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RandallLloyd | 151 | 10643 |
57 comments found!
Attached Link: Supersuit User Guide Part 1: Locate and Load
Ok... ive started to Remake the original Tutorials. Here is the first.Thread: Supersuit Help from Rand | Forum: DAZ|Studio
Thread: Supersuit Help from Rand | Forum: DAZ|Studio
Attached Link: Supersuit Tips & Tricks Episode 2: Creating Super Emblems for the Supersuit.
Here is one of the most requested videos I have received.If its not too much trouble, could one of you repost links to these vids on the DAZ forum somewhere? There is a superhero render thread somewhere. I am still not allowed to post in the DAZ forums even though I have never actually been banned.... at least not for anything I deserved. its very strange.. ::
Thread: Supersuit Help from Rand | Forum: DAZ|Studio
Attached Link: Supersuit Tips and Tricks Episode 1: Using the suit for clothing deformation
Ok... so here is another fun video for you guys.
Enjoy!
Thread: Supersuit Help from Rand | Forum: DAZ|Studio
Quote - On deselecting polygons by material - if you have the space, open the Tool Settings pane. With the Polygon Seelction tool active that lists all of the polygon groups (actual groups, material zones and so on) with a + next to each to select it and a - to deselect - if you overflow when selecting then the unwanted material zone will have a solid - next to it and you can just click that to deselect the overflow polygons as randy did with the context menu, without needing to know the material name (and looking for solid -s can cue you to overflow selections in the first place).
On saving - in 4.5 save as a scene subset, not a full scene, or the default behaviour (when you double-click) will be to replace the current scene, rather than merge in (it will prompt you to save your current scene, so you won't lose work, and you can right-click rather than double-click to get Merge, but it's still annoying). You could also save the modified suit as a new Figure Asset (File>Save as>Support Asset>Figure Asset) but then you lose the compatibility info forsmart content, which may be annoying if you use that.
Yes! Thanks a lot for those tips Richard... I will amend the video to include your great advice.
Thread: Supersuit Help from Rand | Forum: DAZ|Studio
Attached Link: Workaround Overlapping UVs in DAZ Studio
> Quote - Here's the second UV. As you can see, it's been messed up since Launch and DAZ has done nothing to fix this.
I deleted that Video because it was a bad upload.
try this one
http://youtu.be/MevnA4Wkkx8
Thread: Supersuit Help from Rand | Forum: DAZ|Studio
Attached Link: Workaround overlapping UVs in DAZ Studio
> Quote - Here's the second UV. As you can see, it's been messed up since Launch and DAZ has done nothing to fix this.
Ok, so here is a little something that might help you in the short term.
Thread: Supersuit Help from Rand | Forum: DAZ|Studio
Quote - Hi Randall
did you do the videos regarding the supersuit and if so will you be doing anymore, I think they were on vimeo? I watched them all and they were really good, but was told the maker was not with daz anymore.
Kharma
Yes that was me... thanks.
Watch this space for more like it in the future.
here is a link to the original post on the DAZ forums where the video links are available.
http://www.daz3d.com/forums/viewthread/601/
Thread: Supersuit Help from Rand | Forum: DAZ|Studio
Quote - Here's the second UV. As you can see, it's been messed up since Launch and DAZ has done nothing to fix this.
One great thing about DAZ Studio 4 is that it allows for different UV sets that can be switched out at will.
Its not a terribly difficult thing to create your own UV map in a program like ZBRUSH or Blacksmith3D.
The basic suit was "thrown in" as a bonus freebie because DAZ had it and even as it is it is better than not having it.
It was hoped that some enterprising PA or third party would "fix" it... but that hasnt really happened.
I know this isnt the answer you wanted... but I dont work at DAZ anymore and I have no idea if or when it would even be considered for fixing. I suppose if enough people asked they might take a go at it.
One thing I could recommend is that if anyone reading this knows of someone with the skill to take it on or has those skills themselves, this is a great opportunity to make some extra money by selling it to DAZ... just an idea.
-EDIT-
Just to clarify... its not hard to make a custom UV for your own custom 3D paint setup... it IS a bit more difficult to create a UV that will allow for creation of seamless texturing in photoshop.
Thread: Supersuit Help from Rand | Forum: DAZ|Studio
Thread: Supersuit Help from Rand | Forum: DAZ|Studio
Quote - Any advice for those of us who may wish to try to convert this for use with the DSON Importer?
Unfortuantely, I have to admit that I havent mucked around with the DSON stuff yet. I will be talking a look at it in a couple of weeks as I begin a more significant shift into the Poserverse.
The supersuit is based wholly on the genesis figure and there is really very little diference between it and Genesis itself... as a mesh. What makes it problematic is all the material zones.
Ill be looking into it for my own curiosity and Ill let you know. Hopefully it will be fully supported soon.
Thread: Supersuit Help from Rand | Forum: DAZ|Studio
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Thread: Supersuit Help from Rand | Forum: DAZ|Studio