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990 comments found!
Thread: When I grow up I want to be....... | Forum: Bryce
Wise words there Tjohn, youth should be eternal. You look like a happy person judging from your picture.
http://joevinton.blogspot.com/
Thread: When I grow up I want to be....... | Forum: Bryce
Thread: Need help | Forum: Poser - OFFICIAL
a bit of both really, I suppose it would be the simplest option first.
http://joevinton.blogspot.com/
Thread: Hello everybody... I'll be back soon, new PC is arrived! :-) | Forum: Bryce
Yeh thought you'd gone missing, I can usually rely on you for a comment or two. Hopefully now you will be churning out images like nobodies businees, can't wait!
http://joevinton.blogspot.com/
Thread: Check it out. . . . Never to young to be a Brycean!! | Forum: Bryce
AT DOESN'T MATTER HOW OLD YOU ARE, ONCE BRYCE GETS A HOLD YOU JUST CARRY ON. THE SUBJECT IMAGE IS ABOUT AS GOOD AS ANYONE DOES WHEN STARTING BRYCE IT'S JUST A LEARNING PROCESS AND I'LL THINK YOU WILL ALL AGREE WE ARE ALL STILL LEARNING IN ONE WAY OR ANOTHER.
http://joevinton.blogspot.com/
Thread: Focus Question | Forum: Bryce
Thread: What Does Your Username Mean? | Forum: Bryce
I'm named after the techno duo orbital, I know sad, but their music is always inspiring to me and hopefully brings out the creative element in me.
http://joevinton.blogspot.com/
Thread: Looking for my teddy bear!!! | Forum: Bryce
Thread: If you have the courage, then show us! :-) (First Bryce Render Thread) | Forum: Bryce
http://joevinton.blogspot.com/
Thread: Interesting Occurrence! ...Help? | Forum: Bryce
Another method is to work on individual objects, add them to your object menu then bring them in for the final scene, this way you break down the objects into parts and stick them together like a kit at the end. It's also useful to have if you want to use these again in future projects.
http://joevinton.blogspot.com/
Thread: My first real attempt to use bryce to create an image ..Help! | Forum: Bryce
Alot of idea for you here to try. All I can suggest is scale, think of how each objects size works in relation to the other. There are a multitude of tutorials out there. A good source which helped me is www.3dlinks.com. The tutorials there may not be relevant to this picture, but will help you learn a lot of bryce skills. As woodhurst mentioned just try messing about with the haze option in sky lab, and try different skies. Also if you have a paint program, try adding after effects such as some surf bouncing of the rocks to brak them up. The water mat applied to a terrain also works well for waves, once again there should be a tutorial for it. Great first image, look forward to more!
http://joevinton.blogspot.com/
Thread: Bryce's Future | Forum: Bryce
I would love to help, Bryce is too bigger part of my life to see it just disappear. I could pledge 100, whatever that is in $. If we could get it organised it would be a saviour.
http://joevinton.blogspot.com/
Thread: Whoa! Thanx to you R'osity people! | Forum: Bryce
Thread: Render Times | Forum: Bryce
I know this isn't strictly to do with volumetrics, and render settings, but I read somewhere on the web regarding textures and render times, that when you choose a material, ie: planes/terrains, the further down the texture appears on the chart, the longer the render times. Some guy had recorded each materials render time and in most cases the theory had proved correct. But don't pull your hair out it's just one of the problems we all face, you can cut corners with postwork, but depends on whether your a purist or not.
http://joevinton.blogspot.com/
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Thread: When I grow up I want to be....... | Forum: Bryce