37 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
rbtwhiz | 9 | 516 | ||
rbtwhiz | 9 | 316 | ||
rbtwhiz | 4 | 142 | ||
rbtwhiz | 14 | 537 | ||
rbtwhiz | 15 | 86 | ||
rbtwhiz | 2 | 16 | ||
rbtwhiz | 7 | 34 | ||
rbtwhiz | 7 | 31 |
2000 May 28 2:43 PM
|
|
rbtwhiz | 5 | 32 |
2000 Apr 28 2:15 PM
|
|
rbtwhiz | 5 | 25 |
2000 Mar 12 7:38 PM
|
|
rbtwhiz | 2 | 17 | ||
rbtwhiz | 7 | 39 | ||
rbtwhiz | 9 | 71 | ||
rbtwhiz | 3 | 17 | ||
rbtwhiz | 15 | 102 |
2000 Jan 17 7:25 AM
|
463 comments found!
If you have the product installed in the default directories, go to your pose library and select "!V3 Full-Body REM" and apply the Spandex pose. -Rob
Thread: Is this possible? (Q for Vicky 3 technical people) | Forum: Poser - OFFICIAL
Or just call external MAT poses...
Example:
{
version
{
number 4.01
}
// Read pose from library location so as to inject and unhide the channel
readScript ":Runtime:Libraries:Pose:!V3 Head INJ:HdAfrican3.pz2"
// Read pose from library location to load texture for all
readScript ":Runtime:Libraries:Pose:!MAT V3 MapsHi:! V3NaturalHi.pz2"
// Read pose from library location to load texture for eyes
readScript ":Runtime:Libraries:Pose:!MAT V3 MapsHi:Eyes BrownHi.pz2"
// Read pose from library location to load tone
readScript ":Runtime:Libraries:Pose:!MAT V3 MapsHi:!Tone 7.pz2"
actor head:1
{
channels
{
targetGeom HdAfrican3
{
keys
{
k 0 1
}
}
}
}
}
-Rob
*If you want to copy/paste the example above as a pz2, it'll only work correctly if you have V3, the head morphs and the Hi-Res maps installed.
Thread: Is this possible? (Q for Vicky 3 technical people) | Forum: Poser - OFFICIAL
les, Any... all three. Look under the hood of V3's pose files, you'll see what I've done. ;) -Rob
Thread: Is this possible? (Q for Vicky 3 technical people) | Forum: Poser - OFFICIAL
You can also include any MAT pose settings... like changing color, applying maps, etc. -Rob
Thread: Is this possible? (Q for Vicky 3 technical people) | Forum: Poser - OFFICIAL
Example:
{
version
{
number 4.01
}
// Read pose from library location so as to inject and unhide the channel
readScript ":Runtime:Libraries:Pose:!V3 Head INJ:HdAfrican3.pz2"
actor head:1
{
channels
{
targetGeom HdAfrican3
{
keys
{
k 0 1
}
}
}
}
}
-Rob
Thread: Is this possible? (Q for Vicky 3 technical people) | Forum: Poser - OFFICIAL
Yes, it is indeed possible (manual editing).
A standard pose file that sets the appropriate morph values, with the readScript (see the internals of one of the files in the !V3 pose folders) lines that load the morphs listed either just above the first actor or after the last (above the second "}" from the bottom, with the same whitespace before it). Viola, "character" pose.
Easier done than... well... just easy. ;)
-Rob
Thread: V3/V2 UVMapper | Forum: Poser - OFFICIAL
otaku, Seems the .uvs files for PC won't work on the Mac version of UVMapper. I haven't tried it myself (not till Monday, anyway), but "UVS MapDecoder" by MartinC from www.soft-rabbit.com is said to be able to use the PC versions. In any event, we've posted a Mac compatible version on the product page. It, however, only contains 1 .uvs file... as UVM (Mac) 0.2.9 doesn't support the inclusion of material group assignment. -Rob
Thread: V3 DialCleaner for Mac? | Forum: Poser - OFFICIAL
Yes... We are working on a Mac version. We wanted to release both with Victoria 3, but ran into a snag with the Mac version. No ETA, except... as soon as we possibly can. -Rob
Thread: For rbtwhiz - V3 Body Morph problem | Forum: Poser - OFFICIAL
mkdavis,
This is likely due to the fact that ERC for each of the morphs is contained within the individual files. In these files, all references to the controlling figure is "Figure 1" and instance ":1". Being that the null was loaded first, it occupies instance ":1", thus the injected morphs in "Figure 1" (V3 loaded second), still look for "Figure 1" instance ":1" (but instances become ":2"; the null occupies ":1") and the valueParms in "BODY" do nothing.
