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Tutorial in the Pending Basket ;-)
Making a curtain from a line. I'm using Hexagon but the concept works in other modelers too. Project walk through from making the curtain to making 2 types of props in D/S and one morph. Not covered but is easy enough to do would be making a poser prop in Poser from the creation as well as with any other such type program. Carrara comes to mind.
Thread: My Tutorials | Forum: Freestuff
With regards to the Legacy Rigging of Figures, IF in the geometry tab it comes in as "one", then the grouping would have to be done as before, in the modeller. [see Rigging Legacy Clothing if need be for ideas on how to].
Have in the proof-reading basket another tutorial for making a curtain prop from a "line". While I have used Hexagon, it is not reliant on the bridge.
Thread: My Tutorials | Forum: Freestuff
Thread: My Tutorials | Forum: Freestuff
In the pending basket, Rigging Legacy Clothing in D/S. Project walk through for making a legacy rigged clothing item from a triax edition [something for V4 from something for Genesis]. Remember to save the new .obj into a Geometries sub-folder and the .cr2 to the Characters [figures] folder ;-)
Thread: My Tutorials | Forum: Freestuff
Update: The aforementioned workflow is now a set of images. Waiting to be glued into a .pdf etc.
I don't know if anybody has noticed but such as "modeler" "modeller" get spelled the way they do is because of the software programs I'm using ;-)
Thread: My Tutorials | Forum: Freestuff
This comes under "I can't believe they did this but hay, ..." we should know by now. Apparently something that was possibly borked who knows, BUT we found a nifty work a-round resulting in nice legacy clothing that did not come apart all over the place SO "they fixed it".
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Sigh,
In 4.6 apparently yes it is now reading the grouping from Hexagon in the Figure set-up tab so no we do not have to rename groups with the geometry/polygon editor stuff [and then redo the surfaces to some sensible names] just to make a DS export of the .obj for to rig - because it is no longer "grouping" from its own exports this way, it is reading the original Hexagon grouping no matter what. Thanks.
Right ... now, one can make the Genesis clothing item, put its shape to V4, hide Genesis, export out that .obj file - so it will be basically grouped - in the modeler get the bone groups properly named and export out that again. Then try for something of a legacy rigging using the V4blank template. Good luck with that. No matter how I adjusted the bone thingies, little happened. You see rigging can cause poke through so adjusting the rigging on the clothing can also revert that. But not today. Maybe not with 4.6. I will hazard a guess that the process has been fixed repeatedly with each release. Some were accepting those exp things, some were not. Some hint that they can use the exp things, others claim otherwise. Hmm ... you know, I think I have 4.5 kicking around somewhere. And 3 for that matter.
One can take the clothing from Genesis shaped as V4 over the bridge to Hexagon [so it is one piece] import in a V4 clothing dummy and smooth it to look better on V4. Remove the original from D/S, send the smoothed V4 clothing item over the bridge and then export that .obj out [so it will be large again]. It will be one piece and require grouping in a modeler. Then to be imported into the Figure Setup Tab and rigged with the V4 blank.
It is time now to convince some nesting pigeons to move on. Cheers ;-)
Thread: My Tutorials | Forum: Freestuff
Thread: Poser Dyn clothing now in Daz Studio | Forum: DAZ|Studio
marble posted at 3:03PM Wed, 06 April 2016 - #4264432
boudicca36 posted at 7:28PM Wed, 06 April 2016 - #4264413
Could try saving the the _dyn prop as [whatever it was called for a dynamic clothing item] then remove the 2 files from the scene ... load the new saved _dyn prop and select it. If that doesn't make it to show in the plugin, I hope the script writer can help you.
... did you try any other items, very simple items in case the problem is with the garment. ... sometimes closing D/S and opening it again makes things work again ... there was one prop I was trying to have made that just wouldn't take until after a refresh of the program.
Thanks for the tips but, yes, I've tried all you suggest already. I have sent a PM to Lola69 (last Sunday) but so far no reply. I don't hold out much hope though - I gather very few vendors test on the Mac platform even though both Poser and DAZ Studio run on Mac. With DAZ, I can always return the product if it doesn't work but that's not the case here (as far as I know).
If you can't get the plugin working on a Mac, then it certainly wouldn't hurt to ask for a store credit.
