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90 comments found!
There used to be a wave generator for this. If you have photoshop you can experiment doing greyscale images the look like waveforms. Look at pictures of waves from a height. Try to emulate that, but working in greyscale. Import these into terrain editor and apply as New Terrain. They often look like semi-concentric splashes seen from above. Hope this helps.
Thread: Waterfalls and Poser imports | Forum: Bryce
Just make a terrain that looks like the falls area without water and save it. Re-import same terrain into terrain editor and rework it over the area where the water is channeled and falls. Use the tools to pull up that section and smooth and groove to look like water. Bring the second water terrain into renderer and add water texture. Bring in first terrain and lay it over the water terrain (most features should line up) You are trying to push up just the water that shows as falls and conceal all water of terrain beneath. Just a slight explanation, not a full tutorial. ;)
Thread: Final Textures and Modeling for my Robot, comments please. | Forum: Bryce
Thread: The Lady | Forum: Poser - OFFICIAL
Thread: Question about Poser | Forum: Poser - OFFICIAL
Thread: Seahorse (attn: Dmentia) | Forum: Poser - OFFICIAL
Anybody notify SeaWorld about this? Or maybe the Zygote shark is hungry? Really cool, Lemurtek, but it gives me the willies!
Thread: My new homepage if you are interested.... | Forum: Community Center
Excellent. You have a very unique style, sensuous and abstract (though well-focused.) The site has good speed here. The gallery thumbs worked and everything. Really like all your work.
Thread: Reflection Maps | Forum: Bryce
Try using reflection maps of bump fields. I got some tiny floating orbs off the surface of a texture, giving the appearance that the object was surrounded by millions of tiny planets that hovered.
Thread: Building dirigibles | Forum: Bryce
The poly count on D Mesh is so low in obj format and the user interface so simple, you really should give it a try. The finished object will have an extremely smooth skin, too. The modeller doesn't use sweep or extrude it employs displacement to mesh deform/edit. You could build it in Bryce with boolean operations, but to get the tapering along the side where there are ribs could take forever. Another inexpensive ($99.00) modeller that would get the job done in no time is Nendo. That would be my first choice for a project like this.
Thread: Building dirigibles | Forum: Bryce
Try the free program D Mesh it should take about 30 seconds to make a dirigible with it. You can get it at: http://www.geocities.com/SoHo/Studios/4500/
Thread: Volumetric Materials | Forum: Bryce
Jeez, somebody should write one, that's for sure. Barring that, use the pre-set volumetrics to launch the deep texture editor and use the controls to reshape them yourself. I've discovered they're pretty sensitive to tweaking and have imported DeepPaint textures to come up with a huge variety of new textures, most of which take an inordinantly long time to render (which in my opinion makes them almost useless!) It did give me a real good working understanding of them though and i even keep a few to use for really nice effects such as plantlife, water fountains and glowing atomic piles. They are cool, just too slow to incorporate into any scene I'd wait a month to render. Good luck!
Thread: WIP: The Great Treadmill | Forum: Bryce
Bonestructure, have you heard of DMesh? Free application makes easyeasyeasy rope with twists and such. Message me if you wnat to know where to get it. It's only 180 kb too
Thread: What do you want a 3D model of? | Forum: Poser - OFFICIAL
That '52 Plymouth sounds like a great idea. Any older cars, especially '50-'59! An old diner would be cool, too!
Thread: nerd wip | Forum: Poser - OFFICIAL
You're all wrong: don't you see it? It's the character Jerry Lewis used to do: the (FORGIVE ME) Asian nerd!
Thread: WIP-Jack comic | Forum: Bryce
Fantastic "aged" look on set. Really nice POV that captures the dimensions well. Coolfish!
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Thread: Waves | Forum: Bryce