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68 comments found!
Realllllllllly nice!!! The texturing and photo really sell this image. Just three things that make it look CGI: - Fence is too perfect. (did you use a texure or latice for this?) (If it's a latice, maybe you could bend it up a bit.) - Poster is too flat. (most of the edges are undamaged, no wrinkles and can use some variable fading) - Leaves are all flat. Need wrinkles. Why am I being so picky ??? Because EVERYTHING ELSE ABOUT THIS IMAGE IS SOOOOOOOO AWESOME !!!!!!! (The grunge on the wall under the fence is fantastic!) Again, great job!! Have fun.
Thread: Volumetric Light bug? | Forum: Bryce
Oops. I posted a reply into Teri's thread. Basically offering the idea to use objects set to fuzzy and additive (with some transparency adjustments) to simulate volumetrics. There's an example image in my "teri's thread" post. Perhaps this could help. Have fun.
Thread: lighting question? | Forum: Bryce
Thread: Manhattan terrain | Forum: Bryce
Attached Link: http://terraserver-usa.com/image.aspx?t=1&s=13&x=364&y=2816&z=18&w=2
Would an aireal image work?? You can zoom-in and browse on this link to get down to 1 meter-per-pixel resolution and tile your own finished image: http://terraserver-usa.com/image.aspx?t=1&s=13&x=364&y=2816&z=18&w=2Thread: Animations , keyframes and splines | Forum: Bryce
There are at least two ways to get a "jerky" animation: Option 1: You could set two key frames, several frames apart, to have identical postitions, followed immedately by a new postition....argh, here's an example: Frame 1: Ball at (x,y,z) 1, 1, 1 Frame 6: Ball at (x,y,z) 1, 1, 1 Frame 8: Ball at (x,y,z) 13,12, 8 Frame 13: Ball at (x,y,z) 13,12, 8 Frame 15: Ball at (x,y,z) 5, 8,12 Frame 20: Ball at (x,y,z) 5, 8,12 Got it? This way the ball sits, jumps to a new position, sits, jumps, etc. This is nice because you can do all the work in the main workarea, but you do have extra baggage to create multiple key frames for each location. Option 2: Define just one key frame for each position (as you are now.) Then, go into the Motion Lab, locate the object you want in the list, and you can modify the motion flow. Instead of a nice diagonal line, you want to set up a staircase, where each step jumps up exactly on each key frame. The advantage is that you only need one key frame per position, but the drawback is that you will have to reconfigure your "steps" in the motion lab anytime you add or remove a key frame. Fianlly... For complex camera moves, personally, I usually set up a target object for the camera to track at all times. This object (usually a sphere for me) is set with Hidden Checked, so it never appears in a render, but, by linking it to the camera as a target object, the camera will always look at it where ever it goes. With this configuration, you can animate the camera position freely, but still keep it pointing exactly where you like by animating the hidden "target" object independantly. The result is flowing, complex camera manuevers that always keep the desired subject in frame. Hope this helps. Have fun.
Thread: September Challenge - VOTE HERE !!!! | Forum: Bryce
Man, this was tough to pick and rank just three.... 3 points > gregsin 2 points > djmoore 1 point > mboncher Nice job everyone. Good luck. Have fun!
Thread: New Spotlight of the week link | Forum: Bryce
Since we're talking lighting...
Here's a quick-and-dirty tutorial I threw together for an easy way to create a psudo dome-light in Bryce. Great for adding realistic ambiant lighting to a scene.
Have fun!
Thread: My Bryce Anniversary | Forum: Bryce
Happy Anniversary !!! I picked up Bryce4 two years ago to help with my digital video hobby. Since then I've begun doing professional video contracts, so now I use it for professional work too. Bryce has been great for quickly creating custom animated backdrops, screen wrappers, "computer anaylsis" displays, etc. Clients go nuts over that stuff. :) Have fun! (deleted and reposted to fix some typos.)
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Thread: My try to a realistic render | Forum: Bryce