Thread: Poser Dyn clothing now in Daz Studio | Forum: DAZ|Studio
Could try saving the the _dyn prop as [whatever it was called for a dynamic clothing item] then remove the 2 files from the scene ... load the new saved _dyn prop and select it. If that doesn't make it to show in the plugin, I hope the script writer can help you.
... did you try any other items, very simple items in case the problem is with the garment. ... sometimes closing D/S and opening it again makes things work again ... there was one prop I was trying to have made that just wouldn't take until after a refresh of the program.
Thread: My Tutorials | Forum: Freestuff
Lobo3433 posted at 9:05AM Wed, 06 April 2016 - #4264323
I know from Daz Studio there is the option to send to Hexagon just curious for your opinion I usually work more often in Blender and I remember a tutorial that i rewrote using Blender instead of hexagon Create Clothing Manikin/Doll In Blender can be found in the standard Tutorial section under Blender here on the site https://www.renderosity.com/mod/tutorial/?section_id=14 my question is making a such a Manikin/Doll still a good rule of thumb or has it become somewhat obsolete as far naming all the body groups and such? Just interested in your opinion on the matter.
Thanks in Advance
It depends upon which rigging system one is aiming for. I call those "clothing dummies" ... and it helps to have one. Yes one can model on the real figure however that takes more memory. Memory is precious in Hexagon. Having separate body part Shading Domains is handy for quickly seeing exactly which bone areas will be affecting one's creations. To avoid just crossing section lines is helpful for avoiding rigging issues. Once one has one made, one does not have to keep remaking it. One can keep a collection of "clothing dummies" in a folder for such. It is very easy to select "all" the model's faces and make them into "one" shading domain. I tend to do that near the end of a project to check for poke through. Make the dummy red, the clothing yellow ... or some combination of extreme contrast to quickly spot poke through.
Then if the clothing is headed for triax rigging ... one can make the uvmap, unfold it, then apply shading domains/materials as they please for the garment [in Hexagon within its rules for such of course].
If the clothing is headed for legacy rigging ... it then has to be "one piece" of mesh [no groups] BUT all the areas for EACH bone MUST be assigned their own Shading Domain and material named EXACTLY as the corresponding bone. This is to preserve sanity when working on it next in D/S.
In today's upload concerning Legacy Rigging of a Figure in D/S, I cover "grouping in D/S" ... clothing headed for legacy rigging would be worked on in the same manner however there is a nifty short cut [sort of] for getting the group areas marked prior to this stage. [that tutorial is in the planning stage atm]
Thread: My Tutorials | Forum: Freestuff
Thread: My Tutorials | Forum: Freestuff
Tutorial in pending basket :-) And the link for the other one on Morph Manager with the utility is on the product description page at DA. There's also a link for a Video tutorial on making your own blank.
Thread: The legality of donor-rigs | Forum: Community Center
The policy over at Daz3D for years has been that it is okay to use a donor rig from figure to clothing FOR that figure ALONE. It is not okay to use it for another figure or a hybrid creation [for redistribution either free or $]. This is not legal advice. This is from somebody who has spent too much time reading forum threads ;-)
Thread: Daz promotions pushed at Rendo | Forum: Community Center
Oh there is no lessening of interest [that I'm aware of] for Poser items, far from it. Why you are seeing more D/S related items becoming available and/or being talked about here is because of an influx of new support and new customers for a bunch of reasons not to be discussed in anybody's forums ;-) I think of it more like a second story has been added to a one story building; room for everybody, content and support.
Thread: My Tutorials | Forum: Freestuff
Lobo3433 posted at 4:54PM Mon, 04 April 2016 - #4264106
I know that MorphManger is a freebie but no the uploading of the exe here would be a no no. But if they do a google search it does come up as available at Morphography website which is a safe site to download it from you can also include a read me file inside of your zip with a link to where to download it to and that would not be an issue but like I mentioned with the actual .exe inside your zip we would not be able to approve it. Hope this helps
Okay, not surprized but was hoping ;-) It is one of few that actually say with it that we can redistribute it. DA doesn't let pass zips with exes either. Proof reading tomorrow and maybe uploading depending upon the weather of course.
edit to add: That's the place! M also has some quicksuits and quickdresses for those wishing a starter suit.
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Thread: My Tutorials | Forum: Freestuff