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82 comments found!
many thanks for the advise! i'm a skilled modeler and i know how to 'Create Full Body Morph' in poser, but that's a pain .... to have to load all individual parts one by one.
is there any utilities for easing the import and loading of morphs objects ( batch objects ) for full body morph ?
hi lesbentley, thanks for the advise. i'm going to read it now.
Thread: Where to learn to create body, shape and muscle morphs ....etc ! | Forum: Poser - OFFICIAL
don't worry :) i'm not talking about the anatomy, i'm talking about the technical process or method of how those full body transform morphs is created with a 'SINGLE' dial ?.
ok. please have a look of the daz mil dog as example :
i wanted to create many head and body morphs to create different kinds of dogs. ( as mentioned, i already know how to create basic morphs for single body part only.) so how can i create a morph for the full body with a 'SINGLE' dial ?
is there any utility there thatcan ease the process ?
thanks!
Thread: Where to learn to create body, shape and muscle morphs ....etc ! | Forum: Poser - OFFICIAL
thanks. i'll have a look soon.
ok, let say i've a basic character and wanted to create many version of body form ( from very skinny to hyper mascular )from it. what's is the best method ? i understand Full Body Morphs might work, but its time comsuming and tedious way as it require to load all individuals parts ( including fingers ). any utility that handle this ?tks
Thread: Where to learn to create body, shape and muscle morphs ....etc ! | Forum: Poser - OFFICIAL
link doesn't work :) bring back to the same image only . thanks !
btw, i already know the basic morphs target and wanted to learn the more advance one.
Thread: Where to learn to create body, shape and muscle morphs ....etc ! | Forum: Poser - OFFICIAL
do you mean M4 morphs ++ and the Freak Morphs ?
i'm sorry that if i did not wrote clear in my message, what i wanted is to learn to create all this from scratch for my own custom characters and not using the ready available morphs that's on the market .
what i wanted to learn is how to create all these morphs "channels and dials " forbody parts as well as full body morph.
i also want to learn to create clothing that is also morphable ( with dials and channel ? ) to comform to all the different morphable characters .
any tuts around ?thanks.
Thread: figure hanging above the ground ??? | Forum: Poser - OFFICIAL
or can i just import the obj into modo and delete the stray points and export back.
if i let it be, is that ok. this figure is not for redistribution and its for a client.
thanks!
Thread: figure hanging above the ground ??? | Forum: Poser - OFFICIAL
i use modo all the time to import into poser without problem.
this is the first time the figure hang in the air but could be
due to during the rigging that i've accidentally move the yTrans .
Thread: figure hanging above the ground ??? | Forum: Poser - OFFICIAL
thanks for your help.
yes, it was the figure i'm talking in the attached image.
looks like no stray polys .
i think my only solution is to manually adjust the hip 'yTrans' to lower
the feet to touch the ground. should be work right ?
Thread: figure hanging above the ground ??? | Forum: Poser - OFFICIAL
is this causing the problem, should it be set to 0 ?
i'm re-uisng the JamesCasual rig for my figure and noticed that the
yTrans for JamesCasual is NOT zero too? howecome ?
Thread: figure hanging above the ground ??? | Forum: Poser - OFFICIAL
Ctrl+D didn't work :(
i checked and no stray polys floating anywhere.
the only possibility that it could be the problem druing the obj import .
in this case any way to fix it. if i let it be ...will it be cause any problems ?
Thread: figure hanging above the ground ??? | Forum: Poser - OFFICIAL
thanks markscum.
its strange, i use the " drop to floor " and there is no response !
when i apply a walk pose to it , the feet is walk properly touching to ground.
but when i try adjusted the yTrans so that the feet touch the ground , and apply the walk pose again, the feet walk and penetrate the ground .
you mentioned " You may be able to move the figures origin to correct this. " , is this ny moving the yTrans of the " body " ?
thanks
Thread: custom hand morphs ? | Forum: Poser - OFFICIAL
Appreciate for your advise again !
Mmmm... sound complicated to me but I'm keen to learn it .
Will try it .
Thread: Why can I find early version of POSER MIMIC ?! !!! | Forum: Poser - OFFICIAL
Thread: custom hand morphs ? | Forum: Poser - OFFICIAL
Appreciate for your quick help.
I'm not familiar with ERC, will find out more infos of it.
So, what if I'm doing the rig from scratch, ( hands are not done in the same way as in the P4 figures ), anyway I can do it ?
Tks.
Thread: mimic --- loading cr2 error | Forum: Poser - OFFICIAL
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Thread: Where to learn to create body, shape and muscle morphs ....etc ! | Forum: Poser - OFFICIAL