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153 comments found!
Thread: Problem lighting character | Forum: Poser - OFFICIAL
Thread: Problem lighting character | Forum: Poser - OFFICIAL
I definitely have to go through those threads.
After a few hours of VERY hard work with MATMATIC, I finally got this result...
(it is supposed to be a Vargas, sorry)
THEN, I read THAT:
Thread: Problem lighting character | Forum: Poser - OFFICIAL
I've just found this sticky topic:
Material Room, Nodes & Shaders - Tutorials and Discussions (Bookmarks - Updated)
right up the forum page...
Why is it always harder to see what's just under ones eyes?...
Thread: Problem lighting character | Forum: Poser - OFFICIAL
Yes!
Exacly like the ace of spades, only maybe with the effect exagerated.
Your free stuff page is a treasure chest!
I had a look at it but I don't know enough about the mat room yet to know what to look for.
And VSS3 is keeping me busy:
I try things and see how it goes but I don't understand how shaders work yet.
Don't know if you've been there but maybe you know what I mean.
Thread: Problem lighting character | Forum: Poser - OFFICIAL
What I m talking about is a pic a guy (girl?) made:
It's his or hers so I m not going to post it without his consent.
Basically a naked model is so lit that the skin is almost white and blending in the also white background.
By contrast, the hair & eyes are very dark and the mouth very red. Very nice effect.
He told me that was done, as I said, by over exposure in V-Ray and very little photoshopping.
Maybe he doesn't want to unveil all his tricks.
I'll keep you informed if (hopefully) he answers.
Thread: Problem lighting character | Forum: Poser - OFFICIAL
Thread: Problem lighting character | Forum: Poser - OFFICIAL
Thread: Problem lighting character | Forum: Poser - OFFICIAL
Hello again.
Another question if you don't mind.
In order to achieve an effect (high contrast) I was told to use overexposure in the V-RAY
Unfortunately, the guy didn't develop.
Does that make sense and how do you do that?
Thread: Polygon count of a POSER model | Forum: Poser - OFFICIAL
Quote - > Quote - > Quote - What do you do with 500 poly's in the ears?? And then cover them with hair???
Maybe that's useful should one want to make a close up of the ear area?
High poly count (+great textures) is what makes Poser models so lifelike and so versatile.
Does that make sense or is that complete rubbish?Makes sense. Sort of. High poly count is not the be all and end all of good models. Take a look at Antonia, for instance. Even some of the older DAZ figures stack up well, apart from the bending.
Trouble is, there is no easy answer. Low poly figures with well thought out topology and good textures, coupled with displacement and other shader tricks can make great models which are useful in many situations. High poly models with tons of morphs are also fantastic for single figure situations and close up work. Sometimes. Generally speaking, I'd like a medium poly model which can be used anywhere. Just can't bring myself to like V4 at all.
Fact is, there is not yet one single figure which is great in every situation. I should know; I have a Runtime full of 'em.
For the record, my all time favourite female figure is the original Stephanie. Great default shape and face, morphs reasonably well and doesn't eat up a lot of RAM. Doesn't bend too well, though. There's a free morph set called Stephanie Max which is worth getting hold of, also another free extension set called Maxine, which allows the model to use a lot of V3 stuff. For the life of me, I have no idea where these are available from now. I'm sure someone will know.
I have trust you there, mate.
As I said, I m new.
I don't even get the concept of displacement yet.
Thread: Polygon count of a POSER model | Forum: Poser - OFFICIAL
Quote - Ooh, thanks for posting Loretta Lorez, Dr Geep. I see an associated male pack which ranges from 2216-2674 polys. Bravo to Predatron3DA. ^^
I'll need some low-poly dolls which can be animated to populate both the cars and the restaurant.
http://www.renderosity.com/mod/bcs/index.php?keyword=crowd
I think some of these products could be of some use to you too.
Thread: Polygon count of a POSER model | Forum: Poser - OFFICIAL
Quote - With very high poly count models, one can only morph in the Z direction.
With Lower Poly models it is easyer to morph in the X,Y,Z .
just try to drop V'4's breasts for some 2-3". Just to make them at least" look" real. Good luck.
What about products such as NBM or NGM?
Don't they morph the breasts in all directions?
Thread: Polygon count of a POSER model | Forum: Poser - OFFICIAL
Quote - But still, this list might be useful if anyone needs to populate a scene at minimal memory cost.
IIRC there's a product for sale that simulates a crowd.
Thread: Polygon count of a POSER model | Forum: Poser - OFFICIAL
Quote - What do you do with 500 poly's in the ears?? And then cover them with hair???
Maybe that's useful should one want to make a close up of the ear area?
High poly count (+great textures) is what makes Poser models so lifelike and so versatile.
Does that make sense or is that complete rubbish?
Thread: Polygon count of a POSER model | Forum: Poser - OFFICIAL
Quote - With very high poly count models, one can only morph in the Z direction.
With Lower Poly models it is easyer to morph in the X,Y,Z .
just try to drop V'4's breasts for some 2-3". Just to make them at least" look" real. Good luck.
Some like black chocolate, some like white.
I morph a lot, and prefer the lower poly models over anything else.
Also, since "Smooth polygons" was introduced, (and it works very well BTW, that extra , ultra high poly count is actually no loner justified.
it is more a selling point than anything else.What do you do with 500 poly's in the ears?? And then cover them with hair???
Posette, Judy, Low Res Alyson; they do not come better;
I m not going to argue, you all have good arguments.
I m just a newbie trying to understand things and educate myself.
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Thread: Problem lighting character | Forum: Poser - OFFICIAL