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735 comments found!
I think it might be a good idea to try another export option out of Max. Or maybe a dirrent set up for the .obj e3xtension.
Be right back with another try.
Thanks Wark!
Tom
Thread: Smoothing in poser | Forum: Poser - OFFICIAL
Quote - Okay, that looks like a model problem and not a poser problem.
Hi Wark,
Go back into Hex and inset all six sides and then extrude them inward and then export.
That is what I did in Max.
Please post an image and see if you have an issue then?
Maybe it is Max.
Regards, Tom
Thread: Smoothing in poser | Forum: Poser - OFFICIAL
Hey Bag. go back and read my first post and you will see that I already said there was not an issue with a simple cube so i modified it a little I am talking about a simple modification and then you will see the issue.
If I was going to model and texture cubes for a living I would be golden. :-)
I find that people want a little more than that, and that is where I run into problems.
Now what do you have as a constructive advice on how to deal with 90 degree corners.
Thanks all the replies guys!
regards, tom
Thread: Smoothing in poser | Forum: Poser - OFFICIAL
Thread: Smoothing in poser | Forum: Poser - OFFICIAL
Thread: Smoothing in poser | Forum: Poser - OFFICIAL
Is there a way for Poser to deal with 90 degree corners with out me modeling every single square corner as two individual surfaces?
Example:
1 create a cube in 3D Studio Max that is any size or scale
2 export it as an .obj file at what ever scale
3 import it into Poser and turn smoothing down to zero on the cube itself
4 there are issues with the corners because evidently Poser was not taking into account rigid models when it was designed I.E. smoothing default of 80* for human figures
5 Go back into Max and detach each of the 6 sides of the cube
6 select all six different models that are individual planes to comprise a cube
7 export them as an .obj file
8 import into Poser and set smoothing for that file to zero
9 render and viola no smoothing issues.
10 imagine having to do that with Fishers Warehousing.
So is there a work around with out all the extra work to make Poser see things differently?
By the way I just tried the example and there are not issues,
I modified the cube and did an inset on all six sides and then extruded inside a few units and then there is an issue on the main corners.
Regards, Tom
Thread: Smoothing in poser | Forum: Poser - OFFICIAL
Thread: What is the exact export scale from 3D Studio Max to Poser in OBJ format is it | Forum: Poser - OFFICIAL
Thread: What is the exact export scale from 3D Studio Max to Poser in OBJ format is it | Forum: Poser - OFFICIAL
I heard the forums here on Renderosity were friendly and kind. Sorry if I offended any one here.
Thought I was just asking a simple question.
In the end, I will probably not be back to ask for help again. :-(
Thread: What is the exact export scale from 3D Studio Max to Poser in OBJ format is it | Forum: Poser - OFFICIAL
I just ran an experiment and exported a 100 foot cube and exported out of max at a few different scales and came to the conclusion that I will have to settle for .01 as the scale that is close enough and tweak the rest. I increased the decimal precision to 4 digists in Max and it still only allows 3 digits on an export.
I tried two different scales other than .01
one was .011 which was too big
one was .009 which was too small
as Max will only allow 3 digits on export as you can see I have the closest scale possible as I can not even try
one as .0085 etc etc.
So thanks for all the suggestions guys. but I am afraid I have to just wing it.
Regards, Tom
by for now
Thread: What is the exact export scale from 3D Studio Max to Poser in OBJ format is it | Forum: Poser - OFFICIAL
Quote - IÂ don't know but...
May be of some use to know that Wings (IÂ know, not MAX)Â files need to be reduced to 1.115%, when working at one grid unit to one inch. Â To me, that sounds awfully close to what you're experiencing with MAX.Â
Now we are getting somewhere. I will try a ten foot box and see if it works out right to size.
:-)
Thread: What is the exact export scale from 3D Studio Max to Poser in OBJ format is it | Forum: Poser - OFFICIAL
Quote - import a poser fig to max at 1000 for refreance, and export your model at .001
rest your pivot piont to 0
What are you suggesting? Are not there different sises of characters in Poser?
I just want to know the scale in decimal form that is all.
Does any one know what it is?
Is it .011
is it .012
is it .009
etc etc
:-)
Thread: What is the exact export scale from 3D Studio Max to Poser in OBJ format is it | Forum: Poser - OFFICIAL
Max has no relation to other programs scale other that some lame guesses for presets. I.E. the one for Poser in .obj format is .04 which is about 4 times too big. That is why I am asking what the exact scale is for Poser. Hope that makes sense .
In other words Max builds at full real world size. Poser works at around .01 of 1 which is about 100 times smaller than real world size.
I have found that it is not really exactly 100 times smaller but somewhere around 98.6 times or 101.4 times smaller but I want to know if anyone knows the exact scale.
:-)
Thread: DAZ product installers won't work (Windows 7) | Forum: Poser - OFFICIAL
Windows 7 has a different folder structure. You will have to report this to Daz and wait for them to give you a fix. That is if you can not create a dummy folder set up on your desktop and install there.
If you try that just make sure you have the runtime setup inside your dummy folder.
One of the reasons I left Daz was because of their installers.
What happened to good old fashioned drag and drop. :-)
Regards, Tom
Thread: 30% off my entire store! | Forum: MarketPlace Showcase
Glad to have you here! Very sorry to hear about your sister.
Regards, Tom
AKA Dreamland Models
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Thread: Smoothing in poser | Forum: Poser - OFFICIAL