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663 comments found!
This is a funny idea, but what about a movie map of a moving string created in a vector art program...I'd use flash, and you can use the map over a flat plane. The plane is attached to the ball and animates as the ball falls. It may be a trick to have the plane pass through the floor but the string at that time must appear that it does not...just a thought.
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Thread: Again, Merry Christmas! | Forum: Carrara
Hartcons, We have the same problem with the geese up here. When the gather around the free bread, whack! They become hood ornaments. I enjoyed modeling the geese, and I'm still not finished. I want to make a low res. model now, one I can use to generate a flock. I'll post the low res model on the free stuff page when I get it done.
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Thread: Again, Merry Christmas! | Forum: Carrara
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Thread: Welded vs. Linked | Forum: Carrara
Thanks for the suggestions, sounds like there are several ways to do it. Any ideas for DarkBasic? Does anyone have experiene with it? It looks pretty easy to learn, another language, but hey, making your own games...very cool! The models for most games are very basic, with all the work going into the maps. Om
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Thread: Carpaint | Forum: Carrara
I think the brick shouldn't reflect. It would make your model stand out more.
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Thread: Polygon Count too high... | Forum: Carrara
Great suggestions. Poser is not my final destination. I would rather work in Carrera! I'm just interested in modeling excellent fish, birds, and animals... I'm off to work in the vertex modeler. Thanks.
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Thread: Polygon Count too high... | Forum: Carrara
Thanks for both repiles. I am looking at doing it all over, and whatching how many smooth points I use. The smooth points seemed to increase the polygon cound from the spline modeler. The Vertex Model system doesn't create as many polygons as does the Spline...and I haven't been able to control the polygon count from the spline modeler. I tried exporting the model, and on import, lowering the poly-count... but as low as I could get it was around 57,000 polygons. Still too high. Daz 3D has a bat model that they rendered in wire frame, beautiful! I don't care much if it's rectangles or triangles, but when I see a model like the bat, wow! I'm inspired. R.
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Thread: Polygon Count too high... | Forum: Carrara
Oh no, a response to my own question! Anyway, I'll get over it. I noticed that models from Daz, Poser models, are made from rectangle, four sided polygons. And the ones I make in Carrara are triangles... Does it make a difference? R.
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Thread: Alpha channels | Forum: Carrara
Thanks for both ideas, I was able to render twice. The second, black and white worked great! I'm still working on mapping to a shape that displays the leaves well, but that's another job. I included a number of lights, turned shadows off, and was able to get white leaves. Yeah! R.
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Thread: Just a little preview. | Forum: Carrara
I had trouble viewing your fishes.avi but I was able to get into see the .gif animation. How did you map the fish shapes to the particles? Good job. I've modeled several fish from Alaska. I'm proud of the job. Next I'll finish a halibut, pike, and various bottom fish and I'll be about finished with the sport fish of Alaska. : ) R.
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Thread: Alpha channels | Forum: Carrara
Thanks Mark, I was successful to a point. The alpha channel for the texture map worked well, but the movie texture map did not. I used the same map (movie) and inverted the color. It worked, but since the movie colors of the leaves were green, they became semi-transperent... A possible work-around: Record two movies, one with textures ( leaves ) and one with leaves textured in white? Keep all motion setting same but change so I have a black background and white leaves? Any other ideas? Thanks for your help. What does HTH stand for? Highland Tech. High? R.
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Thread: Looking for comunity input please | Forum: Poser - OFFICIAL
I like the texture, it looks very real. As for the model, he's been to the gym. Makes me feel I better get off my computer chair and head there myself.
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Thread: it was you ! | Forum: Poser - OFFICIAL
Thread: WIP-cartoon settings character made using mike. | Forum: Poser - OFFICIAL
It looks great! I have seen some impressive cartoon renders using the sketch style render. I want to render cartoon animation for flash from poser and still I don't see a way to do it with textures on unless I export a quicktime movie and import it into Flash as a quicktime...keeping the colors down is important, 16 is a good number, even less. maybe you can find a prop to use for hair that will look symbolic enough... a rug for the thug's chest or something.
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Thread: WIP-cartoon settings character made using mike. | Forum: Poser - OFFICIAL
Are you doing this in the sketch style window or just the display? The hair was post production? It looks great! I wish the cartoon settings would account for a texture map. I have textured fish that I want rendered for a flash animation but I can't get their textures to render in flash..any ideas?
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Thread: For the animation gurus... | Forum: Carrara