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1,265 comments found!
Klingon head morphs in z brush i had to raise the the resolution of the exported head there did the morph there then cut it up into a klingon skull cap in true space by removing all polygons not part of the morph so pretty much the cranium was left which became a parent ed prop to the figure after it was u mapped and given a texture to match the skin tone of the head textures
Thread: Evolving Star Trek Character | Forum: Poser - OFFICIAL
Klingon skull morph was done in z brush then exported into true space where i cut the head away from the morph to create skull cap prop forany klingo n this is much more easy to do then you might think
Thread: Evolving Star Trek Character | Forum: Poser - OFFICIAL
Might even just change out the the helm and navigation ones for t n g split consoles yeah i know it's not exact to the films but no one liked the way they changed it anyway most trek fans complain about that because having them split allowed the captain to address the screen by standing between them and it gave the bridge a much more open feel
Thread: Evolving Star Trek Character | Forum: Poser - OFFICIAL
I can see myself ripping this model apart i will use the pillars from this model the chairs probably from vanishing point and the bridge itself as for the consol stands i may need to either recreate them in zbrush or smooth those down in z brush and correct the spline angles which should be pretty easy in z brush i can blow the model apart in true space and fix the problems with it then send him the smoothed versions so he can update it probably my best option
Thread: Evolving Star Trek Character | Forum: Poser - OFFICIAL
Think he made that in true space I'm seeing sharp edges and spline edges like to see someone make one with nurrbs the bridge it self including the chairs are awesome on the vanishing point model but really disappointed with the hard edged consoles navigation helm and the two corner console i still plan to get this model just won't be using those parts the man probably is not the dash on the console it's the consol stands and the bridge pullers look a little low Rez too wish he had used nurrbs on those parts rest of model looks awesome buts it's a lot better then one i did which I don't even hint is around anymore
Thread: Evolving Star Trek Character | Forum: Poser - OFFICIAL
Not real crazy about the low Rex bridge saw the one from vanishing point which is better but not exact I wonder if anyone has actually made a released one with really good realism?
Thread: Evolving Star Trek Character | Forum: Poser - OFFICIAL
Texture layering in paint shop pro for the most part with alpha channel Jasc paint shop pro 6
Thread: Evolving Star Trek Character | Forum: Poser - OFFICIAL
Thread: Evolving Star Trek Character | Forum: Poser - OFFICIAL
Thread: Evolving Star Trek Character | Forum: Poser - OFFICIAL
Thread: found a way to use hot wax in psp to get an interesting effect | Forum: Poser - OFFICIAL
Thread: Picard expressions | Forum: Poser - OFFICIAL
But hey if this is the best I get from this project, Then I'm pretty happy with it, As far as I'm concerned I have pushed this farther then I thought I could, and ended up with figures that far surpass what most would see in a high end video game production.
So I really can't complain if this is far as I get with it.
Thread: Captain on the Bridge photo realistic | Forum: Poser - OFFICIAL
simulating a movie screen effects been an interesting project.
Thread: Captain on the Bridge photo realistic | Forum: Poser - OFFICIAL
playing with blurring things to root them to the scene, it's a complicated learning curve since i'm used to wanting things to be crystal clear and in full color.
in one image it's clear the others been blurred, as you can see the blurred one looks as if they are there the clear one, they seem to be not really there, like floating above the background set.
Thread: Captain on the Bridge photo realistic | Forum: Poser - OFFICIAL
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Thread: Evolving Star Trek Character | Forum: Poser - OFFICIAL