39 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
elenorcoli | 6 | 117 | ||
elenorcoli | 16 | 337 | ||
elenorcoli | 2 | 41 | ||
elenorcoli | 5 | 94 | ||
elenorcoli | 6 | 104 | ||
elenorcoli | 4 | 53 | ||
elenorcoli | 3 | 102 | ||
elenorcoli | 5 | 202 | ||
elenorcoli | 4 | 91 | ||
elenorcoli | 3 | 102 | ||
elenorcoli | 1 | 48 | ||
elenorcoli | 4 | 140 | ||
elenorcoli | 5 | 182 | ||
elenorcoli | 1 | 180 | ||
elenorcoli | 9 | 161 |
172 comments found!
i believe that what is happening in your case is the face you're loading is really a preset of turned dials in the head morph package. i believe that once you inject the head morph pack and then load the face that you can save that face as an obj and then reload the secen without the face morph pack, then add this morph target.
Thread: Ultraman Ballet | Forum: Poser - OFFICIAL
Thread: Please help... questions about a character to be realeased in MP | Forum: Poser - OFFICIAL
Thread: Who wants Glitch on the desktop? | Forum: Poser - OFFICIAL
Thread: Sorta OT - What makes a girl. | Forum: Poser - OFFICIAL
there ya go insulting chimps...) as for not having dubya to kick around anymore i say the sooner the better
Thread: How to Apply Custom Face Morph to Only Part of the Head?? | Forum: Poser - OFFICIAL
i think grouping sounds fine but you gotta remember that if the ears stretch the mesh that you might get some enlongated polys. so you probably want to be careful how far out the grouping goes, might need to go a little further. perhaps 2 groups if that becomes a problem....the ideal one at full morph, then the outer stretched polys at half and combine the two.
Thread: Free - Loads of Clothes for Miki call it a valentines gift | Forum: Poser - OFFICIAL
Thread: "progressive" morphing in poser? | Forum: Poser - OFFICIAL
cool cool i will try vk vx didn't do it... as for python, i pulled those scripts, read on notepad, did them in poser they were nice...and i know that to be an animator worth ny daily ration of air that i should know python... but oh that stuff hurts my little noggin...
Thread: "progressive" morphing in poser? | Forum: Poser - OFFICIAL
wow that has to be the fastest forum reply i have ever seen anywhere. i'm searching for vx in the forum....don't know enough python to turn on a light.... thanks
Thread: Caffeine Guy's Lament - A five page Renderosity Story | Forum: Poser - OFFICIAL
Thread: OBJ stripper for reditribution.... | Forum: Poser - OFFICIAL
i love that intense little valentine guy : ) like he's saying, "what do you mean you don't love me!?!?"
Thread: +++ DG#205 +++ Poser's Other Props +++ Page 1 ... | Forum: Poser - OFFICIAL
Thread: set up room tuts | Forum: Poser - OFFICIAL
Thread: Poser Merchant Kit Question | Forum: Poser - OFFICIAL
okay go into the material room. use the dropper to click on a zone on the head or body. right click in the mat editor and choose new node|2d textures|image map. in the popup, browse to the location of the texure you are gonna use. then wire it from the node to the area called diffuse color. make sure diffuse color color swatch is set to white. then you can hit the plus sign in the library palate under materials to save this mat file. then click on each element in the pic and click the icon now in the mat library to reapply this texture. you can also use the drop down box at the top of the material editor to find the elements. on standard characters you will have to go through this process twice, once for the head and once for the body, so you'd have two mat files to apply numerous times to the numerous zones throughout the head/body. then get face off's real shader and watch it become really incredible. (but don't use the granite displacement setting on it...not so flattering). real shader does some node stuff and will automatically load bump mapping. you can do that yourself also. the mat room is cool and complicated. but real shader will just shoot you through that stuff.
Thread: lighting | Forum: Poser - OFFICIAL
yes possibly shadow casting from a light above the ceiling also remember that seams show oddities unless the walls and ceilings are a single object definitely turn off all lighting above the ceiling
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: What's the best way to load Face Files for Mil 3 figures? | Forum: Poser - OFFICIAL