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452 comments found!
Thanks
What I did was create a custom morphed body for v4 and brought in morph targets for everything, this worked just fine for everything but the hands. The fingers and hand are fine until you grasp them, then the finger joints look like crumped cardboard. I removed the morphs from the hands and fingers, but then they dont line up with the arms. I think I'm just going to have to start over with bringing in the morph targets positioning them so that the arms fit the hands and just leave the hands alone.
Chris
Thread: Translation Parameter Dials V4(move body parts)? | Forum: Poser - OFFICIAL
I downloaded the script, It works for fingers and eyes, but does not let me move hands.
Any ideas?
Again thank you, this will save me tons of work.
Chris
Thread: Translation Parameter Dials V4(move body parts)? | Forum: Poser - OFFICIAL
Thread: exporting morphed obj from carrera | Forum: Carrara
Thanks very much for you help, I tried it, it works ok, but it does not retain any groups which I need.
Chris
Thread: exporting morphed obj from carrera | Forum: Carrara
Thread: Color matching between 2 photos | Forum: Photoshop
Thank you all for your responses, I apologize for any misunderstanding, I am not a beginner at this. My question dealt, I thought, with advanced color matching of two separate photo's. I have used match color many times. I have 2 books "Adobe Photoshop CS for Photographers" and "The Advanced Digital Photographers Workbook" - both indicate that the match color tool in Photoshop is somewhat inaccurate and that color matching can be accomplished with much better results doing it manually. I was basically asking for a procedure most likely using curves adjustment. I have in the past been laboriously adjusting levels,gamma,hue, saturation etc. with good results, however from my reading of these books I thought perhaps there was a better way. I have in the interim since I posted this thread, experimented with the match color tool and have found that if I mask just specific areas of similar color and texture, I can make minor adjustments with fade and get good enough results.
Thanks again
Chris
Thread: Color matching between 2 photos | Forum: Photoshop
Thread: Color matching between 2 photos | Forum: Photoshop
Yes I generally isolate just the skin areas and use match color, it works ok. I 've got a couple of really good books on photoshop and both authors say that for really professional results you shold avoid using it and match manually, but they don't address specificall how. Match color gets you close but there are many times I have to spend a lot of time tweaking the image.
Thread: How to create this effect? | Forum: Photoshop
I dont know if there is a name for it, it looks like its had quite a bit of work done to it. You would just have play around with an image untill you got it to look the way you want. There several ways within photoshop to acomplish this. Could be a combination of levels adjustment, saturation, brightness, masking etc. They may have used layers set as a screen or some other layers adjustment. It also looks like the lighter areas of the face have been blurred slightly.
It is most likely not one effect but a combination of several.
Chris
Thread: Creating folds in cloth plane | Forum: Poser - OFFICIAL
This might be more work than you want to go to, but you could make a rough mold, roughly the shape of the high spots or ridges in your finished drape, save the mold as a prop, bring it into cloth room and let the cloth settle on to it. I've done this before, it takes a lot of experimentation to get the results you want, but it works.
Chris
Thread: Colors management | Forum: Photoshop
Two books I use a lot are "The Advanced Digital Photographers Workbook" by Yvonne Butler
and "Adobe PhotoshopCS for Photographers" by Martin Evening, both by Focal Press.
I would be lost without them.
Thread: P6 suddenly locking up | Forum: Poser - OFFICIAL
This is purely a shot in the dark, not knowing what the problem is, but defraging is not enough to keep your system running well. If you surf the net and work with large file sizes as we typically do when working with graphics, you end up with a lot of junk files and a corrupted registry. I use a product called System Mechanic that was recommended to me by the pros that built my custom system. I run it about once a week or so and defrag roughly once a week. It keeps my system in top notch shape. Its amazing how much drive space can be consumed in a relative short amount of time with junk files. These junk files take up space on your hard drive that is needed for virtual memory.
Thread: Little small black "lines" in rendering | Forum: Poser - OFFICIAL
I have the same issue. I have noticed while watching the image render, those black lines appear at the edges of the little render box ( I'm not sure if thats what you call it but the image renders one little box at a time) maybe trying a smaller bucket size (under manual render settings max bucket size) I don't know if that will fix the problem, I usually use the healing brush on them in photoshop.
I will be curious to see what others say, thanks for the post.
Chris
Thread: Texture resolution and Template sizes | Forum: Photoshop
I don't know if this applys to your specific needs, but if you are manipulating the texture such as filling in adjacent areas, rotating etc. Try working at the highest resolution your machine can handle and at 16 bit. This will maintain as much data as possible. Avoid cloning as much as possible, instead copy and paste the area you want to expand and use the erase tool to blend with the underlying layer if needed. The healing brush works well for small areas. Anytime you manipulate pixels in any way you degrade them to a certain extent. If you you need to resize an area use the measure tool to determine the finished size you need and resample the texture area as opposed to using the scale or transform tool. When the entire map is finished resample it back down to the size you want and convert back to 8 bit. Bump maps will certainly help to define a texture. Another technique I use that seems to make textures really pop out is to place a duplicate map that has been treated with the color photo filter of your choosing and you might try adjusting levels of this secondary map. Place this map into the translucent node and experiment with different percentages between the diffuse and translucent map.
Chris
Thread: Ask:How does it make to Bump? | Forum: Photoshop
A good way to make bump maps if your using photoshop is to use the lighting effects filter.
Set the style to parallel directional, light type to directional, and adjust to get the effect you want. Set texture channel to blue or green and adjust height- flat to mountanous to get the intensity of the map you desire.
You must use an image with color info for this filter to work, then convert to greyscale after you have acheived the results you want. This method requires a little experimentation to get just what you are wanting. Sometimes if you are wanting are very subtle effect just a plain greyscale image will work.
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Thread: Translation Parameter Dials V4(move body parts)? | Forum: Poser - OFFICIAL