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165 comments found!
Ok, i notice that other characters, even when the pmd file is not saved, they retain their morphs. However, Samson for M4 in particular does not. I'm not sure why pmd's don't save when you load a character from the figure library. All my other figures, even without the pmd, retain their morphs. Samson for M4 however, loses all his morphs.
EDIT
Ok, even if i save from a pre-existing scene, Samson loses his morphs. Say i load a scene with the daz dragon from a pz3 file that has a pmd file already. Now i import Samson for M4 into that scene. Now when i save this scene, and reload it, Samson completely loses all his morphs
Is that model's morphs bugged?
Anyone have an idea what is going on? X.X
Thread: Problem with PMD files | Forum: Poser - OFFICIAL
Use External Binary Morph Targets is checked though.
What's weird is if i load a figure i saved from the figure library into a new scene, then save it as a pz3, it doesn't save a pmd file.
But if i load a figure from the figure library into a already made scene that already has a pmd file, it saves a pmd file.
Thread: Looking for a vine swinging pose | Forum: Poser - OFFICIAL
Thread: Looking for a vine swinging pose | Forum: Poser - OFFICIAL
Thread: Best ways to change skin color | Forum: Poser - OFFICIAL
Thanks! That's exactly what i was looking for. I'm gonna have to see exactly what ezskin changes in the material room for the HSV node.
Thread: Need some advice on texturing | Forum: Poser - OFFICIAL
Thread: another render dimension question | Forum: Poser - OFFICIAL
Quote - When I change the render dimension instead of rendering what is in the preview window it moves around and generally crops the image to suit itself.
This happens because of the aspect ratio. If the aspect ratio is different from what is in the preview window, it will crop the image with black bars. What you wanna do is pretty much everything alanadale said. Go to "render dimensions" and select "render to exact resolution" and click the "match document window" This will make sure the ratios match. The default is 640 pixels for width. Increase this to however big you want your render to be, and now the height will automatically adjust. You can render large images without those nasty black bars now.
Quote - There is a slider for up and down but not one from side to side when I view the popped out preview. Its never exactly how I wanted it and I'm sure its me doing something wrong here.
When i pop out the window, i usually resize it using the bottom right corner. This way you can change it's size both horizontally and vertically. To get the exact size you want, select "window" on the top of your interface, then select "document window size" Enter the width and height here. If you want your aspect ratio to be something like 4:3, then enter 600 for width and 450 for height. When you render, do everything above to maintain the same aspect ratio but get a larger render.
Thread: Black artifacts on the Millennium Subdragon's Wings | Forum: Poser - OFFICIAL
Thread: Black artifacts on the Millennium Subdragon's Wings | Forum: Poser - OFFICIAL
AlanaDale: Where did you attach the displacement node and simple_color to in the advanced material room?
Thread: Black artifacts on the Millennium Subdragon's Wings | Forum: Poser - OFFICIAL
Laurie! Thank you =) That worked. What exactly does checking that setting do though? I did a comparison render of it both on and off, and the only difference i saw was that it removed those black triangles lol.
Thread: Render dimensions | Forum: Poser - OFFICIAL
Yeah. I usually add a softening technique though that adds a bit of blur to my images, so usually those small details get lost anyways. Would 1000x1000 look good on most people's monitors or should i start going to 1200x1200? My preference is square shaped renders rather than the usual 4:3 aspect. I'm doing this just for fun, with no intention of printing anything out or any professional work.
Thread: Render dimensions | Forum: Poser - OFFICIAL
Is there a large quality/detail difference between 1600x1200 and 1000x1000? Or are the extra pixels used so that the image is larger length and width-wise.ย And if i want to zoom in a bit on a render, is 1000x1000 good enough or do i need to increase my image size?
Thread: Saving characters Win XP to Win 7 | Forum: Poser - OFFICIAL
Yeah, M4 and V4 and everything else is all in the download folder. I save all my characters in a folder within that runtime, so it looks like it'll be an easy transfer. I really should make a backup though of my runtime. With my luck, my hd will crash one month before i decide to build my new comp =P
I always build my computers from scratch since it's a lot cheaper that way. But i'll definitely make sure i keep vista 2.0...i mean windows 8 as far away as possible ;)
Thread: Saving characters Win XP to Win 7 | Forum: Poser - OFFICIAL
Thread: Saving characters Win XP to Win 7 | Forum: Poser - OFFICIAL
Yeah, but right now my download folder where i have m4, v4, and everything else is in program files. But when i upgrade to windows 7, i'll have to move it somewhere else since we aren't allowed to put poser files in there. Let's say i move it back into "My Documents" on my new win 7 machine. Then i try to load up a V4 character named "Jessy" that i created with morphs/props/clothes. Wouldn't poser try to look in the old place in Program Files for all the clothes/props/morphs since that is how it was initially saved?
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Thread: Problem with PMD files | Forum: Poser - OFFICIAL