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174 comments found!
ysvry: right!! :):) 11: good luck! Don`t be confused with constant getting stuck with small, "impossible-to-resolve" problems. 3d apps are quite complex and thus a bit obscure for a beginner. I remember my own panic at teh beginning with C4D... ...and the huge satisfaction when I posted my first pic.
Thread: Please welcome haloedrain as Coordinator in the Blender Forum! | Forum: Blender
Thread: Toolbar- Look forward to this.. | Forum: Blender
Thx:):) Its madly annoying to get stuck with so stupidly basic things. And this is why I grumble at B
s int`face:P
Thread: YATMP: Yet Another Texture Mapping Problem | Forum: Blender
Smoothed or subdivided? When I smoothed objects, their edges remained sharp and only interior looked smooth.
Thread: Toolbar- Look forward to this.. | Forum: Blender
Thread: YATMP: Yet Another Texture Mapping Problem | Forum: Blender
It was a very flat cube. I think I used cubic mapping, so the axis shouldnt matter, I hope... Your cube is a bit strange. What did you do to it before texturing? It doesn
t look like Space->Add->Cube and then texturing. Maybe this STH is the key?
Thread: Toolbar- Look forward to this.. | Forum: Blender
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2267842
I tried to map a wooden texture. It looked very strange, sort of stretched... seems some pixels were repeated. UV mapping didn`t work at all.I finally got sth resembling wood with cubic mapping, but it was still far from perfection. The thread is under the link, thanks for interest. Maybe I miss some step? Ive heard that in one of 3D programs, objects imported from some formats lack UV coordinates and they need some action to do to receive textures properly, irrespective the type of mapping. Maybe Blender modeling creates some similar issue and I should press some Ctrl-Alt-Shift-... to make them OK? Elements in the same project which were box-modeled don
t seem to exhibit this tex problem.
vclaszlo sent me an improved version of my file, the wood looked a better, but even after his help it was very very poor. I simply couldnt get a wooden surface resembling real wood, I got some stripes of brown something [see vclaszlo
s reply in that thread].
Message edited on: 06/13/2005 03:56
Thread: Toolbar- Look forward to this.. | Forum: Blender
It was a joke. I got it in both versions-downloaded and print [it was just translated]. Modeling tools are really nice but what I got stuck with was the material editor. Maybe some missing key hit... I see that Blender is very "idiomatic" and requires exact learning the procedures for every new feature learned [which I hate;] so I have to post messages every time I start a new part in my project. And this is why I grumble at it since other apps usually use the same logic or "algorhithm" for every part so learning modeling prepares to learn texturing, etc. In Blender I`m always a beginner.
Thread: we have our first 1000 message hooray | Forum: Blender
Thread: Toolbar- Look forward to this.. | Forum: Blender
EsotericFury,
Great thanks for your last post. Id never come to that brilliant idea of Reading The F****** Manual (RTFM)! Where is it? Don
t say it`s on the Blender pages! :P
Actually, I even bought the Polish translation of it. If I say Blender is more difficult for me, I mean that its more difficult to learn it using its documentation than to learn a given application (AGA) using AGA
s docs. Do you really imagine I just try to work the interface out w/o any text? I`m afraid you overestimate my skills :P
Btw, congrats for choosing right nick.
Message edited on: 06/10/2005 02:40
Thread: Toolbar- Look forward to this.. | Forum: Blender
Nicholas86: I have good luck with my $0 package:) It was a free cover CDon some computer magazine. Although it was 5yr old that time, its still great. I particularly like the material editor and renderer:) The modelling tools are less comfortable than in Blender but still useful. ysvry: I used spacebar menu all the time. I meant the general idea of the interface, the spacebar menu can
t help much with texturing. In theory, everything is just on its place... when you finally find it:) But I mean the effort I have to take to get reasonable results is far less in C4D. This is crucial for a beginner!
Thread: Toolbar- Look forward to this.. | Forum: Blender
Nicholas86, "I think its mostly that people don't take the time to learn the program". I spent some year trying to learn it. "Every program functions differently". Yes, C4D is far easier although very powerful:P I finally moved to it back since I couldnt learn Blender
s interface [especially that nasssty material editor] without help [forum help is not enough for me despite all your efforts, theres nothing like sb just next to you]. I wish you good trip through your fantasy worlds-with Blender [or other small appliance:P]. Maybe we will meet again... when Blender gets another interface. I saw a post in the wiki stating Blender should get a second int
face that could be choosen at start. Right idea, I hope there will be sth like this in the 3.0:)
Thread: Blender Challenge | Forum: Blender
Well, I wont vote since both entries are almost equal in quality as for me. Congratulations for both entrants for their patience with learning that mad material editor:P I
m afraid I didn`t manage with time and I will post my entry in a "normal" gallery after texturing it in C4D:( Good luck everybody.
Thread: new blender 2.37 is here | Forum: Blender
Thread: new blender 2.37 is here | Forum: Blender
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Thread: HELP!!! I DON'T KNOW ANYTHING ABOUT BLENDERS OR ANY OTHER 3D PROGRAM!!!!!!!!!!! | Forum: Blender