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84 comments found!
I'm a bit confused. The symettry only changes it for one frame. I should have mentioned that my animation is already complete and fully keyed.
Or did you mean to go to each frame and do symmetry? Is there an easier way? A script perhaps?
Thread: Saving animated pose, BIG problem (IK issues) HELP!!! | Forum: Poser - OFFICIAL
One workaround I figured I'd share in case it helps anyone is to increase the frame range to double the amount of the loop, then select all the keyframes in the animation pallette, then alt+drag them all to the right until it fits into the empty keyframes. This won't screw up the IK.
Unfortunately for me, I'll be making several different animations that all connect to each other, so that won't work for me. Oh well.
Thread: Saving animated pose, BIG problem (IK issues) HELP!!! | Forum: Poser - OFFICIAL
Wow wolf359, you're right. I went back to my old animations that use IK, ones that I said never gave me this issue, loaded a second loop, and the feet got jumpy on the first loop. I can't believe I never noticed it before... I usually just render one loop then loop the actual video in a video editor for a seamless animation.
Yeah it's for the feet/hand pinning. I can't believe how difficult it is for something as simple as that. :/ This is so disappointing.
I took your advice and turned off the IK and then I used a smoothing method of deleting blocks of two frames at a time on the collar, shoulder, hand and thigh, shin, foot. This seems to have helped. There is still jittering, but it's less noticeable. I'm a perfectionist so this is frustrating, but oh well.
Since that issue is solved, onto the morph problem:
Could the problem be that two of my morph injections I loaded are using the same channel? For this animation I loaded Ralfeta's bend morph and PoseidenTech's Misty.
Or do you think it's the IK only that's causing these weird bugs, like me seeing the mesh expand and stuff as I rotate around? I guess I'll find out soon when I start saving out the non-IK version. Will keep you posted.
Thanks again guys. :)
Thread: Saving animated pose, BIG problem (IK issues) HELP!!! | Forum: Poser - OFFICIAL
Is there any way I can strip the figure in my scene of all morphs before I save my animation? A script of some sort? That way I can get rid of all the morphs completely, save just the translation keyframes, and then text edit in the morph keyframes.
That's what I usually do.. but these morphs seem to be saving into my animation even though I deselect the "Morph channels" option when saving the pose.
Quote - > Quote - I load the second loop, and the IK on the limbs goes haywire and there's a lot of jittering.
I would always recommend turning IK off before saving any pose, animated or not. In my experience, saving a pose whilst IK is turned on is asking for trouble.
I don't think that IK is the only problem, it sounds like something else is going on as well. If the pose is for one of the recent DAZ figures V4, M4, or similar, I suspect that the 'bodyMorphs' actor could be a source of trouble. If your pose does not need to express FBMs, I suggest you try deleting the 'bodyMorphs' actor from the pose file. If it does need to express FBMs, I suggest that you set the 'bodyMorphs' actor to use Linear interpolation, and delete all but the first frame for that actor. I can't guarantee that any of this will solve your problem, but those are the first things I would try.
Thread: Saving animated pose, BIG problem (IK issues) HELP!!! | Forum: Poser - OFFICIAL
Hey, it's just a big wall of green. I select everything and keyframe it, otherwise it doesn't import into DAZ properly. I've done it before with no problems.
Quote - Hi post A screen capture of your animation Pallet with BOTH
animations loaded.
Cheers.
Thread: Saving animated pose, BIG problem (IK issues) HELP!!! | Forum: Poser - OFFICIAL
Yet another note.. but I figure any information can help:
As I rotate around the scene and try to troubleshoot with different methods.. I discovered the weirdest thing. I'm comparing the first and last frame, both identical. Then I rotate the camera, all the sudden V4's mesh/morphs expand! Then I scroll to the last frame, the morphs/mesh revert back! Then without rotating, I scrub between the first and last frame, and the mesh/morphs don't move......
Something very strange is going on here. :(
Thread: Saving animated pose, BIG problem (IK issues) HELP!!! | Forum: Poser - OFFICIAL
OH!
I should also mention near the beginning I was experimenting with the Poser morphing brush (which I've never done before) to try and smooth some joints. I ended up zeroing the morph and not using it, but could that be a part of the problem?
And another weird thing.. the second loop that I load, it plays fine.. but then when it gets to the start of the original loop, jitteryness.
Another note, If I click "undo" immediately after loading the second loop, going back to one loop - the hands/feet are all mangled and broken.
Grr, Poser is driving me bonkers.
Thread: An inject pose that loads other inject poses? | Forum: Poser - OFFICIAL
Thanks again guys, I can always count on quick, helpful responses!
Quote -
I wonder about the wisdom of selling something that requires someone elses morph package in order to work.
I know, but what can ya do? :( I'm no good at sculpting morphs, and this pose is simple really, yet V4's mesh gets so distorted..very frustrating. It doesn't need the morphs, but it looks a lot better with them.
Thread: Can you pose a prop? | Forum: Poser - OFFICIAL
Thanks a lot guys. Is there a tutorial available on how to accomplish this? I know how to use a text editor on poses for figures, but I have no experience with actual props.
I'd really appreciate it.
Thread: Can you pose a prop? | Forum: Poser - OFFICIAL
I'll have a set of matching poses. So the user loads the pose on the character first, then loads the pose for the prop.
Is that possible? I swore I remember trying to save prop poses and they wouldn't work. Maybe I didn't have a figure in the scene.
Thread: Texture overlaying onto a figure via MAT pose? (Claw marks) | Forum: Poser - OFFICIAL
Thread: Texture overlaying onto a figure via MAT pose? (Claw marks) | Forum: Poser - OFFICIAL
I'm a complete novice with the scripting/material room, but I'll give it a try. That's awesome, thanks!!
Convinced eh? Should I send you a gift basket with chocolates? :) Or.. will written credit in the description and readme and the product for free be good? Or something else, let me know here or PM! :)
Thread: Texture overlaying onto a figure via MAT pose? (Claw marks) | Forum: Poser - OFFICIAL
I'm sure it could help a lot of content creators. For example someone is selling a sword prop, and as a bonus there's a MAT pose to load a flesh wound onto their character.
I'm assuming DAZ users would be out of luck though?
Thread: Texture overlaying onto a figure via MAT pose? (Claw marks) | Forum: Poser - OFFICIAL
Oh, I didn't realize it'd take scripting, which I have no idea how to do, lol.
The thing is I'm doing this as a product to sell in the store, for others to apply, so unless I can distribute that script, I'll just forget it and include the photoshop layers along with a tutorial on how to apply it to your own textures and how to postwork it too. Much less convenient, but what can ya do.
Thread: Help with custom V4 morph | Forum: Poser - OFFICIAL
If you don't end up getting results you like, there's a product over at Renderotica that fixes this problem. It's not free though. :( Search for Ralfeta's bend morph. This is a coincidence because I just made a forum post over there titled "V4's default ass is UGLY" and I have a picture similar to yours, lol.
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Thread: Copy animation data from left limb to right limb? | Forum: Poser - OFFICIAL