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928 comments found!
The sphere and the cube are using two of Max's HDRI mats, the mug is Moderate Glass from the presets.
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Thread: Bryce 6 : HDRI & Render Speeds - Example & Download | Forum: Bryce
Fran - HDR conversion and import in ten steps!
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Thread: Ok, so now for some more in-depth discussion of Bryce 6's HDRI and IBL support.. | Forum: Bryce
IBL works with whatever render settings you want. As for glass objects, I'll post a render when (if?) it finishes.
Edit - it was predicting 4 hours because I forgot to change the HDRI quality from 50...
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Thread: multi-core cpu's | Forum: Bryce
Dual dual core 3.4 gig Xeon box?
Gimme!! I'm actually getting quite jealous thinking about it :)
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Thread: multi-core cpu's | Forum: Bryce
Hyperthreading basically makes two fake cpus out of one real one, whereas dual core is two physical cpus on the one chip. The basic difference is that a hyperthreading cpu shares the cache and bandwidth between the two threads, dual (or quad) core should have separate caches.
In most applications, you get a roughly 45% increase in speed when Hyperthreading is turned on, as opposed to it being turned off. The dual core speed increases I've seen posted for B6 are about 80%.
A dual core machine with hyperthreading would be able to run 4 threads at once (but not as fast as a quad core). This should still be a significant increase in speed over a single core/non-hyperthreading cpu (like mine).
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Thread: First Bryce6 Freebie: 24 HDR-ready materials | Forum: Bryce
Well worth the extra 34 and a third minutes, in my opinion :)
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Thread: Here is Bryce 6.0 - Available NOW! | Forum: Bryce
Rochr - the UI is basically the same, but hammered green instead of smooth blue.
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Thread: Bryce 6 : HDRI & Render Speeds - Example & Download | Forum: Bryce
Image Based Lighting basically puts a sphere around your entire scene with an image wrapped on it. Instead of the sun providing light, the light comes from the image (more from bright areas). You can also choose to have the image as the background for your scene.
Basically, what it does is provide realistic lighting and shadows, as well as giving reflective objects something to reflect. You can simply use one of the many free HDRI images available on the net (link in the header for some), or you can roll your own - from photos or a bryce render.
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Thread: First Bryce6 Freebie: 24 HDR-ready materials | Forum: Bryce
Not sure where to put this one, but since I'm using a couple of Max's mats, I thought I'd dump it in here. The primitives are real, the rest is HDRI image. For this to work you'd probably need to use a larger resolution for the hdri.
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Thread: So who is luvin their Bryce 6.0......? | Forum: Bryce
Sorry Quest, had to shut down for a storm.
My box is a Celery 2.8 with 1 gig ram.
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Thread: So who is luvin their Bryce 6.0......? | Forum: Bryce
Lovin' it, apart from trying to solve very tricky (perhaps impossible) geometry puzzles.
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Thread: The official Bryce 6 performance thread | Forum: Bryce
76% sounds about right for dual cores, you won't get 100% due to various overheads.
Who wants to buy me a quad core for Christmas?
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Thread: Self-generated HDRI in Bryce6? | Forum: Bryce
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Thread: Self-generated HDRI in Bryce6? | Forum: Bryce
Yep, that was my inspiration for this, I'm aiming for a true seamless LDRI, then to work on exposure values (or brycean equivelant) to get true HDRI (well, true fake HDRI).
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Thread: Self-generated HDRI in Bryce6? | Forum: Bryce
Probably a good idea to lift the sphere off the ground a bit, haven't actually tested yet.
And make sure your camera is set to track the reflective sphere, too. Also, you'll need a square image, to save later cropping.
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Ignore the shooty dog thing.
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Thread: Ok, so now for some more in-depth discussion of Bryce 6's HDRI and IBL support.. | Forum: Bryce