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688 comments found!
I vote for retiring. I really could use a tea cozie if you end up with too many.
A trick for getting your monitor set up for looking like what the print will is to make your black, black with brightness control. Then Adjust your tint until the white looks like the white of the paper your going to print on. I think I got that from Adobe Photoshop 4 manual.
Thread: P8 Library frustration | Forum: Poser - OFFICIAL
I know runtime size effected earlier posers, but I thought that wasn't the case for p8 (I don't know what I read that I miss understood).
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Thread: p8 Library Search | Forum: Poser - OFFICIAL
Thanks wimvdb,
On XP I didn't have the drive my runtimes were on, as a Search Index location.
I wasn't aware poser was calling the windows search.
Thanks again.
Thread: p8 Library Search | Forum: Poser - OFFICIAL
SR1 is applied. Knowing it works for others means I should check my settings. Thanks for the reply.
Thread: P8 Library frustration | Forum: Poser - OFFICIAL
I don't think many people realize there is a refresh, at least by the amount of times on different forums I've seen that question.
As for speed, If you are like me and have poser start up in an empty scene, when a camera or light is selected it makes the cpu run at 100%, try selecting the ground prop as soon as you can and you'll see the library speed way up.
Thread: Procedural Geometry - Some WIPs | Forum: Poser - OFFICIAL
Thread: Procedural Geometry - Some WIPs | Forum: Poser - OFFICIAL
OK, I figured crown molding might have stumped you for a bit, I was wrong. It's PIA in real life.
Looking at the Arch I can't help but wonder about stone work and key stones, do you think that would be possible in the future too?
Thread: Procedural Geometry - Some WIPs | Forum: Poser - OFFICIAL
Quote -
- Corners are consistent - if a wall ends at something that isn't a multiple of a yard, the next wall continues where that wall left off.
My goal is to avoid discontinuities in corners like this one (which I made on purpose.) (Notice also that the arch-filler isn't UV'd yet.)
Thread: Procedural Geometry - Some WIPs | Forum: Poser - OFFICIAL
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Does happy dance I helped somebody yeah!
Your textures look like they're going to be great, glad to help.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
ok the colour diffuse channel should have no effect because it's value is zero, other than display the texture in the preview room, right? So if the texture not specular is plugged into the diffuse channel it should show in the poser preview. Could it just be one of those poser bugs, that restarting poser fixes?
I am a bit worried BB will come in any second and tell me how wrong I am, and in doing so help put my foot firmly in my mouth.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Quote - First I used the VSS script but the result was so far from what we have now that I tried to "adopt" the materials from the Template Skin material. I added all textures and the same slight ivory tone for the tint I use now - and again it didn't look as good as it looked before.
So I created a new node where the specular map should be (by referring to a simple prop with the template material) and attached it like the template showed me. The strange thing: The render looks perfect, everything works. Just the preview is completely silly!
I noticed that the default VSS Antonia is different than the all the VSS skin shaders I've used.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Looking at the default Antonia vss nodes, I think you may fix you problem by pluging the texture into the diffuse channel not the color_pow node (but leave the one from the alt diffuse where it is). I 'd try it myself but I neither have the skins or mapped version you are using, so I am kinda guessing.
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Thread: Which Gamma setting do you have set on your monitor. 1.8, 2.2, 2.4 ?? | Forum: Poser - OFFICIAL