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415 comments found!
What I've started doing is going to the light tab, like you said, and putting the ambient light to 100% from sunlight and adjusting all of my materials to 100% diffuse and 0% ambient. The basic theory being killing all ambient lighting (which isn't very natural looking) and using fill lights to illuminate dark areas. Also, you can seperate you're lights into individual layers and by hiding layers and selecting render only visible layers in the render panel, you can render the scene with only one light at a time to see just what it is affecting. Like I said, I've just started doing this, so the jury is still out on it, but it might be worth looking into. Rich
Thread: Just for fun, a lighting/material test.... | Forum: Vue
Thread: Another GI test | Forum: Vue
Thread: Another GI test | Forum: Vue
Definitely some good information. Thanks alot the3dgm! You bet I'll have fun with this! Rich
Thread: Another GI test | Forum: Vue
Are you saying put the kickers beneath the ground plane? Wouldn't that block the light and not affect anything above the ground plane? I bought Digital Lighting and Rendering since this thread and I read about what you're talking about but I haven't had a chance to do any experimenting yet. Still reading. ;) That's a cool render btw. Rich
Thread: Beams of Light In Water | Forum: Vue
Yeah, that's pretty much how I did it. I gave a more detailed description of the lighting in my challenge entry thread. Rich
Thread: February Challenge entry...again | Forum: Vue
jstro: In answer to you're question in the other thread, there are 4 lights in this scene. One quadratic and one regular spotlight shining down from above with 6 spheres inside the light cone. Shadows on the quadratic are set to 250 percent, shadows on the regular spot are turned off since it is only to boost the illumination a bit. One spotlight on the forground vegetation to bring out some detail and one spotlight on the trees for effect. Glad you like it. Thanks! :) Rich
Thread: Beams of Light In Water | Forum: Vue
You could try using a quadratic spotlight (volumetric) and bump the shadows up to 2-300% (once you get to 100% you have to enter the values manually). Then you can fiddle with light gels to break up the rays or use some primitives inside the light cone but outside the cameras field of view. Hope this helps some Rich
Thread: Vue books and radiosity question | Forum: Vue
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12368&Form.ShowMessage=585247
I don't think there are any books for Vue planned, but I would recommend Digital Lighting and Rendering by Jeremy Birn. It covers everything from lighting to composition with techniques that can be applied in any rendering software. Read about it here: http://www.3drender.com/light/chapter1.html As far as faking radiosity, I've been experimenting with the lightdome in freestuff (see the link for my results so far) but it needs some more work. RichThread: Photoshop Gallery | Forum: Photoshop
The closest we get is the 2D gallery. Welcome to Renderosity! I think you'll like it here. :) Rich
Thread: This -- Resource Center -- is very cool. | Forum: Photoshop
Yeah, this is going to be great as it gets rolling along! It's good to see this forum really coming alive! Good work Alpha! Rich
Thread: Procedural textures in Vue? | Forum: Vue
As long as the parts are different groups, sure. You can have a different material, procedural or otherwise, for each group. Rich
Thread: Hair Brushes | Forum: Photoshop
There are some good hairbrushes in the 2d freestuff at 3dcommune. They may be here as well. Rich
Thread: A public apollogy. | Forum: Community Center
but for now at least there is the sweet silence of peace.. Umm, what website are 'you' at? ;]
Thread: Website_Update | Forum: Vue
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Thread: It's coming along... | Forum: Vue