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164 comments found!
1. either append object or append object and armature should work. to export them to another ap i recomend .obj. its used by virtualy every app.
2. uv maping i have a mini tutorial up on it here. go to the blender wiki to find more
3. apply the object as a parent to the armature (or the other way around?) or, apply an armature modifier to the mesh. doing facial expressions gets alot more complicating and confusing. once again go to the blender wiki to find more.
5. a nobe is either somebody is spelling noob odly , or a node. in the case of a node, i can help. Nodes are these completely awesome creations which help you link up certain properties of color and power to other. they are used in material creation and compositing. in the case of material creation they actualy save alot of time. Creating UV maps and textures is not always the best solution, sometimes its nice to have a material that works on all models regardless of textures. to do this you can use a combination of material nodes and procedural textures. nodes are realy usefull for creating more complicated materials like skin and oil and assorted organic whatnot. i actualy have the beginings of a skin tutorial on this forum that explains the extreem basics of the node system, and some more complicated things. Compositing nodes however are a bit more complicated. they can generaly be used to change the mood of a scene or combine different layers in different ways after the render and proceduraly throught the animation.
7. lighting techniquesd- no tutorial can realy teach you that. its something that you learn with practice. there are tutorials to show you stuff about how to work each light and turn on ao and stuff, but to get good results is a whole seperate feild. lighting in the 3d world is alot like lighting in fashon photography. nothing works like how you'd think it works.
-hope this helped
blender wiki
Thread: Warp tool reverses text | Forum: Blender
ok, thats realy weird, i have to check this out. if lattice is not working then this is a major problem.
Thread: Warp tool reverses text | Forum: Blender
i havent heard of the warp tool, but even if you cant get it working, i have an alternative method. try making the text. turning it into a mesh object, add a latice around it, and apply the latice as a latice deformation modifier. then warp away!
Thread: secret blender forum | Forum: Blender
yah, i sort of cheated, i used 1and1's cgi quickies.
the way my forum works is to create a new topic, write on the front page and click save entry, then to reply to a topic you click post reply. its sort of the opisite of how most forums work, but whatever.
Thread: The 3D texture paint mode? | Forum: Blender
i have a mini tutorial up here that maps a leaf texture to a grid for low poly leaf models
Thread: The 3D texture paint mode? | Forum: Blender
yah, its alot like a mix between uv mode and sculpt mode. as for texturing a model, no it wouldnt make it easier. uv texturing is usefull for taking pictures and plotting them to a model as well as using pictures or photoshoped images as bumpmaps, which just isnt as powerfull when you do it by hand.
Thread: Materials go black in indigo renderer. | Forum: Blender
i wouldnt know either, i am only familiar with the materials and scene settings part of the indigo xml, not the geometry.
Thread: Materials go black in indigo renderer. | Forum: Blender
there are some buttons in the edit-normals- menu. try using the flip normals, the recalculate outside, and recalculate inside. if nothing works, then its probably something wrong with the xml that you should edit manualy. if nothing seems wrong with the xml or blender file, then i have nothing.
Thread: Materials go black in indigo renderer. | Forum: Blender
in the edit panel under meshtools 1, there is a button called draw normals. turn it on. you can try recalculate outside and recalculate inside.
Thread: Materials go black in indigo renderer. | Forum: Blender
check your normals in blender. if they are facing the wrong way, this might happen. fliping sometimes doesnt work, try something else.
Thread: speed modeling competition | Forum: Blender
yah, 2 weeks is a bit long, 2 days i think would be a bit better. by just pictures i mean pictures of the mesh topology, not full renders, that just came out a bit weird. the idea of doing it here would be to get something like this in a smaller community specificaly for learning to manipulate and create a good topology quickly in blender.
Thread: MakeHuman | Forum: Blender
the idea of makehuman is a muscle based rigging system. currently, models inside it can be posed inside of it. only problem is there is no ik. if you take a model from it into poser, you may as well make it yourself, you would probably learn alot and get a better topology with some work.
Thread: Indigo and Normals (for Tobak!) | Forum: Blender
remember about keeping your subsurf down, never go above level 3, and level 2 is usualy good enough. i remember from your files that you had all your subsurf levels at 6, dont do that, as indigo has a normal smoothing feature that makes it like it has a level of 6 while only having a level of 2
Thread: Blender 2.43 released | Forum: Blender
Thread: free Kerkythea renderer compatible with blender. | Forum: Blender
it may handle light well, but does it offer anything other renderers do not? you could get the same effects in yafray or even with some work, the blender internal.
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Thread: Help Links Needed!!! | Forum: Blender