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8,626 comments found!
That is really, really generous, good on you! I'm currently teaching myself to use Clothing Creator by making some basic clothing for The Freak (T-shirt, Jeans) so I'd be happy to share it out when it's complete.
Thread: Tailor and Morphs | Forum: Poser - OFFICIAL
I'd think you'd want the morphs in both places, like body morphs are, yeah? So you could apply the morphs asymetrically if you wanted to. Not that that's any help at all, I've no idea how to help you, I'd just think you would want both options as a user.
Thread: Larger than life ? | Forum: Poser - OFFICIAL
So that might not be the absolute optimal standard - imo it's visibly much better base to build from than someone with a miniature head. If she'd started out with a few extra fingers or an extra buttock would people defend her this vigorously?
Thread: Need *real* constructive criticism of my gallery! | Forum: Poser - OFFICIAL
And thank you for your own feeback :) Agreed that cloth looks a little strange. Trying to do that scene strictly in Poser hurt me so bad that I'm ready now to buy Vue to do a lot of the scene building and all the rendering (I'd buy 3dsMax if it and Poser integrated a little better). I really, really wish I could get more than 1/2 (one half!) FPS when moving around in that scene. There's six or seven dynamic cloth simulations to get the scattered bits of junk and the sheets and pillow cover. Rendering one angle of that scene at middle quality (I think 1 raytrace bounce) took about fifteen hours!! >.<
I think the progress you're making with lighting and shadows over the past few days is wonderful, you are definitely on the right track.
Thread: Larger than life ? | Forum: Poser - OFFICIAL
Thread: Victoria 4 in Poser 7 - First picture is here | Forum: Poser - OFFICIAL
I don't think Poser is bright enough to figure jiggle caused by transfer of motion, but I'm a noob so what do I know.
Thread: Larger than life ? | Forum: Poser - OFFICIAL
^^ you and I are in the same ballpark, I had scaled my "ideal" main model down to 95% and her head up a bit to keep proportion, to 103%. I really like the fit look of Blackhearted's GND2 character so I started from there, but I took a lot off the breasts and put in some tummy.
Thread: Larger than life ? | Forum: Poser - OFFICIAL
The V3 on the right really needs some 5 inch stiletto heels to make her look right. That'd be frikken sweet.
Thread: Need *real* constructive criticism of my gallery! | Forum: Poser - OFFICIAL
I know exactly what you mean, in my own work I have had the most trouble with getting the lighting to look at least semi-realistic - and that is with simple lighting combos, with few obstructions, and fairly uber computer gear. Poser just is not very good at lighting at all, and it is very hurtful to work with even with serious hardware. I have high hopes that version 7 will make a lot of this less unpleasant to work with (less of an issue for you since you're a Mac user, you likely have an easier time running Poser).
If I am looking for shadows in an indoor setting, I avoid using Infinite lights except for very low-intensity "scatter" light that you'd expect to be thrown back by a reflective surface like a brightly-colored wall, I try to get most or all of my light from spots and points. It's a lot harder but imo it's just a lot more convincing, because indoors you simply don't get uniform coherent light like sunlight, it's going to emanate from a light source that is pretty small like a lightbulb or candle or fireplace.
For your Lifeguard image you have a lot more leeway, because it's supposed to be outdoors, and you'd have tons of scatter from all the bright colors and reflection/refraction of the water (which imo Poser cannot model worth a damn, water that is). What is tough about that particular pic is that one can see shadows cast by the plants in the background, but none of the foreground shadows are casting much shadow at all. I see that at least some light is coming up from below the girls and the beachball (can triangulate it off the beachball fairly clearly actually) - while that's not necessarily bad, the light from overhead would have to be quite a bit stronger to be convincing.
Infinite lights are a little tricky to get your head around because of the goofy little light ball. You get the impression that it's oriented at a target, but it's really not. It's objective to the entire scene. Everything in the scene gets hit by Infinite lights exactly the same way, same intensity, same direction. That's why it's a good simulation of sunlight, and why it's not so great indoors, although like I said I do cheat and use very low intensity Infinite lights just to keep things from being completely black, even though that's not too realistic. The odd little circle interface makes it very misleading. Think about Infinite lights like the sun and I think you'll be okay, although be aware they by default you have THREE suns, which simply doesn't work except in very simple scenes where you are fine with just disabling shadows, or the image is in a small enough setting that there is no mental challenge in why the shadows will look the way they do.
I don't have much of an opinion about image-based lighting because frankly I don't have a clue how it really works or how to properly employ it.
edit: one pic that I spent a ton of time on trying to get the lighting to look decent - please ignore the green-ness because I have rotten color sense, but I'd like to point out that nearly all the light comes from two point lights in the scene:
http://www.renderosity.com/mod/gallery/index.php?image_id=1336748
Thread: Need *real* constructive criticism of my gallery! | Forum: Poser - OFFICIAL
Kiera I think you're very brave to push people to give you feedback like you're doing, and I respect that a lot. Most people would be happy to just sit back and enjoy the huge amount of praise you already get, but you're taking a harder and more intellectually honest route. Be proud!
Thread: Larger than life ? | Forum: Poser - OFFICIAL
I think people are being a little bit unfair to Stahlratte for bringing this issue up. Just looking at V3 you can see she's either got a) a really small head, or b) she's unreasonably tall, which is what has moved me to mess around with body scaling for my own characters in many cases (not that I'm any expert, but I know an uberly butch Amazon when I see one). Hiding this pretty obvious visual scale problem behind "art" is nonsense. I had thought the entire point of Victoria and Michael are that they're supposed to be as generic and "average" as possible, and to allow the user to modify from there as desired - but from the sound of some of the posters here, it would be "artistically OK" to have her head be the size of a baseball in relation to her body and some people wouldn't blink at it. Sure people vary in size and shape, but I have to agree that the starting point is way too supermodel/basketball player in relation to most humans.
There is no reason to take a poke at a person for systematizing something like this - it doesn't make you or them any more or less correct. People who are married to the current shape of V3 aren't morally superior for sticking to that standard, any more than someone who points out its flaws are morally inferior (or vice versa). The "you're an engineer pretending to be an artist" comment was cheap, snooty, and irrelevant - art and engineering are both just ways of quantifying the world. Leonardo da Vinci wouldn't have appreciated such a comment, as much as his name has been tossed around here.
ps: bigger pecs plz.
Thread: Larger than life ? | Forum: Poser - OFFICIAL
Thread: Victoria 4 in Poser 7 - First picture is here | Forum: Poser - OFFICIAL
You guys joke about it, but don't be surprised when "dynamic fleshy bits" are a standard feature for a lot of Poser-like apps and of course games. :P Not just for boobies, like when you're animating The Hulk jumping off a ten story building and his gut doesn't jiggle at least a little bit when he lands, that's a place for improvement.
Thread: New and Improved Poser Weirdness | Forum: Poser - OFFICIAL
I'm a noob and I've never encountered such a problem. At the very worst, you could probably export your posted/etc figure to OBJ and import into Carrara and it would retain all morphs, bends, materials etc, right?
Thread: Larger than life ? | Forum: Poser - OFFICIAL
You know Stahlratte, you ought to package some of your results and put them on the market.
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Thread: Poser Poorhouse | Forum: Poser - OFFICIAL