A temporary solution would be to first load V3 and inject the morphs that make up your character. Save the cr2 back to the library as said character. Start a new scene (don't just delete, poser will still keep track of instances). Build your second character... and save it to the library. Once you have all of your characters built, then use the same process as was used for previous ERC equipped figures.
Not the best solution, I know, but it'll work until I devise a better one ;).
-Rob
Thread: V3.. Anybody having trouble? | Forum: Poser - OFFICIAL
wdupre,
spot on, save one thing that would change the result quite a bit.
"...which removes these dials"
should read:
"...which hides these dials by removing specific code"
-Rob
Thread: V3 Blank | Forum: Poser - OFFICIAL
That particular cr2 is specifically for creating poses (sans morphs). No extra channels, just what's needed for posing. Channels for injection do not exist in the cr2 (head or body). -Rob Whisenant Content Production Coordinator DAZ Productions, Inc.
Thread: Full body injections in Poser5 | Forum: Poser - OFFICIAL
"SuperModel" the pose, made it in the installer by mistake. If you look further up in the same directory you'll see a pose titled "Buxom". It is the exact same morph; "SuperModel" was the working name for that particular morph while it was being built. One too many nights that ended around 4am I suppose ;) -Rob Whisenant Content Production Coordinator DAZ Productions, Inc.
Thread: V3/V2 UVMapper | Forum: Poser - OFFICIAL
The uvs installer available on the product page contains 2 uvs files. One of them is to put V2 UVs (where applicable) on the V3 mesh. The other one does the same thing, except it also includes material groups. There are no files included to put V3 UVs onto the V1 or V2 mesh; the product page has been changed to reflect this. Steps are as follows: -Launch UVMapper -Load RuntimeGeometriesDAZPeopleblMilWom_v3.obj -Import UVs (of your choosing) -Save the resultant obj (with only UV coordinates & material groups) to the same directory with a different name (like "blMilWom_v3-2uv.obj"). -Open RuntimelibrariescharacterDAZ PeopleVictoria 3.cr2 in your favorite text editor (EditPad works well with large ascii text files) -Replace each occurrence of "figureResFile :Runtime:Geometries:DAZPeople:blMilWom_v3.obj" with "figureResFile :Runtime:Geometries:DAZPeople:" plus the name of the file you saved from UVMapper -Save the cr2 with a new name (like "Victoria 3-2uv.cr2") -Load in poser and apply a v2 map *Teeth and gums use Millennium Teeth UV's (or V3), not V2. *Pubic hair didn't exist in V2, so it keeps V3 UV's I hope this helps to clarify the purpose of the files in question. -Rob Whisenant Content Production Coordinator DAZ Productions, Inc.
Thread: DAZ Football Gear Problem | Forum: Poser - OFFICIAL
Jeremy,
By reporting it [to DAZ], it will end up on my desk when Monday morning rolls around (well, maybe afternoon by the time tech has enough time to sort through the tech@daz3d.com mailbox). I'm not waiting to fix it until then (although I do not have access to the installer building software here, at home), I've already identified and fixed the problems with the files themselves. Indeed, it'll be fixed soon, first thing Monday morning (MDT) in fact.
To reiterate what I said in a post above this one, If you'd like to temporarily fix the "Full Bore" pose yourself, so you can use it until the update is posted, it is a very simple change... In a text editor, open the pz2 and change the very last character, at the very bottom of the file (line #2853), from "{" to "}".
-Rob Whisenant
Content Production Coordinator
DAZ Productions, Inc.
Thread: Bad Day in Poser land | Forum: Poser - OFFICIAL
RE:
"Bad News:
According to RbtWhiz at Daz, Daz packaged the football player incorrectly and there are some missing/not functioning parts."
There are no "missing" parts, rather, there are two poses included that need to be replaced. One, "Quarterback Pass" somehow lost the upper half of the torso in the pz2. The other, "Full Bore", causes Poser to hang. Both will be replaced with corrected versions of said files. I'll also be building a few extra poses (on my own time) to pass out along with the update...
If you'd like to temporarily fix the "Full Bore" pose yourself, so you can use it until the update is posted (likely Monday) it is a very simple change... in a text editor, open the pz2 and change the very last character, at the very bottom of the file (line #2853), from "{" to "}".
-Rob Whisenant
Content Production Coordinator
DAZ Productions, Inc.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Spandex Morphs | Forum: Poser - OFFICIAL