
and the trackingScale is working good
and had to put in forceLimits 4
to stop number going up passed the limits.
So Thanks !!!!
Thread: combine 2 morphs with the one dial | Forum: Poser - OFFICIAL
I didn't need the actor rWing:1 part
but got some problem with the trackingScale
I might have to keep it the same for all morphs
Here's a shot of it working in positive
Quote - You have seperate up and down morphs. Sorry, I missed that. So if you want to use morphs to flap the winge, it's a teeny bit more complex. you have to force limits on the morph channels, and use a negative deltaAddDelta on one of the morphs:
actor BODY:1
{
channels
{
valueParm Wings-Flap
{
name Wings-Flap
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.004
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}
}
}
actor lWing:1
{
channels
{
targetGeom Wing-Bend-Up
{
name -
initValue 0
hidden 1
forceLimits 1
min 0.000
max 1.000
trackingScale 0.02
keys
{
static 0
k 0 0
}
interpStyleLocked 0
valueOpDeltaAdd
Figure 1
BODY:1
Wings-Flap
deltaAddDelta 1.000000
indexes 0
numbDeltas 0
deltas
{
}
blendType 0
}
targetGeom Wing-Bend-Down
{
name Wing-Bend-Down
initValue 0
hidden 1
forceLimits 1
min 0.000
max 1.000
trackingScale 0.02
keys
{
static 0
k 0 0
}
interpStyleLocked 0
valueOpDeltaAdd
Figure 1
BODY:1
Wings-Flap
deltaAddDelta -1.000000
indexes 0
numbDeltas 0
deltas
{
}
blendType 0
}
}
}
actor rWing:1
{
channels
{
# same as for the lWing above.
}
}
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Thread: Midnight_stories( WIPs) | Forum: DAZ|Studio