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147 comments found!
Arcady, It is hard for me to tell what you want. You asked how - I said get some background basics. You said - been there, done that - didn't get it. I said - too bad, here is the "how to" info. you asked for. You have replied to the "too bad" part. I figured that you would have replied to the "how to" part if that is what you really wanted to know. "The 'basics' of that tutorial at subdivision modeling, which I read through in full about a month ago, is nearly 80-100% concepts that do not exist in Carrara." If we are talking about the same primer over on subdivisionmodeling, just about all the concepts presented do apply to Carrara. The Standard version of Carrara is missing some of the specific edge tools listed, but that does not mean you can't do what you want to do. Is Carrara Standard the best tool for your modeling needs? Maybe not, but it is not useless. You can learn the basics of polygonal modeling with it. I do not use the vm for modeling but there are users in the Carrara community that have made models that will stand up to anything made in other dedicated modeling applications, using earlier versions of Carrara (c4-c3) that had far fewer tools than Carrara 5 standard has today. I am not going to suggest doing it in something else or upgrading to C5Pro that does not look like what you want to hear. good luck with your 3d quest wayne k guam usa
Thread: Cuts and Loops? - What Carrara tools match the terminology in this tutorial??? | Forum: Carrara
Thread: Cuts and Loops? - What Carrara tools match the terminology in this tutorial??? | Forum: Carrara
Thread: Cuts and Loops? - What Carrara tools match the terminology in this tutorial??? | Forum: Carrara
Attached Link: http://www.subdivisionmodeling.com/page1.htm
Take a look at this: http://www.subdivisionmodeling.com/page1.htm It is a very well laid out intro on sub-d modeling. Hypernurbs is C4D's flavor of sub-d. Carrara has Sub-Division Surfaces in both the standard and pro versions.(I do not have the standard version) You can make loop selections in standard but I do not think you can cut in new loops with it. There are other ways to do the same thing - it will just not be a single click operation. wayne k guam usaThread: Lofting question from a newbie | Forum: Carrara
You should be able to do this in the standard version with the loft command. Make sure your selection mode is in "Edge" mode (Third icon from the left in the selection tab). window select the top edge(s) of the skirt, then shift select the ring and the lower edge from the top object - then select the loft option - you should have your connecting surface. Good modeling practice would be to avoid lofting edges with mismatched numbers of points to keep the mesh clean and easy to edit and texture. wayne k guam usa
Thread: Can I select all edges (select all) in model room - C5 Demo | Forum: Carrara
You can do one better in the assembly room (vs one by one in the vm) in C5 Select all the models you want to change the smoothing on. Look under the "Edit" drop down menu, near the bottom is the option to change the smoothing of the selected objects. There you can do what you want to do. wayne k guam usa
Thread: Shatter animation (again) | Forum: Carrara
If you want the glass to fall down (vs a zero gravity flyout) you will need some downforce to get the glass to drop. You will need physics on all the glass parts. If you have the free "Attribute Iterator" plug-in from AssociatedFX you can drag select all 75 and apply it in one shot. To get it to break from the middle drop a sphere into the scene and scale it down so that it is small enough to hit just the middle part of the stacked up glass shards. You can hide the sphere during the render or bake the physics onto the glass and delete the sphere ( a good way to speed things up once you have the glass flying the way you want it) The sphere would need an initial velocity in the right direction to get it moving. If you have C5 I have a simple sample file I can put up here. wayne k guam usa
Thread: Fluid simulation | Forum: Carrara
Attached Link: http://fosterj.com/modules/xoopsgallery/cache/albums/album03/milkdrop.mov
You can use the blender fluids in Carrara pretty much the same way the XSI users are doing it. Export the fluid sim out of blender as a set of sequenced obj files, load them all into Carrara then show and hide them one at a time frame by frame. I followed the basic "drop in a cube" tut from the blender site and got this to render in Carrara http://fosterj.com/modules/xoopsgallery/cache/albums/album03/milkdrop.mov wayne k guam usaThread: toon pro serial number? | Forum: Carrara
"I'll be around here for the next 20 minutes or so, after that I have a holiday party to go to so won't be able to respond until later tonight." Eric does that mean you don't drag a laptop around everywhere you go for wireless 24/7 tech support? Have a great holiday wayne k guam usa
Thread: Poser bone problem | Forum: Carrara
Well,
it depends on what you are trying to do.
Did the figure import with any IK chains on the legs, head or tail?
If there is no IK set up then moving the bones won't work.
Without IK you'll have to rotate them to keep the limbs from distorting when a bone is moved away from the bone it is parented to (constraints keep this from happening).
If rotation comes in locked you will have to reset them.
You can reset all of them by selecting the first bone at the top of the tree and looking under the "Skinning" drop down menu for that option.
If there is no IK on the horse you can set it up using Carrara's IK chain tool.
Its the 6th one down on the left side of the workview (2 chain links on top of a cube).
To use it click on the bone that you want the base ( anchor point) of the chain to start on (i.e. the top bone in a leg) then click where you want the chain to end.
You should then see a blue outlined cube with a blue line connecting the first and last bone in the chain. The cube is the IK target. Put the IK chain tool away (click the pointer "Move" tool) and then select the cube - move it around and the leg should follow along all the way up to the anchor point of the chain.
Once you get the basic idea down you might want to break the IK chains down into shorter segments for more control (Carrara allows this). Instead of one long chain from the top of the leg down to the foot you could use one to the knee, then from the knee to the heel and then use another to control the foot rotation (using a human figure for this example - horses don't have feet, I think).
wayne k
guam usa
Message edited on: 12/22/2005 16:35
Thread: Poser bone problem | Forum: Carrara
Try turning off "use constraints".
You can do that with the little icon that looks like a turtle on its back, 3rd icon from the left in the window bar of the 3d view.
Its an on off toggle so you don't have go to each of the bones and reset them one by one.
Don't have the mil horse but it should work
wayne k
guamusa
Message edited on: 12/21/2005 19:36
Thread: animation with replicate | Forum: Carrara
How about promoting the duplicates to masters? I have not tried it, but it should work. Once they are all masters you should be able to adjust the keys on those 12 and then drop them into the replicator. wayne k guam usa
Thread: More Stunning videos from Markus! | Forum: Carrara
Thread: Is there anyway to texture the "ground" ? TIA | Forum: Carrara
"Thanks. Now I won't look like a boob. as often " Not to worry, Renderosity is known and celebrated across the known net for it's boob content and display. mdc
Thread: Killer video clip of Poser to Carrara | Forum: Carrara
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Thread: Cuts and Loops? - What Carrara tools match the terminology in this tutorial??? | Forum: Carrara