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56 comments found!
No they're not. But I'm interested in these now.
Thank you.
I'm not even sure which store they were in.
They were different lengths and I don't think any of them had a train.
Thread: a3 and h3 | Forum: Poser - OFFICIAL
Thread: GIRL 3 | Forum: Poser - OFFICIAL
Thread: GIRL 3 | Forum: Poser - OFFICIAL
Thread: GIRL 3 | Forum: Poser - OFFICIAL
Quote - @Ariel
Yes and yes.
All GIRL head morphs and all AIKO body morphs can be used, including 3rd party add-on morphs.
(After you transfered the morph(channels))All V3/Aiko texture maps can be used, too.
Stahlratte
I would imagine that editing the CR2 to use the non-V3 version of the girl .obj for the head would also allow all the other GIRL head textures to be used.
Could I please have a copy?
Thread: Poser Memory | Forum: Poser - OFFICIAL
In laymans terms Kernel address space consequences of the /3GB switch means that this will kill your machine for games.
Is it possible to modify the boot.ini to have two entries. One with the /3GB switch and one without?
Thread: Just what is the 'adman' module anyway. | Forum: Community Center
Thread: How do I get rid of the dark 'transparent' color around transmapped items? | Forum: Poser - OFFICIAL
In P5 it could be Ambient color, Reflection, or specular color that is causing it. Set them all to black or zero. Make sure that trans edge = 1
Thread: Looking for fingernail claw morphs for V3? | Forum: Poser - OFFICIAL
I can think of THREE sets of conforming claws (.cr2) for V2 right off the top of my head and yet don't know of any for V3. About three hard drive crashes ago I had a set of props that could be parented to any figure. I can't share them because they're based on a commercuial product, but I'm willing to post some directions. You have to have a program that will let you delete part of a mesh. Any modeling program that will open .obj's will work. UV Mapper Pro will also (That's what I originally used). If you're adventurous, and have one of the V2 products, you could try getting hold of a joint parameter pose for V3 and applying it. If you're lucky some minor adjustments might make it fit. The least appealing option is to take the set of claws and load it 10 times, hiding everything except one claw each time and parent it to each finger. The advantage of this is that any b uilt in morphs will still work.
Thread: Pretty Baby's Clothes | Forum: Poser - OFFICIAL
I thought so at first, but The one that Pretty Baby is wearing has lapels and the knot isn't as floppy. I'm pretty sure its not School Babe Katie either. The skirt might come from any of these though.
Thread: Has anyone remapped the V3 catsuit? | Forum: Poser - OFFICIAL
M3 and V3 are older and their suits were made before DAZ got the idea of using the character map for the suit. If you have a 3d modeling program, there is a tutorial over at DAZ on creating a catsuit from the human character. It would have the same UV mapping and would accept the same morphs unless you did something like cutting the forearms off too short and eliminating verticies.
Thread: Has anyone used Wardobe Wizard with the Aeon Dwarf | Forum: Poser - OFFICIAL
It seems to work like this: If enough people ask PhilC for a figure to be supported, he eventually gets to it. If its only the artist asking to increase the popularity of his figure PhilC will do it for a fee.
Thread: Has anyone remapped the V3 catsuit? | Forum: Poser - OFFICIAL
I've remapped it to take the Gorodin Concord military (Navy, Pathfinders etc.) tex's, but that's MUCH easier than what you want
Thread: Has anyone used Wardobe Wizard with the Aeon Dwarf | Forum: Poser - OFFICIAL
I haven't done it. In order to make it work you would have to create a mannikin just like we did for Tailor. There are at least 2 threads on this over at DAZ
Thread: Using Hat and hair ? | Forum: Poser - OFFICIAL
Sometimes a trans map works, but some hair is poorly mapped in that differen parts use the same area of the map. Other hair is mapped so that adjacent areas on the map are widely separated on the model or vice versa.
I have 2 textures that I use to figure out how a hair model is mapped. One is a set of vertical rainbow stripes and the other is horizontal, I apply them and render, The results tell me what parts of the hair are which parts of the map.
Nothing is perfect but here are some tools that may work in some combination:
There are morphs for Some of the kozaburo hair that help it fit under certain types of hats. (Rei for sure)
Lastly, As I stated in another post, The Ivy Long Tails (and probably lots of others) has a skullcap that looks good under a tight hood, scarf or head harness.
Message edited on: 07/15/2005 18:03
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Thread: Skin Tight Dresses | Forum: MarketPlace Showcase